more vickers MBTs when, tbh. it'd give the brit tree some padding it desperately needs
But guys
This IFV is fitted with a two-man turret, armed with a fully-stabilized Rheinmetall Rh-503 twin-caliber automatic cannon. This gun has interchangeable barrels and uses 35-mm or 50-mm ammunition. It fires APFSDS-T and HE rounds
50mm auto cannon firing APFSDS in 1988 tho
Mama mia
https://warthunder.com/en/news/5922-development-b1-centauro-the-wheeled-cheetah-en
Thatsa one fast pasta cannon.
The Puma/Pakwagen/Stummel gets knocked of its throne
Today, we’ll cover one of the B1 Centauro modifications that will be available to players at the top ranks of the Italian ground forces tree
one of the B1 Centauro modifications that will be available
:hmm:
if this means there's gonna be multiple then i hope there's one with smoke launchers instead of ERA
Can anyone clarify how the ship targeting is supposed to work? Especially on longer ranges my gunners sometimes just grossly overcompensate and shot a few hundred meters above their intended target.
There is even no way to manually compensate for it, even while directly aiming down the gunners refuse to lower the barrel and still overshoot like what the fuck
This came up recently and good advice was given/linked. (Ignore my post, I'm talking about torps)
Top Tier Italy is gonna be nutty if they add more Centauro variants
In ships the operation of the guns are handled by AI, so when you first lock onto a ship you need to wait a second for it to give you the range, then after you fire a few shots your gunners will range the cannons to the correct spot. By default scroll wheel allows you to manually adjust the range of your guns only after you have targeted something, so watch the range of the target in scope mode and adjust with scroll wheel to keep up with what the rangefinder is telling you. AI gunners only range automatically to the last location you targeted and wont readjust themselves when ships move closer/farther.
Also keep in mind that there are is a bug on a few ships where the guns AI targeting is off by 1000m, so the only option you have is to use the other armament on the ship until they fix it.
Scroll wheel is defaulted to distance changing. H should also be bound to firing a single ranging shot.
how is the grind for this game compared to World of Tanks?
Grinds probably a little worse but the games actually fun so I suppose it seems shorter in that regards
I have not played WoT recently but I did sink stupid hours (and $) into it. Dabbled a little in WoWS and did not touch the undying in-pain monster that is WoWP.
WT has a different set of grind than WoT. Some of the mechanics that make WoT insufferable don't exist here, but WT brings it's own problems. I might be biased in saying I think WT treats the consumer better grind-wise, but there are still some frustrations. In short, the differences I can recall:
You hit non-premium grind walls at about the same distances, with the exception of boats which are new and have weird trees, and helicopters which are an unfinished mess meant to milk whales.
You can get about midway up a tree comfortably without premium, and about 75% to the end painfully. The last haul is nearly impossible without premium.
You can research anything in a nation/branch tree with anything else. There's a bad-modifier for vehicles too far apart (Era 1 researching Era 6 for example); but otherwise you can research the entire tree in a starter if you really wanted.
You can buy (with gold) "Talismans" that give a non-premium vehicle premium-tier XP income (but not silver.) There are some in-tree vehicles that are unironically better to grind with doing this than the premium vehicles.
There are no 2X daily rewards (any more), but you will get daily (usually garbage) boosters that last a number of matches.
There are multiple gamemodes for each branch - Arcade, Realistic, Simulator, and PvE. Despite what people say, they progress roughly similar compare to time spent. The exception is Air Realistic, which has absurdly good income, and PvE modes which give out basically nothing.
WT does not have true "free" XP. You will never get no-strings-attached XP to spend on things as you wish.
WT does reward to you XP for finishing rows of modules on vehicles. It's a pittance, but it can help out a little. This is the closest thing to any free XP you get (and one-time achievements.)
There are no new turrets/guns/suspensions to research. But there are performance modules, payloads, ammo, additional armor, etc. Worst off, Parts/FPE for non-planes which do not come stock and there's no way to buy consumables until you get them.
The usual rule applies for games like this - always ask the HAPLESS FOOLS WHO CANNOT ESCAPE THE VOID long time players for advice before committing real money into premium vehicles. Some are garbage, some are god-tier.
idk if it's different in AB boats, but in RB this is untrue; your gunners will set the guns to the correct range for the first shot, you just have to be patient because once you've found the range the gunners have to actually lay the guns for that range, which takes time (much more noticeable on guns with slow elevation/traverse rates)
this only applies boats with guns larger than 25mm; anything with only 25mm or below guns will have the set range auto-update
Important distinctions between WoT and WT I missed:
Vehicles in WT can repair for free over time. I highly suggest unchecking "automatic repairs" if you intend to hotswap between nations or play on/off. Just remember to make sure they're ALL repaired before battle. This minor option can save you big amounts of silver over time. The repair time gets astronomical in end-game (1-2 weeks), but works even when you're logged off. Repairs aren't even THAT expensive until end-game anyways. Do not uncheck replenish ammo. The minor savings you'll gain aren't worth the matches you accidentally spawn in missing your best payload/cannon round by accident.
Crews retain training forever, but only for the "slot" you did it under. If you intend to play for awhile, and play mixed, follow this general rule:
Buy all the for-silver slots you can. GE up to 6 if you can bother. (Unless you intend to play Air Realistic/Simulator only. Tank sim you can cull down to 2-3 slots.)
Dedicate 2-3 slots for combat tanks, 1 slot for SPAAG, 1-2 slots for fighters, 1-2 slots for bombers/attackers.
Your tank slots can also be boat slots. The chance of Gaijin doing mixed ground/navy battles in the future is near 0.
You will realistically never get to spawn 5-6+ times in one match and also win.
Remember these slots and don't mix them. Having your ace bomber crew slot also be your main tank one kind craps out your chance of playing them together when you want to down the road.
It's also a good idea to always get silver training when you can afford it. It's a +3 to all skills across the board, which is huge. I'm not going to write a bit crapshoot what all the skills do, but generally crew survivability and reloads are more important than the rest. The gold-training is rarely worth it.
Explain this bit please. Is it just tedious or just way too grindy?
I mean, you're basically saying the same thing - but generally non-premium accounts are going to struggle both to keep up the silver income for repairs/ammo, and it'll be a slog to through the matches required to get a new vehicle.
If I had to aimlessly crapshoot some numbers, for an average player making 2500RP a match (no prem, no talisman, no boosters, no premium tanks) going for an end-game 390,000RP vehicle which may/may not be generous, dunno - that's 156 matches. Not too terrible, one might think (premium + good player + careful playing may be as low as 30-40 matches.)
At 5 minutes a match (once again, kinda generous for RB. Less for AB) that's 780 minutes, or 13 hours of RAW GRINDING for a single new vehicle. And that's assuming you're doing nothing but playing matches with no queue time, no gawking around in the hanger, and no stopping to play something else to get more silver.
Don't take that as a bad thing though, WT's best experiences are in low-to-mid tier. High tier plays differently and is kind of homogenous/bad (I felt the same way about IX/X in WoT and I feel like it got worse with X mediums/TDs/everything-else, right around when I bailed.) You get to a point where armor/tank knowledge loses relevance and it's all about which ultra-fast hyper-dart slinger noodles to a good position and slings first, and doesn't have bad luck. I feel like the most character and fun in tanks is around the 3.3-5.0 range. (5.7 to 6.7 can be fun but has uptiers and flavor-of-the-month machines that eventually get old fighting all the time.) Same more or less goes for planes. Boats is new. Helicopters is bad/end-game anyways.
ps: protip - if u roll soviets, get the KV-1 and figure out how angling works. god damn that tank is a low tier bitch eater if the enemy doesn't figure out your turret is t r a s h.
don't forget pe 8 for nuking people
5000kgs of hate for the facist state.
[Development] The future of aviation in War Thunder
https://store.gaijin.net/story.php?title=Jet-Power-bundle
u wot
This looks pretty cool, probably won't fix the huge problems in Air RB, but at least its some new gameplay features.
A damn shame I don't have a MiG-15/Sabre/Meteor unlocked
"There will never be a Premium Jet" -Gaijn
)))
or this means that rank VI is inbound
This'll be fun considering I've only unlocked jet bombers and haven't touched the fighter trees
i've lost count now of how many times gaijin has said "we won't do X" and then done X anyway
I hope they address the horribly compressed BRs if they are going to add Supersonic aircraft.
Gaijin Mig-21 pls, my favourite jet.
No B-52s or Tu-95s is upsetting tho, I kinda like bombers.
If the B-52s or TU-95s were added, those things would have astronomical repair costs.
If they could make money of it, they'd shove you down a flight of stairs
Q. Will be 6th rank aircraft available immediately with the release of update 1.85, or will it be implemented as CBT?
Yes, they will be available immediately with the release of the update 1.85. We do not plan CBT for the 6th rank.
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