• War Thunder Mk.11 - Uptiered since 2013
    928 replies, posted
I already have LMB set to fire the main and secondary guns. The IL-2 (1946) variant is fucking awesome, it feels like one of those Yak 9's where you had 30 bullets in the cannon and it was a one shot kill most times.
i think he means binding one to mouse 1 and the other to mouse 2, so you can fire the groups seperately and get more mileage out of your ammo :V
Feels fucking great, each day I like more and more playing with tanks https://files.facepunch.com/forum/upload/259074/e9f9e4bc-981e-4cbc-ada6-64c359417fad/shot 2019.03.07 22.27.20.jpg
Heli EC has to be legitimately the least fun thing I've ever played in WT.
wait a minute is your name doom 13 and you have a crocodile decal with the word ass in its mouth
I have no idea what you're talking about. https://files.facepunch.com/forum/upload/238143/768fa475-2b57-4506-81a6-8223d5d86a27/20190307191428_1.jpg
Ive hopped on and off this game since the beta, and every single time I come back, more and more content is being shoved to endtier where it takes a month of constant play to just reach the tier alone. Why the fuck can't someone make a game like WT/WoT that doesn't gouge the living fuck out of you with grinding. I mean ffs, i hopped in for ships and realized unlocking the first tier of ships takes AGES. So i hopped back into tanks and realized there it was the same shit with completing an arcade match with 5 kills is like 1/100th of the next tier without premium. Cant someone just make a tank/plane/heli/boat based combat game without excessive grind and monetization?
I'd pay 100 bucks for a game that has good Linux support and isn't a grindfest
Its just such a niche genre that we will probably never see a tank game that does not rely on microtransactions and/or a subscription model for funding. A full price tank game with more than 1 gamemode, no rp hardcap and no subscription model would be super swell though.
what the fuck am supposed to do at 8.0 with 9.7 helicopters
Feels bad that I need 200k lions to start researching a jet-tier plane :/
I am bit dumb, where is the free look setting located?
maybe one day we'll finally get a decent tank/plane/ship mmo not run by russians
https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en The turret underwent the most noticeable changes – the gun mantlet was completely overhauled and each of its sides were fitted with massive hollow armour modules that provided extra protection to the front and shoulders of the turret. These modules are destructible though and unlike ERA able to survive several shots producing a combined defensive effect.
The new meta for wrecking these leos will be straight HE/HEAT into the lower turret face.
Planned technical works
Here's hoping for "setting to enable Vulkan"
Updates out and RP cost reductions are not in, let the G R I N D commence. I got into a game within 10 minutes of the server coming up and theres like 3 of the new LEO 2 variants here, imagine throwing money that hard
the "placeholder" BRs made it onto the live server, but the APDS changes did not - good meme, gaijin also who remembers that funny joke gaijin made, where they said the AMX-40 wouldn't see the T-80U? https://files.facepunch.com/forum/upload/155/4182f1b4-b098-425b-b75d-88e4b9bbd8ed/image.png
Scientists baffled by developers ability to fuck up every time.
well, 3 months and the M36B1 still has a hole in the floor https://files.facepunch.com/forum/upload/155/965766ff-707c-4153-b864-8a0c8f297c68/image.png so, y'know...
High tier made slightly fun given the fact that a round designed to penetrate armor is substantially less useful than just lobbing a fucking HE.
Horseshoe theory confirmed: Tech advanced away from the kv2 and now has come back to a more modern version of it.
The new radar stuff is janky as fuck, I keep having things where I can see someone, they are flying in a straight line towards me and fly fucking over me and then keep going 1km up but the radar won't detect them or let me lock them. very cool
-the centauro was given hullbreak and the wheels were made destructible which meant you could hullbreak a centauro just by deflating a tyre -they then changed it so that wheels don't hullbreak a vehicle and some arbitrarily selected vehicles don't get hullbroken by module destruction anymore, meaning AP can't hullbreak those few vehicles at all. -the threshhold to hullbreak with HE/HEAT has been raised which makes it so the object 120 can no-longer be hullbroken by 105mm HEAT/HESH unless it hits the track. https://files.facepunch.com/forum/upload/155/3173e082-d5a6-4d1a-86cf-952ddefeacb6/image.png https://files.facepunch.com/forum/upload/155/432e26c3-a8da-4811-bfdb-43899ddea48d/image.png hullbreak sure is a trainwreck of a game mechanic, huh?
Wait hold up does my glorious HEATFS out of the PT-76B still hull obliterate m18's and it's 10 other cousins or nah?
if you hit a critical module? it should still hullbreak, yeah. i don't think you'll be able to hullbreak an m18 with those rounds solely by hitting the hull like you used to, though, since even the larger HEAT rounds are iffy with it now https://old.reddit.com/r/Warthunder/comments/b11zca/hull_break_has_changed_again/
grrrrrrrrrrrrrrr this really pisses me off. https://i.imgur.com/IVV8Gks.jpg Way to give us the middle finger light tanks :|
That is like every tank match for me except for anything on Karelia, where everyone's inevitably an absolute dumbfuck and spawns in the narrow cliffside spawn where they'll get crushed by the camping while the other team spawns just two or three more tanks than us on the wide-open field side and takes all three capture points while holding back everyone else in cliffside spawn.
Oh my, praise the snail. I shall waste it in good faith. https://i.imgur.com/YOJR5TB.jpg
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