TF2 General Chat and Speculation Station V14 - The Bargaining Stage
999 replies, posted
When I first got into PC gaming, I obviously wasn't aware of actual gaming PCs, I just figured it needed to be modern enough to run anything. My first ever laptop was my grandma buying me a $500 HP laptop with integrated graphics. It could run just fine for a year or two (though I did have a semi-heart attack when a pop-up happened because I was running the game on integrated graphics), but by the end of the laptop's lifespan, even with max low settings, I was struggling to get 60fps.
Thank god for building PCs.
Nah, they know exactly what they're doing and what their audience wants.
actually infact, killing crits in casual might just be the best way to give a ton of traffic back to communities
i just witnessed one of the most beautiful things i've seen in a game of ctf that i have in a long time
i was playing on sawmill, fatfingered my killbind while trying to type something and watched our engineer in our basement building a dispenser.
https://steamuserimages-a.akamaihd.net/ugc/952974678669803071/3C9226011C32D23D39A5A27430DC63A095D9DBB2/
THIS HEAVY JUST WALKS ON FUCKING BY AND DOESN'T FIRE A SINGLE SHOT, LEAVES WITH OUR INTEL AND THE ENGINEER DIDN'T EVEN NOTICE A DAMN THING.
All Skial servers have a vote option that disabled random crits and random bullet spread (AKA buff Scout directly). I have never seen it pass once.
Of the few remaining community servers that have any population and aren't randomizer/deathrun/jail break/some other idiot game mode, I see a fair number with random crits disabled. The set of 5 I have don't have random crits (usually). Exor's home server as well as PG's 2Fort don't have them either.
I don't play too much casual, but I haven't seen the random crit vote in ages. I think Valve collected whatever "data" they wanted from it and moved on.
person : why does no one use botkillers
me :
https://files.facepunch.com/forum/upload/206867/2682ec50-02f3-436e-a2d4-256cab680319/20190102220007_1.jpg
Pretty sure it only asks you once, then doesn't ask your account again.
The issue with paid mods was that there was no quality control. So people could make whatever and charge money for it. You also had the issue of people making free content, then gimping it in favor of the paid version.
I think the way tf2 has handled it aside from valve pocketing the majority of the cashflow is one of the better ways to do it.
My ideal best way would be to contract community members into developing official content.
Implemented in the worst way, with textbook examples of terrible PR.
like Fallout76 levels of bad implementation.
wasnt it literally bethesda who pioneered the concept on steam
I think it was valve's idea and they wanted to test it with a popularly modded game.
Bethesda wanted modders to be a bigger part of their games as evidenced by the creation club.
what will it take for people to stop using that god forsaken toon link avatar
Some of the first mods they spotlighted literally stole content from other, free mods. That's how little they gave a shit. All they wanted was to make a quick buck - the only reason the thing got shut down was because they actually lost money during that short period, to the tune of millions of dollars. If it had been a rousing success, every fucking game on steam would have paid Mods now, and modding communities for most games would be perma-fucked.
when you make an internet OC, you have to go into it accepting that nobody will care about it as much as you
or at all
I don't know if I've mentioned in this thread before that my 14 year old brother (Mr.G on Steam) plays competitive now.
https://clips.twitch.tv/RichSpineyCheeseTebowing
It wasn't just the lack of quality control. The lack of a proper content ownership check was absolutely astounding to say the least. Sure.. A dog-shit greenlight item getting on the store for a stupidly high price pales in comparison to how easy it was to re-upload someone else's mod for a quick cash grab.
How do you compensate for mods that use other mods in the code
I want Mario in Skyrim, but that can't happen if Nintendon't.
The obvious issue of just blatant plagiarism
Is it fair to sell a mod that was abandoned by its original author? Who would know... Right?
A DMCA nightmare to keep it short.
Why didn't they just add a fucking donation button.
Oh yeah, its cause Valve and Bethesda wanted to profit off of this without having to do jackshit.
It would still have all the same legal issues, and nobody would ever use it.
Donation buttons are an absolute joke. The amount of revenue compared to a purchase is literally negligible.
that was a really good streak, but who's ligma
God, this clip was from months ago, back when the meme was at peak popularity. My brother changed his team name for one match as a joke.
People could still upload stolen content and ask for donations. You're right. And I'm certainly not going to suggest a donation button will net the modders a wage they could live off of. But I can't see a scenario in which a forced mod marketplace will please anyone but the people making a profit. With most games releasing for $60+ $30 for Season Passes / DLC its no wonder hearing "paid mod" sends shivers down my spine.
I want mod developers to get paid for what they do. But the modding community is more than just a place where people upload custom made content. Its a good place to start for aspiring game developers, modelers, artists and programmers alike. Its a place where people come together with nothing but time on their hands and the love for what it is they're doing to push the boundaries of game engines and morals. To monopolize this in a monetized platform would destroy the open source aspect of the modding community, quickly benefit the more skilled modders, and make it much more difficult for new modders to learn and compete.
What would we do when even the mods become overpriced lumps of minimal content being sponsored by the same companies that release shit like DLC?
https://www.youtube.com/watch?v=33JqFHwQsD0
Meh, I prefer the original:
https://www.youtube.com/watch?v=vgXQw9I8Fic
lets not forget that tf, cs and dota started out as mods, wich then became standalone products thanks to the support of stablished devs. wich in turn spawned modding communities on their own.
Mods (and by extension mod communities) need to be fully supported, either by easy acess of documentation, proper modding tools or even funding. this is something that has been tested and proved over the last 40 decades.
even from a business point of view, if you allow people to inject their own content into the game you instantly breed the posibility of it having an endless replay value. wich is why, even to this day, people find appeal in playing doom 2 thanks to the near-endless amount of new wads, mods and total conversions out there.
a great example - the most popular l4d2 map was stolen, re-uploaded and then the original version was DMCAd/reported and got removed for a while
That reads like casual players in TF2 trying to kick a cheater using the name switch script. Good heavens...
it's not caring about my oc it's about not using a year long outdated avatar lmao
I'd give you a better one: Capo's Capper
Unironically one of my favorites for Heavy, shame it isn't available in Strange quality. (Yeah, I'm aware that it's a Fancy Fedora reskin, doesn't make it worse from the aesthetic standpoint tho)
To be fair, it's not like the TF Team couldn't be aware of it being so similar to the Fedora when accepting it.
Hey people, I've been getting back into TF2 hard over the last month for some reason. Do we still have any community servers like FPUK/EU, or FP people getting together to play? I joined the Discord but it looks pretty empty. Would be good to get some casual stuff going for a shit player like me :~)
I've just been doing dumb shit on casual servers like using the Phlog, or trying to ubersaw chain.
we have one based on EU however the last few events have been very very far apart - however the mods have been planning to do a session soon, so keep an eye out for that.
Sorry, you need to Log In to post a reply to this thread.