Let's be real. Assassination isn't a profession that has you working every day. 47 probably goes months with nothing to do, and since his only friend is a priest I imagine he has a lot of time to try new things.
Wish there were more levels. It's nice to have these huge sprawling levels though, a lot of detail went into making each one so I can forgive its length.
It's nice to have really fucking good Hitman games again.
I had a hard enough time trying to keep track of how many times 47's default suit was wrong in cutscenes (count his different ties)
It sucks that you have to do the clues on whittleton creek. They should be optional like escorting the constant on the last mission.
Accident kills are my favorite since no-one would know the target was assassinated
https://www.youtube.com/watch?v=_YXANwvE_iM
anyone else getting fairly shit perf in Mumbai? Every other level so far has been totally fine, but Mumbai ran so bad I felt like I ended up just having to rush through it to get it out the way, which is a shame cuz its absolutely fucking huge.
Damn. It's kinda obvious why unlocks from Hitman 2016 don't carry over. Most of the unlocks in Hitman 2 is just the same stuff from the previous game.. The unlocks on the legacy maps are spread out across Hitman 2016 and Hitman 2.
I want my fucking explosive phone back.
I really wish MK2 items were at least visually distinct
looks like it flips the vertexes so that textures are applied on the opposite side, and since most engines make untextured backfaces invisible by default, you get that weird one-way see-through effect where only the innards are visible. basically what's happened is the opposite of this:
http://glasnost.itcarlow.ie/~powerk/GeneralGraphicsNotes/HSR/hsr_images/culledfaces.png
no idea why punching a dude would do that though, maybe unconscious NPCs have simpler lighting to save on memory or something?
Some of them are, like the pills and the Sieger 300 you get from Sgail, but I think it's clear with the others they just ran out of time and/or money to make new assets for them. Sadly.
Yeah I'm familiar with modeling and porting so I knew the faces got flipped somehow. The fact that the dude went upside down is also quite bizarre
managed to get #9 on both featured contracts
I found a frog in Whittleton Creek, and for a minute thought that this would be some collectible you find to get some free exploration points.
But no, no no that's not what the frog is useful for... Because right next door to where I found the frog a useful opportunity has opened up..
https://i.imgur.com/pzia42K.jpg
Lets see, I just place you in here uh huh.. Aaand Showtime!
https://i.imgur.com/s56BI2P.jpg
I have literally just killed EVERYONE in this house with a frog!
my final colorado run after farming up to 15 (ended up at 16) mastery
https://files.facepunch.com/forum/upload/211241/2c343935-1cae-4910-91bb-f668cecfb4ca/Hitman 2 Silent Assassin Super-Resolution 2018.11.18 - 19.36.27.97.jpg
help 47 smeared vaseline on my camera. no but really how do i turn off the DoF when aiming down the sniper? kind of ruins my "aimed sniper" pics.
https://files.facepunch.com/forum/upload/211241/1b8f2727-ff66-4894-9a73-61604ec4403c/Hitman 2 Silent Assassin Super-Resolution 2018.11.19 - 17.00.35.75.jpg
I saw the official Hitman page on Instagram is running some screenshot of the week contest. If you care enough to, you should enter.
hmm. ill consider it. needs to be something real special.
is it just me or is max mastery a lot harder to get in the new game
less filler challenges
right, I noticed there's a bunch of silent assassin etc challenges for each difficulty and they give the most points
I did a SASO+sniper run of miami and went from mastery level 10 to 20 in one run
Happened to me in S1.
Creeped me the fuck out, yikes.
can't say I had these issues, knocking people out is risky and avoiding it unless it's really necessary is a nice habit to have, being able to save scum takes all the tension away
also the tranq gun is invaluable for master runs
Got miami and santa fortuna down so far
There's a tranq gun? I mastered every level in the last game and never noticed one.
check the challenges under Feats. Every major mission I think including legacy ones have 3 mission story completion challenges, plus one challenge for doing all 3 of those and thats the one tells you what you unlock for doing the 3 mission story things.
is it possible to remove the outline around characters and objects when you get close?
In options it's called " Interaction Highlight "
im finding it so easy to break this game
https://www.youtube.com/watch?v=47Rx8F8EYck&feature=youtu.be