• TF2 General Chat and Speculation Station V14 - The Bargaining Stage
    999 replies, posted
the huntsman doesn't need nerfs and that is objectively the worst way to use the weapon plus if he's repeat spamming it'll be incredibly obvious to anyone that's paying attention to where they're going
you're right that I shouldn't have put "just needs". I do have a couple buffs to go with the spam removed.
If you consider spammed, potentially instakill shots that are largely determined by luck from beyond close range to be adding anything enjoyable to the game, I suggest you retract your previous statements about random crits then too because you can’t have it both ways... I mean you could do the same thing with the prenerf ambassador from across the map too, just for much less of a reward. That’s why it was nerfed, not because god hates spies.
https://twitter.com/csgo_dev/status/1069718158464868352?s=19 CSGO Twitter teasing a major update on Twitter, where's our tweet teasing some weird thing you're doing to the Linux build of TF2 Jill?
i always get hyped for valve stuff; whether its tf2 or not. im excited for weds now
The CS:Go Devs are finally gonna announce how Wednesday is SUPPOSED to be pronounced
Miercoles
here's a tf2 shower thought quickfix and vaccinator existing means there are overall much less ubers and kritz than there should be. (the 2 mediguns that actually get shit done)
QF fills a useful (though perhaps not balanced) niche as the second Medi-gun for a team that already has a dedicated uber Medic. The game goes a lot smoother if one Medic is dedicated to healing and the other to overheals. Vacc is just "counter one thing because fuck that one thing in particular". It's annoying and I genuinely hate it. It might be my most despised weapon in the game because of how negatively it affects the balance of the game. It wouldn't be as bad if Explosive didn't render two classes basically useless (Soldier has secondaries and Demo has Demoknight but, random crits aside, I highly doubt either of those options would deal enough damage to make up for the healing) and Bullet didn't render Scout and Heavy useless, as well as making the life of Engineer, Scout, and Sniper at least five times as hard. It gives all the power to the Medic, and a good Medic that can abuse it makes the game a lot harder in a way that isn't nearly as interactive as any other Medigun. It also is visually ugly because it exposes Medic's poor standing posture and weird outstretched shoulders
2 ubers will always be better than 1. "dedication" doesn't exist and both meds can fix everyone up properly. vacc has some redeeming troll power with the crit resis but QF is inexcusable garbage. The only reason it was strong in comp was because of the uber race thing aswell as nocrit around combined with relatively small encounters. i feel my years were robbed off as medic trying to make QF seem good. I regret it all.
You’ve actually nailed the vaccinator’s absurdity right on the head. In 6s: It’s practically on-demand split Uber, resistance changing speed and ability to go “yeah, ratfuck that guy right over there every time he shows up against my pocket” is an insult to individual skill in TF2. It’s an laughably easy solution to one or two problem players on the enemy team that your pocket keeps losing deathmatch to- just have someone use the thing and instantly neuter the effectiveness of an enemy that would have otherwise mopped the floor with both of you, even while overhealed. The other mediguns let you do this too, but only after a relatively huge build up requiring you to stay alive and heal enough team health to produce the charge, opening you up to being killed or counterplay. The vaccinator just laughs at that, with the ability to have a fight-ending charge ready in seconds. That’s so stupid. Direct, pitched combat in competitive is usually over in seconds, which the charge helps decide almost every time. In pubs? Well there you can do ridiculous things like pocket a sniper with bullet and remove his legitimately only weakness for free (thanks valve) or stack resistances and medics to accomplish an endless flow of damage blocking that slows the game down to a crawl. It is a lot more dangerous to use there and gets beat by massed enemies or a better Uber, but is still annoying since that one particular player is now 4 times harder to kill at basically all times.
Fun to play with (to an extent), absolutely horrid to play against. A common theme with a fair number of weapons of similar nature in the game. If you've reached peak intellect with the huntsman, you'll understand that charging the bow is hardly important and simply tapping mouse 1 is sufficient enough to "quickscope" without actually needing a scope and the mobility drawbacks associated with it.
Why not make the Cow Mangler (and Bison) do fire damage to enemies instead of explosive damage so the soldier can do a different type of damage to the Vaccinator? Maybe it wouldn't fix it but I think it would help.
Solider is already the most versatile class in the game, and the only class that can deal fire damage in a meaningful way* besides Pyro, without the HELP of a Pyro (setting arrows on fire). Solly's main gig for most of the history of TF2 is ganking mechanics that belong to other classes. He does not need much in the way of buffs (Liberty Launcher needs a little work, the Equalizer needs a LOT of work) and he certainly doesn't need to steal anything else from Pyro. I encountered a new cheat today. Wall hacks, aimbot, and crits on demand. None of that is new, but the cheater said he coded it himself. He was running around as Scout, getting "random" crits with his Scattergun every 2-3 shots. His aimbot didn't appear to be as good as more established ones. I noticed he seemed to have trouble when facing multiple enemies. In one instances he was aiming at me, but hit the spy beside me. That seems to be an artifact of lesser aimbots. He got me once, but the next time I was ready for him, spun up with Natascha. His first shot was of course a crit which knicked me deep into the red, but Natascha's damage resistance below 50% healthy and slow mechanic meant I won the battle. We capped last and won the round right after then, meaning he didn't get any more kills. I taunted him in text chat. I reported his account but we all know how much good tht does. *Yes I am completely aware of the Huo-Long Heater and just how meaningless it's fire damage is.
Unless I am missing something this rebalance would create a weapon specifically more or less made for Heavy hunting, a class already having quite a few weapons/classes as a counter. I totally get what you are going for and as a Demomain I personally would not have anything against these stats but overall I do not think this is the way to go.
I'm eternally upset that it's impossible to balance heavy to be a viable 6s generalist class it's frustrating that the only reason he's not played often (mobility, time to get to mid) is the same thing that should not be changed
perhaps making other gamemodes more 6s friendly would give him a place in the metagame
ding ding correct answer the fact is that on 5cp there's enough problems with slowdown and people actually don't even want heavy to be viable in 5cp in the first place. if you do play heavy outside of last people will just refuse to play you, and that's true- and it's no wonder because it's completely not fun. for instance if you're in the lead and the other team is on heavy you would just not push for 20 mins because if you push a heavy sat on top of gully 2nd that's just an instant loss places like a/d is way more interesting for heavy because you have this idea that you actually need to push and you don't get punished for failing pushes, so those are the 2 things that sort of block out what makes heavy so unfun in 5cp in the first place
Heavy is hella unfun in 5cp, same with Engineer Lack of satisfying mobility options and the constant need to push just makes gameplay as him unsatisfying unless you get those rare pub moments where you leading a push brings you back from the brink of defeat. I love Heavy as a class but he's so slow and cumbersome to play, that on non-A/D maps it's really hard to suggest playing him over Soldier, Pyro, Demo, Scout, or even Engie as a damage class. All the other classes provide some gauge of skill-indexing that makes playing them fun and challenging. I love tracking as Heavy and hearing all those little dings go off is satisfying, as well as winning Heavy duels solely by crouching first, but there's not much beyond that to make him worth playing, and since it's so easy to punish an advancing Heavy (protip: if you see a Heavy coming without a Medic, peek around corners constantly), why even bother playing him aside from gloating? In that respect, Pyro has become my favorite class to play. Fire is so much more satisfying as a mechanic than it was before. Learning how to properly deflect is also super engaging and challenging and fun. Pyro is the only class where I feel like I could take on any class, and all the different unlocks feel great too.
I don't mean that the arrow box must be reduced, I'm talking about the players' projectile box.
ban all pyros and replaced them with an even more skill demanding class like a one legged slower scout that only deals damage at close range with a meelee weapon
that would alter the fabric of the entire game itself soldier and demo would play out completely different and I'm sure nobody wants to relearn the game after so long
https://www.youtube.com/watch?v=VekpUauhTSY thoughts? may be good, but i could see a lot of people jumping ship of steam, which honestly would make me sad. of course tis karma for not keeping up on valve's part. We'll just hafta see i suppose.
What does this have to do with TF2 though? TF2 and Fortnite/Epic have literally no overlap except that they're both shooters
just feel like a lot of people are gonna move off of steam, thus tf2 as well. im sure it's not gonna be anytime soon, but it feels like a big milestone of the begininning possibly. steam loses sales, tf2 is def gonna get cutbacks too, i would imagine
Good. I've been anticipating this for years, and with the abysmal launch of Artifact and the real competition Epic will soon be delivering, Valve's poor business model is finally receiving its comeuppance. Now we wait and see if Valve is either smart enough to learn from their mistakes, or stubborn enough to sink along with them.
i agree. overall i dont think Epic will truly change any tides, least not for a good time passing, but it is interesting to see a new platform of streaming games now be an option for developers.
TF2 will undoubtedly be shuttered and I'm positive you wouldn't like TF3.
Things won't change immediately, but the cards have been played. Valve will be forced to make changes or competitors will overtake them.
https://files.facepunch.com/forum/upload/239377/ff971a03-3c57-4c94-af9d-26bb45ffa30d/GOOD.jpg GOOD Yes, yes I know reaction images/meme images used to (?) lead to a ban but there really is no better way I can convey my feelings towards Steam getting some potential competition. Epic could not come out at a better time with a platform that target indie developers. I am not so spiteful that I want steam/valve to go under but they really really need a wake-up call.
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