Fallout General X - V38 - I Could Make You Care About FO76
999 replies, posted
A big part of the reason I enjoy Fallout 3's world has to do with the fact it has an abundant list of random events that populate a number of its cells that help pad the in-betweens of locations, most are repeatable, but others are unique, which makes traveling around feel kind of rewarding knowing that you might find something different. To me, that's what makes it feel significantly more alive, even if it doesn't really play into some logical pattern.
NPC's fighting and engaging with each other is something I always find tremendously appealing in any game, and I think a big part of what made me consider the Mojave feel so hollow to me is that there weren't really a whole lot of areas where you can see NPCs interacting with each other to the same degree. In fact, the only real zones I can name off the top of my head that see the most action is the general region around Camp McCarran, where the NCR can usually be heard engaging with fiends. And sometimes a little south of Novac, there are some minor skirmishes between the NCR and the Legion, but nothing really substantial.
I guess because it's a desert that kind of makes sense, but it's a game, so I'd rather concessions not be overwhelmingly made just to make it seem real when I really am playing a game for fun and I really just want to be entertained. Even though some locations in Fallout 3 can really just be defined as a "just because" location that doesn't really have anything major in it besides maybe a holotape telling a story, or just some minor loot or an amusing scene, I think part of the reason I like that is because it still kind of expands and makes me feel like there is more to this world than just what you see on the surface, even if it's some no-name apartment nobody has entered in decades.
Between Fallout 3 and NV's world, while I do prefer 3's, I still do like New Vegas' shaping of the world when it includes things that complement the survival mechanics, which I think New Vegas did a good job of incorporating. I liked knowing where to find edible flora, and where I could always hunt specific enemies, like big horners for some nice steak.
I guess if I were to divide the strongest feelings to each game, I would say Fallout 3's world keeps me entertained, and incentivizes my exploration, but New Vega's world makes me feel a little immersed with the location and surviving inside it.
Fallout 4 was the perfect middle ground for me because it incorporates aspects of what I like from both game, since it does possess survival mechanics, and there are some more sensible, and logically placed objects and scenarios depending on the location you travel to.
So a friend and I were exploring and found a scorchbeast. Saw a cave nearby and decided to duck into it so we wouldn't be seen. Found another friend inside.
https://i.imgur.com/mxp3wrx.png
Also attracted the scorchbeast while running outside to avoid the deathclaw. Eventually I ran into the bus for shelter, which didn't work very well, then we noticed the scorchbeast "attacking" the deathclaw
https://i.imgur.com/ltzKO2p.png
Finally ended up killing the thing then hiding in the cave until the scorchbeast lost interest. It's the little things like this that make me keep playing even though there are huge glaring problems with it.
That questlog tho.
Oh and yeah, this happened to me once. It scared the fuck out of me, one time it happened to me in Flatwoods as I was restocking food, and I got staggered. I never actually take damage, but it still
makes your character wince in pain.
I get it all the time, im having instances where my teammates can see an enemy that I can't and its whats attacking me so im assuming it must be some kind of client server desync
JESUS MAN DO YOU EVER UNCHECK QUESTS?
Get it all the time, I just put it down to server lag and general jank. It's similar to the car physics bug in other Fallouts, except the world is a bug.
I mean, to compare the worlds in the games also requires examining the context of each setting in the Fallout world at large. The Capital Wasteland is exactly what it says on the tin. It's a sprawling lawless wasteland featuring a few factions of limited influence fighting not only against each other but the lawlessness and horrors of the Wasteland itself - a few outposts of civilization scattered across a harsh and unforgiving landscape. By contrast, the Mojave is practically pacified, with the NCR establishing itself across the region.
It makes complete sense that many of the dungeons in New Vegas would end up tying back to the factional nature of the plot - the game primarily centers over the conflict between the factions and takes place in a setting where these factions have come to dominate the region. But it makes just as much sense that the dungeons in Fallout 3 would be largely unrelated to the main plot, or any of the factions. They're taking place in a world marred by chaos and disorder.
https://steamuserimages-a.akamaihd.net/ugc/945089305708256679/CE86D6EA57D1EA3F6392745BB260F59CE36F0EF5/
Quest - Make Nice With Deathclaws COMPLETE
As far as New Vegas feeling empty, I never got that because the stories always had me pretty drawn. But I will say, just like Skyrim, despite the fact that every second character mentions there's a war going on, you never actually get to see much of it. Skirmishes with Fiends outside Camp McCarran and every once in a while in the no mans lands between Nelson and Camp Forlorn Hope, but I can't think of much else.
Even then, I didn't really need to see troopers and legionaries duking it out because the characters were enough to make me believe that the Mojave was a warzone.
Gonna take a guess that the Modeller=/=AI designer
Neat, you can see the primer strikes on the casing with the pipe revolver.
https://files.facepunch.com/forum/upload/211527/4c6e1780-3fc0-4c27-b990-c20a287a857a/primer strikes.png
it saddens me seeing bethesda put all this polish in small places in 76 while still leaving these gamebreaking bugs that have been on their shitty engine for years, they have 0 excuse to keep using that decrepit engine, especially since they have plenty of people to work on a new one, I bet bethesda could get some people at Id to put out an engine better than the current within a couple months at worst
Kinda makes me wish the sentient death-claws would return one day in a future installment, perhaps as a companion.
I'td probably be a disaster but I really want Id or Arkane to try doing a Fallout game
https://files.facepunch.com/forum/upload/211527/3502aab3-1a16-4be5-8200-56ac69bc0436/ScreenShot51.png
I just got suicide bombed by a Vertibot flying directly into my house.
If Arkane does it, they could probably convince Avellone to come over and write the main quest, since the dude has worked with Arkane before.
I'd argue that the game establishes that the Mojave isn't a warzone just yet. Conflict exists between the Legion and NCR, but its a slow build towards an inevitable clash at Hoover Dam. The events at Nipton and Ranger Station Charlie and the NCR's nervous reaction shows that they're both surprised and terrified that the Legion is managing to slip in behind their lines.
The Mojave is the frontier, and the actions the player takes are what determines whether or not it becomes a warzone.
As if pvp couldn't get worse in terms of balance, I just experienced someone doing so much damage so quickly that the server doesn't have time to properly calculate the damage output so the game would just skip and I'd instantly die.
Can you guess the weapon?
An auto assault rifle with (at least 2) legendary affixes: double shot and explosive bullets
How do you even get legendary with multiple affixes, random chance?
Huh. You know, I never noticed this, but I went back and saw that Fallout 4 does this too.
I think it's only more noticeable in 76 because the models for pipe weapons are arguably nicer than they are in 4 where they're almost the same color as the casings of the rounds you fire.
Alright, I had no clue that it's in the game but boy am I glad that it is:
https://files.facepunch.com/forum/upload/198190/264fdba5-e3c7-44fa-b4da-d91ba39268b6/Photo_2018-11-20-144018.png
And no, it's not a Atomic Store skin, you get it from TNT Dome 3. To get the keys for that thing you have to go around the half of the damn map.
jokes on you, it's just mating season
rerr
Seeing as how there's a lot of deathclaw "art" around, it's probably always mating season.
;)
https://www.youtube.com/watch?v=sFnPmOO1SIs
Guess what I found
https://files.facepunch.com/forum/upload/213440/c4ab4d52-77a1-489c-8792-1972a7b605c5/image.png
Photo mode is fun.
http://i.imgur.com/4uMzR1T.jpg
Tuskin fighting the forum:
https://files.facepunch.com/forum/upload/324948/38f10d73-01a2-44c3-b011-a51864e71e2a/image.png
I love you all though, and your opinions, too. No shade.
"I played the tutorial section and am very well positioned to say this game sucks and is not Fallout".. if you leave the spawn zone and go explore and pay attention to the lore a bit it's actually very Fallout, I'd say moreso than 4 even. If you go into a game with the intent to prove to yourself how awful it then yeah man, you're not gonna enjoy it lol
Does anybody understand fully the nuke system? You collect the letters and you need 8 to launch, I get that.. but you also need a code word that is written in the Enclave bunker and this is the part I can't find any info on. Does the code word change? When does it change? And apparently it is revealed bit by bit over time? How often?
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