UNDERTALE/DELTARUNE Megathread V.8 - Is Sans Undertale Actually Gay? GAMETHEORY
803 replies, posted
What if the whole " game will tell us we have no choice" is just Tobyfox's way of going "yeah I just envisioned this to be a linear story actually"?
I mean yeah, but that doesnt change a concept of it. Its still way Different from Undertale (where you can save everyone, so deltarune could act as a stark contrast ) and Toby even tells us that Deltarune is for people who finished Undertale itself.
Either way we shall see in 7 years, where I hope Toby will blow all of our heads all over again or just make a realy nice story.
ralsei where did your subjects go
https://files.facepunch.com/forum/upload/109809/b46f68d9-4064-438b-9c79-1275ec2642ab/shrugg.png
I really took the ending as saying "that's the dark world, we're done with it, it was supposed to parallel the underground in Undertale in both story and structure to ease you into the world we're building but its served its purpose now, you've said goodbye to those characters, they're not part of the rest of the story". Both undertale and deltarune chapter 1 were linear games with the entire charm coming from not understanding this weird world you're in. Going back to that world would be missing the entire point imo. I mean shit the central game mechanic of "try to figure out what abstract silliness makes this character happy" straight up doesn't work on a second playthrough because you know exactly what to do. The gameplay would not work if we went back to the same place and encountered that cast of characters. This talk of "Ralsei's going to die, Ralsei's going to be evil, Ralsei's going to have some twist" is operating under a dubious assumption that Ralsei is going to actually be in the next chapter.
The whole dark world felt like a less developed copy of the underground, which while perfectly fine for a demo, would not make for an interesting setting for anything longer than chapter 1.
While I agree with you for the most part that we've done most of what we set out to do in the Dark World...we never did confront the Knight. But I could see us not going back to the Dark World. The Knight may not even be from it. Plus there's the problem that going back without any other fountains open means staying in the world for ever or destroying the dark world.
There's too many unanswered questions with the Dark World (and Ralsei) to not go back to it, though it'll be probably be different areas with different structures. And I do genuinely believe something is going to happen to Ralsei, mainly because he seems tailor-made to make the fans love him and the fact that the Mother 3 parallels are really overt. And he's already acted a bit sketchy...
The "figure out what ACTs to use" mechanic is (to a certain extent) not conducive to replaying, but then that might be why everything else about the battle system was expanded upon. And Jevil shows how strategy can be applied to the ACT system...
Alright, sorry for not reading the thread but I'm trying to avoid spoilers as much as possible. I know undertale has the whole pacifist run and genocide run, and I'm just wondering like, for the first time through, how am I "supposed" to be playing this? Is there a "correct" first time?
best way to play undertale is blind, maybe a few playthroughs where you try different things
unfortunately, the fact that you even know those two endings exist already ruins the ideal experience a lil bit...
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