• Super Smash Bros. General v18: SPOILERS are HERE!
    999 replies, posted
Yeah but shitting on the dev team for not catering to you or whining because you didn't get it your way isn't the appropriate way to handle it otherwise you'd see me DDoSing Sakurai and throwing a shitfit that Kirby didn't get a new character and only 2 songs. I'm more just wanting people to react a bit more reasonable?
Spirits and potential future DLC spoilers: People are currently digging through the full list of Spirits, and two notable omissions include Sylux and Porky. There are apparently some more obscure Metroid bounty hunters and some weird items from the Mother franchise, but those two are currently nowhere to be seen. The former always seemed like a likely DLC candidate because of Metroid Prime 4, but the latter doesn't make much sense unless Nintendo plans to give us the fabled Mother 3 localization after all this time.
-You get more boss fights this time around. -Recycled assets into a chore of a level. -Generic damage sponges; Smash Run did it far better. -Shown in the Smash blog, as with WoL. -Cutscene stuff, and, all in all, the teamup was to fight generic enemies in generic environments. -Childhood is the operative word. -As they were late additions. -Kirby gameplay needs infinite jumps and surreal places to work as a platformer. Otherwise, the lack of momentum upon jumping is just a killjoy.
You're pushing this to the point of telling anyone that isn't appreciative of the game to fuck off. I'm not shitting on other people for liking Ultimate, I was just saying that it doesn't hype me up that much because the content outside of the roster isn't that appealing to me. Throwing out phrases like entitlement and this shit is exactly what you shouldn't be doing.
Honestly Spirits are better than trophies because it represents the characters much more. It almost gives you an idea of what they would be like if they were actual characters.
Brawl felt to me like that, all flash and no substance, but 4 and Ultimate seem to be going in a different way. These acknowledge people want to do different things, while Brawl, well, didn't.
As with any game, Ultimate is going to have peerless defenders because people do not want to have buyer's remorse and will justify anything to prevent it, and you'll have people who hate it because it isn't exactly like Melee or Brawl. The best way to see if you hate WoL or not is to just play it yourself.
DLC Question / Spoiler ?Do you know if Monster Hunter has a spirit?
"Trust me you think you liked it but you actually don't"
Not really. It was a super solid singleplayer mode. It let you play as and learn every character, there was a ton of unique content in it, from all the new distinct boss battles to the platforming areas to completely new enemy designs, and above all it was creative. It felt like something that somebody with a lot of creativity and a love for the series would come up with. Now, was the gameplay ifself solid? If you think Brawl in general is solid, then yes, but the gameplay being bad is because of Brawl's engine changes, and nothing to do with SSE (except for the Subspace Maze, that part was just bad). As much as i love SSE, would i ever play it again? Probably only in PM, because the Brawl controls and mechanics suck dick nowadays. But as a kid that didn't know what PM is, that just played Brawl because I loved the Smash series, it was a ~20 hour long joyride, and a useful one at that, since just beating it unlocked almost every character, and the cutscenes were more than satisfying with how well-done they were. Adventure mode is succinct but fun. SSE is a long, creative, and unique experience. As somebody who's never been a fan of the "this fight Mario is small, but if he hits you he grows bigger!" type of fights and content, I can certsinly understand and empathize with the people here with dissenting opinions. If there's no new content in the mode, where's the fun to be derived from it? If the fights are just variations meant to mimic characters not actually playable or in the game, from a creative standpoint it's cool, but from a gameplay standpoint, what's different from regular gameplay with items? What is pulling me into the mode beyond unlocking all the characters in a quick manner? For some people, the allure of the mode having all these unique and fun match variations is enough. But for people like me, who loved Adventure Mode, SSE, Smash Run, the non-WiiU classic modes, and loathed Smash Tour and Crazy/Master Orders, that's not enough. Is that unfair? Are we being too nitpicky? Or worse, are we literally just looking for something to complain about? Absolutely not. We have every right to complain about and criticize stuff in the game. Sakurai isn't perfect, and the Smash games are no stranger to that. But it's not like we're (or at least i am) reeming Sakurai for not doing a little dance while handing us the soda we asked him to get. I'm still gonna play the shit out of the game and hopefully have a blast doing it. It just sucks that the single-player content won't be up to snuff, in our eyes, especially when Sakurai has proven that his team is talented enough to make single-player content that's genuinely fun and satisfying to plag and come back to.
Evidently not, but I don't think that means much because he's from an outside company. Spongebob doesn't have a spirit either, but that doesn't mean anything because he isn't a Nintendo character. As far as I know, the only Monster Hunter spirit is Rathalos.
I'm sorry but I have no idea what point you're trying to make.
I actually just completely ran SSE again last week for fun and it still holds up for me. Loved it. Wasnt bored or turned off at any point. I get some people can find it boring but it's the most fun I've had playing a game in a while. Of course I'm upset that it appears were never getting another with the new expanded roster but that's fine. At least the base game is fun too.
I haven't played Subspace since I first beat it, which was ten years ago. I enjoyed it at the time, but the generic environments and enemy selection didn't compel me to take a second look at it. Then again, all this talk about it might convince me to give it a second look to kill the time before Ultimate comes out.
I wouldn't go as far as to call it Buyer's Remorse. That's stretching it. People defend it because it's a game/series they like and/or grew up with, and the may be trying to defend it because they feel like the game doesn't deserve the criticism, or they may be genuinely trying to figure out specifically why people are criticizing the game. But, the Smash series is a good series. I don't think anybody except the worst kind of people would qualify as to having "buyer's remorse" from it, except maybe in the case of competitive players buying Brawl on release.
I was 16 when Brawl came out, and, being in Europe, it didn't come out until 5 months after the Japanese release. Hyped as fuck, played the fuck out of it... but something didn't click for me. Could be that I was older than some of you were when it came out, but, I just didn't enjoy Brawl as much as I enjoyed 64 or Melee, or 4. Didn't feel as in control, the textures and models felt off... I don't know, Brawl just didn't click with me.
I'm totally okay with people being let down by WoL, I just feel that calling it "lazy" is inaccurate- we have no idea how much budget and time was alloted to each section of the game, and even still that's 1k+ fights they had to customize with not only characters but stages and music (i.e. Chun li has her music play on battlefield onett, which could not happen in the regular game). I'm sure they put as much effort on these as they could, and it'll show. (Honestly calling any developers lazy tends to never be about actual laziness but that's a point for another thread) I'm excited for Ultimate's single player, even if it's not SSE2 or a more simple Adventure Mode (which honestly I think Classic Mode might be closer to due to the unique bosses at the end)
It is entirely possible that being older had an effect. I won't deny that part of why I loved Brawl was because I was like 12 when it came out. I am not going to lie, the big reason I wanted it was because Sonic was in it. I spent dozens of hours literally just playing Pokemon trainer against 3 lvl9 Pokemon trainer CPUs at 99 stock with pokeballs set to max and had a blast each time. Making current, 22-year-old me, experience that, probably wouldn't have the same results.
Ok this makes me think that we aren't going to get a SE character as DLC. If they are being this petty and restrictive on one character. I don't see Nintendo wanting to go through the effort of doing it again with DLC.
Well, to put it into perspective, I had done that in both 64 and Melee beforehand (with other characters of course). And I found that Brawl only allowed you to have 3 Pokeballs on screen, and that the Pokemon selection had discarded stuff like half the legendaries for Bonsly, Munchlax and the like. And the loading times, specially when transforming characters were involved. Yeah, loading times and imput delay were highly noticeable for me. Or stuff like the pause camera feeling more limited.
Shiiiiitt. I completely forgot about that. I feel bad now.
As time goes on, I become more and more convinced that Cloud isn't gonna make it to the next Smash game.
People also like to ignore the fact that if the devs wanted to do the same thing with trophies instead, the games filesize would be increased pretty drastically. Rather than a 512x512 PNG, you're looking at multiple 64x64/128x128/256x256 textures plus a model with over 5000 tris. Birdo for example has 9 128x128 textures, 3 64x64 textures, a 128x256 texture, an 8x8 texture, and a model with almost 5700 tris. Making any new trophies would be a massive undertaking and would severely affect the games filesize if they wanted 700+ spirits in the form of trophies instead.
that's just being reductive tho. spirits go as far as changing the opponents' ai to further mimic the spirit's original behaviour (with proper attributes even attached to specific moves such as k. rool's blunderbuss being stronger in the kaptain k. rool spirit fight) and changing musics on stages that shouldn't have them, not to mention that the stages themselves can be subject to different modifications. there's a lot of variables playing in only a single spirit fight that can't be objectively found in normal gameplay
It is pretty bad when you make Konami look good, This also gives me some doubt for any other square enix characters showing up.
I think Konami just doesn't care anymore. They make all their money on slot machines. So they are willing to let Nintendo do anything they want with their characters. Who even knows what SE is thinking
Changing AI isn't enough. It's not being reductive at all, either. Changing AI existed as far back as Melee - remember the Event where your Peach ally didn't move and the Bowser CPU focused on attacking her instead of you? Or the Brawl event where Olimar, Ness, and Pikachu avoided you and you had to put them to sleep?
Not just characters, but games too. Remember, the only reason why Super Bomberman R even exists is because Nintendo themselves approached Konami, as they wanted a new Bomberman game for the Switch’s launch.
I was 19 when Brawl released, and I don't know about you, but Meta Knight sure was a lot of fun.
like i said, modifying the ai is only a single variable that comes into play during spirit fights. and how was your comment not reductive at all? might as well call adventure mode a glorified board the platforms mini-game at this point
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