• War Thunder Mk.11 - Uptiered since 2013
    928 replies, posted
ITS HAPPEN(ED)!!!! https://files.facepunch.com/forum/upload/109874/6fb93f2a-da7f-41ac-a82e-32f1e31f0a84/po2shootdown.png
I am become Otomatic, destroyer of worlds https://warthunder.com/en/news/5943-development-otomatic-spaag-belated-perfection-en
dev server 2; electric boogloo Update 1.85 new shit: France AMX-10RC Italy M113A1 (TOW) M13/40 (I) M13/40 (II) M13/40 (III) M14/41 M15/42 Ju-87 B-3 Ju-87 R-2 New locations and missions Location for naval battles “Fuego islands”. Location for ground battles “Vietnam Hills”. Location for aircraft battles “Afghanistan” New winter hangar. New type of naval PvP mission - [Clash]. At the moment available only in the new location “Fuego islands”. Mechanics that limit ATGM vehicle speed have been added. A missile can not be launched if a vehicle exceeds a preset speed. This feature has been enabled for most ATGM vehicles, that had it in reality. For RakPZ 2, Begleitpanzer, BMP-1, BMP-2, Warrior, Swingfire, Striker, Strv 81, Type 60 ATM, M113a1, Amx13 ss11 full stop is required, on the M3 Bradley shooting is allowed at a speed not faster than 10 km/h. Mechanics that limit ATGM vehicle cruise control speed has been added. This feature has been enabled for most ATGM vehicles, that had it in reality. (m3 Bradley) Me 163 (all modifications)  — Take off from the airfield has been added. Fairmile A — 4 x 7.7 mm Lewis machine guns have been added. MTB Vosper 1st series — 4 x 7.7 mm Lewis machine guns have been added. The 76 mm (3”) American armor-piercing Mk.29 shell has been changed to an APHE shell with additional explosive mass. All capital ship magazines have been corrected - they now include ammunition for all types of armament available on the vessel.   Sounds for target capturing and target tracking with  air-to-air missile guidance system for F-100D aircraft have been added. New authentic sound of L44 cannon firing from the Type 90 and Rheinmetall L44 canon has been added. The reloading sound of the automatic loader of the L44 cannon has been replaced by an authentic one. More detailed mechanical sound of tank gearbox has been added. Sounds of shell ejection for new shell extractors have been added for following vehicles: BMP-2, Otomatic, Т-62, Т-62М1 and Т-72. New layers of the sounds with hitting of all types of shells and also for ricochets and hits without breaking the armour have been added. This is the sounds of an incoming hit, a collision of a shell with armour, a body resonance from a hit, a rotating shell moving to the side in case of ricochet and a shell screeching in case of ricochet. The sounds of automatic weapons for ground vehicles from 3rd person view have been changed in the direction of greater brightness and readability in battle conditions. The sounds of automatic weapons for ground vehicles from gunner view have been changed in the direction of greater sharpness and clarity of sound. New sounds for new automatic weapons of Italian ground vehicles have been added: Breda Mod37, Breda Mod38, Breda 20 65 M35, Oerlikon KAD B17, Oerlikon KBA Test flights for aircraft and helicopters have been improved. In the mission on the location “Stalingrad” new allied boat navigation along the Volga has been added. In the location “Berlin” a locomotive has been added. In most missions in test flight, allied aircraft have been added, ground targets have been changed. A target for heat-guided missiles has been added to test flights at high ranks. Test missions for heavy vessels have been reworked: the location has been changed, a cruiser has been added as a target for shooting.
https://files.facepunch.com/forum/upload/113321/69c7ec02-387e-4c61-a572-16abcc2a4d93/image.png
https://streamable.com/m002o uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh BALANS
I swear to god if we don't get surface to air missiles in this update ground forces are going to be beyond cucked
i think we would've seen them by now if we were gonna get them in this patch it is kinda hilarious though; gaijin is so oblivious to how their own game plays that they're giving the main battle ruiner even more ways to ruin battles
Reinstalled for the first time since tanks were added and I'm completely lost with regards to crew and what modes I should play. A) I have 5 American crews. Should I set it up so each one is "specced" to a certain class of vehicle, eg fighter pilot, bomber pilot, light tank, anti-air dude or does it not really matter? I quit before they added American tanks and I'm trying to figure out how to get started playing with them. Also is there any way to reset crew skills, like if I want to have a crew with experienced gunners in a plane that doesn't have gunners, or are they just stuck being my bomber guys? B) Which mode should I play if I just want to have a fun time playing tanks? I'm not particularly interested in boats and the last time I tried the plane aspect of this game I found myself getting instagibbed and uninstalling, presumably because I skilled my crews wrong.
The AH-1Z is already beyond broken in comparison to all its competition, so sure, let's give it AA missiles too.
Seeing all this newer stuff I really want to make C&C Skins for em
Watch as they don't ever un-baby Helicopters and keep the absurd 700RP+ plane spawn costs but like 450SP for helis with ATGMs in Tank RB.
I feel that between the F4J with the guided missiles, the double-Abrams and the AH-1Z, anything that isn't American has been rendered entirely unplayable.
Honestly, USSR doesn't have the worst time. Granted I'm not an average player, but I can maintain a decent W/R with the T-64B/T-80 combo. But that's also because the 1Z hordes have been mysteriously quiet recently. Playing USA feels like cheating though. Our team has to do exceptionally bad to lose.
The Germans have a few tools too, with the HOT and the Leo 2A4. It just feels like the US excels at everything, while the other nations have one or two things they're decent at right now.
I'm gonna fucking laugh if they put the Italians with the allies and keep the French with the axis.
https://static.warthunder.com/upload/image/!%202018/12%20December/Italian%20Tech%20Tree/it_tank_tree_eng_ab9751a89e0502a01e9f42e7988f718b.jpg All them armoured cars
Playing USA feels like cheating though https://files.facepunch.com/forum/upload/238143/5e355529-4249-46ae-bba3-77c7ee389278/20181216095327_1.jpg After wrapping up the USSR tree just today, going back to Abrams is DISGUSTING.
[Pasta Boiling Intensifies] https://warthunder.com/en/news/5951-news-planned-technical-works-17-12-2018-en
as a Wargame Red Dragon player the inclusion of the Otomatic makes me horny and scared. Is there a rough estimate on when Italian tanks will become playable for non-preorder folks and is there anything I can do to prepare?
i kinda wish they had put 3 centauros on the italian tree; the first one, with heat as its top ammo and no ERA at 7.7, the second one with DM33 and ERA at 9.3 and a middle ground at 8.7 with DM23 and no ERA
Usually not until next patch (as British Navy should go OBT this patch, if dev is to be believed). Unless they offer a grind-the-medals mission to get into the CBT, there's nothing you can do outside of mowing some lawns and buying in.
https://warthunder.com/en/game/changelog/current/912
https://www.youtube.com/watch?v=czTksCF6X8Y
https://files.facepunch.com/forum/upload/109874/436e30af-3ec5-4775-8bde-2c642a0aefb6/image.png Thank fuck. AI gunners were so infuriatingly bad in naval that for some boats it was basically pointless to have them. Also thank goodness they're buffing the MO-4. Basically a worthless boat in it's OG state because of how bad the 45's were on it.
https://warthunder.com/en/game/changelog/current/913 The Prandtl-Gloert (“Sonic Boom”) effect which causes game crashes has been temporary switched off. fuckin vape.jpg crashing people's game :V amazing
I knew vaaaypenaayshun was bad for your computers health.
the 8 round 90mm meme machine actually looks fairly good now; it got downtiered to 3.7 and the ammo got some pretty heft pen buffs https://files.facepunch.com/forum/upload/155/ed350ead-4592-4192-938c-91ff487cb6d8/image.png still only 8 rounds though, so make 'em count
520g of TNT filler is pretty gnarly, and 180 is still decent
Im really fucking annoyed with the ATGM changes, my warrior is basically useless. Unless I camp like a totally pussy and dont move all match im basically screwed. My previous playstyle of flanking and capping is dead. My top used British vehicle destroyed. Im salty as fuck.
I cant play, what did they change about ATGM's?
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