• TF2 General Chat and Speculation Station V14 - The Bargaining Stage
    999 replies, posted
I don't really have a problem with them focusing on adding new cosmetics since I like them as much as actual new contents like maps and balance changes, but it's weird that they can't even pump cases at a periodic pace I thought keys and cases make a lot of money for them? Not much as DotA or csgo but still
What was the drama with Invasion?
I wasn't paying much attention to tf2 around EotL, but I think MyM deserves the worst major update award because of how much worse the game was immediately after it and how it is still affected by it. Initially wasn't there no autobalence at all. The whole queuing system is still screwed. I don't remember having to rechoose a server every 3 maps with using quickplay or the server browser. Initially it was much worse, make that 1 game. You'd think with the whole MM coordinator system, it could do smart stuff like merge low player matches, but I'm pretty sure it doesn't do that and so your stuck on depending on people queuing for your map. MyM also introduced the new voting system were there are only 3 map choices, with one of them being the map you are playing. Someone sat down at Valve and thought you know what this game needs another voting system as apparently using the keyboard to chose maps was "too confusing for new players", and so that got coded up, animated, and implemented instead of literally anything else they could have done that would have been more helpful. If I was going to waste time making a new voting system, I'd at least extend it. All the time when I'm in control point maps, powerhouse comes up as choice along with Yukon and Snakewater or similar, and then 60% of the votes get split between Yukon and Snakewater with players going "Holy fuck not Powerhouse again", but then Powerhouse has the most votes and it sticks despite the majority of the server wanting anything that is not Powerhouse. I'm not convinced the casual MMR holds any value over just randomly making matches as sometimes it will do stuff like throw me into matches with a ton of not great spies and snipers against a team of entirely combo classes. It really feels like it just adds up the numbers and guesses on that with no context. I like a challenge, but I don't like being given a brick wall. With all the data they are collecting, they should be able to do better and not be sending players into brick walls, there's no way this situation is a freak occurrence with how often it happens. When MM was introduced they attached an expectation that it would make matches, I'm sure it's not easy, especially with making 12 v 12 matches but if they can't do it right they shouldn't do it at all.
Why people like Love & War so much? I mean, the short was amazing, but it was supposed to be a pilot episode of the Adult Swim series, so it's like a leftover of what could have been, and the gameplay content was not good: most of it paid taunts (many players hated the conga times), bad balance changes which outraged the Demoman players, and meh weapons. It wasn't a terrible update, but it definitely wasn't the best update that some people seem to call it.
The other side of this is that with the advent of MyM and "casual" matchmaking is that it's now impossible to move to spectate to check on possible hackers, nor is it possible to switch teams in an attempt to call a kickvote against them. I find friendlies to be annoying, but they are child's helium balloon compared to the Hindenburg that is cheaters in TF2. I'd take back the (in my observance, infinitesimally small) chance of having a buttmad would-be friendly switch teams and try to kick me for killing him in exchange for regaining the ability to spectate, switch teams and attempt to kick a hacker in a scooty booty instant.
End of the line will always be the worst update because it added nothing but LMAO THE FUNNI DUKS
...in other news, let's check in on the newest Valve property, Artifact: https://i.imgur.com/Hzd88lN.png That is the BOTTOM of the top 100 games on Steam. Steam
Artifact falls off the top 100 played games on Steam It's been spotted lower.
are we trying to cope with Schadenfreude or I think most people got the point by now
https://youtu.be/L1BDpBSq4dc
Also available in goofball version: https://www.youtube.com/watch?v=oiV-S-iswkI
It's pretty impressive that TF2 still sits on the other side of that top 100, nearer the top, after 10 years. Also I'm looking at that list and reminded how fun Oxygen Not Included is. I'm more saddened that ONI is near the bottom than I am that Artifact turned out to be disappointing.
kids these days claming EOTL is the worst update, ignoring the actual damage that mannconomy caused on day one.
Man he really should have worked on the audio levels a bit more.
RIP hats with stats
Mannconomy was a huge gamechanger, yeah. I think it set a precedent of content-heavy but low-quality updates, especially on the weapons front.
It took valve 18 days to fix the infinite sentry exploit that allowed engineers to render entire servers useless. and then it took them an extra day to fix it for real.
You say that like the game would've had any legs to stand on had it not been for the mannconomy system. Or did you forget about how Portal 2 and Left 4 Dead 2 were, ironically, left for dead after a few years of updates? Even though they still both have a high playerbase and dedicated communities.
What about the Hatless Update? Caused quite a ruckus too.
"day one damage" it means it introduced several glitches and issues that, for example, made MacOS users crash on startup. I'm talking about the update itself, not the long term effects of the changes it introduced.
The update that literally made people hatless, a bug that lasted for MONTHS.
FineLeatherJackets made a new thing https://www.youtube.com/watch?v=g2tCTwlq87s
You guys forget the real worst Update: https://files.facepunch.com/forum/upload/213440/bdad48c5-d6b3-4cbd-985c-ac145d7ec542/image.png Only ONE update actually and legitimately put the games future content into jeopardy, by making Valve take away the reins of the updates from the community.
I'm curious, I don't remember that part of the update, could you elaborate? Was it something that happened in the update?
Basically: all of the content creators had an internal drama about how the money from key sales were disbursed among the group as a collective. As a result, Valve basically stated that they weren't going to do community-created updates anymore which basically killed the Mayan and Frontline packs people were putting together. I'm sure someone else has a detailed summary of everything.
IIRC it involved some shady shit with how people were compensated, with the larger creators taking massive slices of the pie while everyone else got way less for their contributions.
The few cheaters I run across during games within the last several months have all been kicked out of the game within minutes. They're really not all that difficult to identify and once spotted they get booted out rather quickly. I don't really see those losses to be significant of a problem, at least not on my end.
It's really disappointing too, since Frontline in my opinion is the highest quality community project I've seen ever come out of the TF2 community. Every weapon, every model, every map even down to the cosmetics suited the time period, they weren't over the top. A website dedicated to sharing a massive collection of the props for map collectors was made just so there'd be more maps made. Unique props like the moving tank cart, air drop munitions, land mines and naval mines. A professionally made short SFM trailer to show-off the entire thing. It was just all so god damn good, and I was so sure Valve or TFTeam would take notice. Borderline Valve quality in terms of the production value of the entire thing. And I'm still sad to this day I'll never get to see it officially used ingame.
Frontline assets are too high-quality and clean to really fit into TF2 and they also don't work outside their 'intended' setting (they're too exclusive) There's also the other thing where maps get bloated to hell because of the huge file size that the assets have And something like world war setting feels too out of place, no matter how polished your assets and reveal trailers are
After seeing the mess that is the pyros jetpack and dragons fury I'd say above valve quality at this point.
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