TF2 General Chat and Speculation Station V14 - The Bargaining Stage
999 replies, posted
I like frontline because the theme fits right in TF2 in an instant
I wonder if giving medic syringes the ability to heal would be a good idea to combat the prevelance of crossbows and give it a diffirent purpose,syringes are good for quick close range heals while crossbow bolts are good for slow long range burst heals.
How so?
idk about you but some cosmetics nowadays looks too modern/futuristic in 1960's - 1980's
I get that australium advances australia to the space age but so far from what weve seen in the tf2 universe the "future" looks retro-futuristic (spytech theme is a good example)
and frontline is mostly based on appearance/cosmetic from world war 1 - world war 2 and we know the tf2 mercs are pretty old people in the age so making them wearing historical outfits from the said world war makes them fits to the T
this is my opinion though
Fair enough, frontline has it's own share of nice looking cosmetics.
But as a community pack there's more to it than the cosmetics (but I suppose most people don't give two shits about the assets given for mapmakers)
And we already had Mayann fall flat on its face, which also had some nice cosmetics going for it.
I just don't see frontline having a chance because of valve changing the way they handle community projects thanks to Invasion drama, nor do I see why is frontline getting such a preferential treatment when the workshop is filled with a couple (If not dozen) failed community project attempts
Would anyone like a server event in Friday?
All the issues with those items are completely fixable, but Valve.
I was thinking monday as to let a week pass so that everyone is done visiting friends and family after new year and to have as many people as possible for the event.
not at all.
if your teammate moves you still got a fair chance to hit them with the crossbow. with needles it'd be downright impossible and you'd see tons of medics waste time trying to hit uncompensated teammate hitboxes with objectively the worst projectile weapon in the game
I know its a super big pipe dream but I want to believe the tiny tf2 team decided to use up their time in order to port TF2 over to Source 2, or atleast many updated features from original Source in order to better the game in the long run. Thinking about TF2 life so far, 1 (and a half?) year is a fraction... Other option is that they are trying to sort of fix the spagetti code, as it would allow for easier addition of features as well as fixing bugs. Reasons why I thought about Src2 is becouse we all know that TF2 was always kind of a guinnea pig, so it theoriticaly would make the "higher management" agree to taking such action.
Of course it can be could point to the fact that "they could have told us that!" But just looking at for example (albeit quite a bit different) TES:VI. Bethesda Didnt mention its existance at all, maybe couple of time saying "of course we are working on the next instalment of Skyrim!", But that was becouse they already do interviews about Fallout etc. Only last year did they mention it officialy, by showing a random green landscape and the "TES:VI" logo, without even a proper subtitle, or How Randy Pitchford haven't directly mentioned Borderlands 3.
Saying Something is in works, especialy for Valve, company knows for "valve time" with even a whole section about it on their wiki is safe to assume saying anything about something this big could kick them in their arse.
https://files.facepunch.com/forum/upload/132512/9b7f05a3-ca3d-4c81-ac40-856845fffcac/IMG_20190101_174152.jpg
Valve isn't the only company as of late that's doing a better job of disappointing its crowd and I think it has everything to do with the large business models that get applied to what used to be the small team dev studios that produced games for the hell of approaching the unknown.
I hate to say it, but I'd wager if there were any ports going on we'd have seen leaks by now. My suspicions of Valve's behavioral change began with the paid Skyrim mods debacle. A company that owes a lot of its success to the modding community and even recognized their potential... pushing for PAID MODS? Its one thing to help Modders get paid for their efforts, its another to introduce a centralized platform that would monopolize an important aspect of the community. But its not just the Steam Market / Workshop... The anti-community changes made over the years to TF2 are probably no coincidence. Even if Valve isn't necessarily trying to shoo players away to then be able to shift efforts elsewhere, it would go to show just how disconnected Valve is from their community at this point.
https://files.facepunch.com/forum/upload/315994/c1998bdc-438a-42a6-b717-75830e711bec/5wt9Lim.jpg
War Thunder is in a similar scenario.
Let's see if Valve can go a full two years without a major update. Let's keep hitting those milestones, boys.
Paid mods were a good idea.
https://www.youtube.com/watch?v=uuL6cJPz3Nk
ive been thinkin bout this for a while, i think its a good idea; hope they do it.
No, it really isn't a good idea. It's another "let's bandaid an aspect of the weapon with weird shoved-in utility instead of actually trying to improve the weapon" idea. If people ever want to see the Syringe gun get used again, Crossbow needs another slight heal nerf, and all syringe guns need much less falloff so that you can actually aim with them.
They would have been fine if they were like map stamps and all revenue aside from taxes went to the mod creator.
I don't understand why but the second I equip the widowmaker is the second I look at a heavy medic combo not as a threat but as prey. It's such a deceptively good gun.
Its literal only downside is completely negated if you can aim at all. It's not deceptively good at all. It's just good. The only reason it isn't seen as crazy is because it's only strong when you play Engineer as the complete opposite of what he's intended to be, so you give up any utility you provide by basically being a glass cannon Texan.
https://steamuserimages-a.akamaihd.net/ugc/963107463927763919/2CEC1934013D416646DF89BC6A05DBD7ADD7755A/
so this is basically how I've been playing Mann Up for the last few months on the occasion that I actually do play it
Thnking about TF2's lore, I realized a pretty neat thing: TF2 is a roleplaying game. The comic establishes that there are loads of unique merc teams, and the gravel wars are MASSIVE (especially if we consider every map in the game canon). So basically, you're playing not as the specific merc, you're playing as yourself. So you're not playing as Misha the Heavy, you're playing as some random merc possessing the same abilities. That explains all the weird cosmetics the "real" mercs would never wear: It's you wearing them.
In conclusion, yes, edgy (fem)scout OCs are canon.
oh fuck, does that mean furries are also canon?
respawn hypothesis is the best interpretation
if you disagree, leave
How many of you were playing tf2 on a shitty toaster?
https://www.youtube.com/watch?v=Mcm5XGdBAVk
Played on 800 x 600 for quite a while. 30 fps. All the configs avaliable, even some flat texture mods. Dear god how I was able to endure it.
just tried mastercomfig and i'm getting a stable 30+ fps on my laptop. It doesn't look too bad either, but maybe I'm used to it at this point.
I just wish they'd optimize the particles already, DF straight up just freezes my game
i'm not sure why Jungle Inferno boasted about "what you see what you get" because I still get hit by invisible, lingering flame boxes all the time.
Because the way they made "what you see is what you get" was by vastly simplifying the flame hitbox checks and mechanics. They practically undid their work when they fixed the flame flail trick it caused.
also when valve kills random crits, will community servers have the balls to follow along? I think not, sadly. They'll all play it safe.
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