They are held back by their mana costs, yes, but with any amount of busted mana generation they become pretty frightening. Jace is actually extremely spicy in particular since he's a labman that dodges removal and completes Doomsday piles as both a lab man AND a cantrip. Vintage folks are going to love him, and I wonder if he has any modern implications because of that.
Also, Emergence Zone is secretly nuts. Gitrog players are going to go nuts
Proliferate + new ajani seems pretty solid for GW or RGW tokens. Color really isn't an issue in GW tokesn, so a couple copies of a colorless land isn't a significant drawback, and you can build to alpha strikes if the game drags out for one reason or another.
Dovin's veto is fucking nuts and will be a high end pick in draft, especially at uncommon.
Teferi, Kiora, and ghostform are all cards that I'm looking at and going "this is not OK".
I've always loved the promos you can get at FNM and other events but I've never had the time or money to go to these. Now I'm finishing school I'll get a job and be able to get my hands on some of these anime planeswalkers come Core20. I'm building Tron Toolbox to take to FNM and trying to build some kind of Nissa Lands deck for Standard Showdown. Tron will some stupid Dicebox build with Lattice Lock as a backup, but my Lands deck has proven tricky to build.
I've never really built for Standard before and have only been practicing with cards I could afford on MTGO, so right now it's a weird shitbrew. It has a single piece of interaction in the mainboard (Vivien) so unless I get a crazy good start and can swing with Vitu-Ghazi on Turn 4 into an empty board or start proliferating Nissa's cock off, it almost always turns into a 3 game affair. I want to bring on 4 Frilled Mystic and maybe have a backup finisher of Hydroid (not that I will practice with it on MTGO at 27 fucking TIX) and am looking for any other suggestions on improving it.
https://archidekt.com/decks/83256#Nissa_Lands
While the Repudiates seem like a meme, Stifle sometimes manages to just clench the game from MonoRed's Chainwhirlers and Turbofog's WildRecs. People basically never see it coming as well.
The Wild Rec's seem a bit out of focus for the deck and you probably want more Grow from the Ashes, going turn 1 elf, turn 2 grow, turn 3 Nissa is really strong. Also, Vivian Reid is incredibly powerful outside of just interaction imho. Also, Nissa's Triumph doesn't seem very good at first glance, not sure exactly what role its playing in the deck since it just searches for lands to hand and not board.
Ramp decks have historically won all their games off of just going big, quickly, and overwhelming the boardstate. I think if you can get the ramp plan to be more consistent you would be able to also more consistently get over mono red and under other decks. The rest of beating tough matchups comes strictly from sideboarding and you have to figure out a plan that works well for you there, sideboarding is more of an art than a science.
One last thing I'd like to note is that you probably need a few more 'wincon' cards, not sure exactly what you'd choose, though. So far I only really see Sylvan Awakening and Vitu-Ghazi as a way to cream the opponent.
The Nissa's Triumph are to help me win once Nissa is out by fetching Arch for carddraw and Karn's Bastion to emblem her quickly and make my animated (hopefully indestructible) lands large. The WildRecs are also to help this, but also to help any Bastions I draw early on to do their work and to help me play reactively with my sideboard cards. However, a kicked Grow from the Ashes lets me have Negate mana up which might be more sensible, along with potentially grabbing those double mana Forests.
I'll experiment with going full ramp and see if I can find a finisher to practice with that isn't Krasis. Vitu-Ghazi just gets chump blocked for years. I love Sylvan Awakening but if I face a Black deck in current Standard and they untap while all my lands are lads then Cry of the Carnarium just removes my entire manabase. I can't even get it back with World Shaper ;~;
Maybe Stony Strength would be interesting to play around with, considering the synergy with Incubation Druid and the proliferate subtheme.
Rampaging Brontodon
Potential bomb
Waker of the Wilds
Land animation engine and mana sink. Leverages Wild Rec. Enables proliferate
Modern horizons spoilers started today. We've already got some pretty spicy pulls, like a modern-legal Force of Will substitute:
https://files.facepunch.com/forum/upload/214999/81123acc-8461-491b-8413-07928c168b97/image.png
Hits all the prime targets that Force of Will does without being completely unfair? Sounds good to me!
That seems maindeckable in a lot of current modern decks. Combo is so prevalent now.
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