"Retro" PC Games Megathread v9 - From Dusk Till Doom
999 replies, posted
I played Doom 2 when I was about 5 or 6 years old. We had a trial version on an old Packard Bell comp.
15 years later and a friend came by with Doom 2 running on his laptop under the Doom Legacy port. I later dug up some pretty cool mods and my obsession with Doom began to blossom once more
I did have a 3-to-4-year hiatus when I picked up TF2 about 8 1/2 years ago, but I picked up Doom again. Still play from time to time.
Talk of first playing Doom reminds me that my dad showed me a ton of Quake 2 when I was like a year old. As a result of this my first words were "Shotgun. Shoot." at a grocery store and it pissed my mom off. Other quality words I learned from my dad showing me games like Quake 2 were "Piss" "Shit" "Fuck" and "Cocksucker" primarily from my dad swearing during matches of Quake Multiplayer.
And yes I take great pride in learning these upstanding and classy words at such a young, impressionable age.
My uncle gave us a burned CD with Doom and some other burned CDs with plenty of other FPSes.
Mom didn't like that, and told us to stop playing, we didnt, so she destroyed that CD and had the files deleted.
Shadow Warrior and Blood were fair game tho, idk.
i got an original copy of Quake 2 when i was about 6 or so and i have completely forgotten where it came from, but for a long time it was the only FPS i owned. i read bits of the manual out loud to my mother to show her how good my reading was getting, even though it was filled with swears and crazy violent iD stuff, just because i thought the game was the coolest thing ever. i'm pretty sure it was the first game i ever actually beat.
so i pretty much had a heart attack when i got a copy of Quake 4 a good five years later and found out it came with a 360 port of 2 with local co-op.
Update: I've successfully completed Dissolution of Eternity.
https://files.facepunch.com/forum/upload/247204/01da3cd7-cdbf-497b-8c53-ac1d0e396599/spasm0000.png
The Dragon was definitely a better boss than Aramgon, but wasn't very hard - I just didn't take gravity belt and didn't stand near lava. Used all lightning gun ammo and multi rockets on that fucker and he couldn't even get a chance of using his most powerful Fire Breath attack. Now I'm imagining how fun would the final battle with Alduin in Skyrim become if he had the same kind of power as DoE's Dragon.
And with that, I've done Quake and all official mission packs. Time for Quake 2.
I was.. somewhere between 4 - 6. I watched my dad play every now and then. One day I was given free reign on the PC after managing to exit some other game; I couldn't fully read yet, so navigating the Apple computer we had was a bit hit and miss. I was just clicking around icons until I came across something that looked like:
https://files.facepunch.com/forum/upload/238143/ea464638-1f36-4058-9cb2-5dda5bf89c69/image.png
DOOM II
I clicked that fucker so fast, and the rest was history. We later had Duke Nukem - while my father was smart enough to put the mature filter on, I eventually got my hands on some editing tools and promptly got banned from PC use for awhile, later, after seeing pixelated titties. vv
I didn't expect so many replies to that post. But the point remains that Doom is incredibly personal to so many people, for many different reasons. It's kinda amazing to me.
There's not many games where I can say I remembered the first time I played it, but everyone has their Doom story. That's a testament and a half, I'd say. Keep that spirit alive.
The first FPS i've ever played was Serious Sam, it was introduced to me in 2002 when i was 6, it is pretty much the reason why i love it and played it the most out of all FPSes i've ever played.
But what of Doom, it was Doom 3, it was gifted to me by a relative back in 2004 (or 2005, i can't exactly remember). As CD was still big around that time, the case contained like 3 CD disks. I believe i hadn't the knowledge of Doom before in that time, but had of Quake, more of 2 to be exact. There was a time where i for some reason didn't believe Quake 1 actually had full 3D models. That it instead had sprites.
I still ought to complete Doom 1/2 though.
I honestly don't remember the first first first time I played Doom. I think the very first time might have actually been when I came into this thread after seeing that 'So you want to play some motherfucking Doom?' infographic and watching a few crazy Doom wad videos on Youtube and I was like "I gotta get me in on this".
Started playing Doom in 2008 cause that game was on an abandonware site, i remember searching on google how to change weapon since there isn't a change weapon command in the option.
Didn't enjoyed it that much cause i preferred Duke Nukem 3D by a LONG WAY (but yet, i was an idiot that didn't use a sourceport for doom, but used one for Duke 3d) , but i played it cause of Skulltag and almost all servers had custom mod/wad on it.
I remember when i started to learn how to map on Duke Nukem 3D, but didn't made anything that stunning, i wanted to make a Duke Nukem Bumper Car mod, but the sprite tool was so crappy back then i didn't made it.
And i only finished Doom 1 & 2 last year on Crispy Doom (Kinda like Chocolate Doom).
Also, just seeing the amount of mediocre maps on the Vinesauce Map Contest made me want to learn mapping and scripting on Doom Builder 2, i had so much fun making my map for the second contest, even if the architecture didn't looked that good, i managed to make everyone laugh with all the dumb stuff i put in the wad, i still surprised at the amount of attention i got for that map, just watching Joel playing it make me happy. (Even if he accidentally skipped a part of the level)
Like sometime, even after month, people that knew me before came to tell me that my map was the best and they hope i'll win the contest.
https://youtu.be/vNFhjt5Qejg?t=2h10m55s
this is probably gonna bring the mood in the thread down and for that I apologize, but I wanted to really ask this question here: Does anybody in the thread think that Quake Champions will last even for a few more months? How privy are people to the game's current situation?
Well it's been open for business for almost two years now and is doing better than ever. They recently ripped loot boxes out entirely in favor of linear unlock paths for cosmetics aka battle passes which imo are worse but w/e and are adding new content like champions and maps and modes constantly.
It could stand a chance.
Shout-out to my boys who only got into Doom because they got bored in IT clashes
Since the Quake infographic in the OP just links to the Duke one, what are spicy good (singleplayer) mods for Quake? I'd prefer stuff that's a little more substantial than a map pack, but any recommendation is great.
Also @Batandy , Golden Souls 2 is fire. Amazing work.
You can try Arcane Dimensions if you haven't already. Its a pretty good mod if you ask me.
I fixed it, was a mistake from copying the content of the old thread over.
Someone should make new versions of these infographics at some point anyways. (but that's /vr/'s job, heh)
First time playing Doom was in a back room by myself, at my an old, dark printing factory that my father worked at (it was near the area that they developed film or some similar process). Oddly enough despite how creepy the place was for a kid, I don't remember being scared by the game.
They also had Marathon.
I think probably the first FPS games I've ever played was Marathon and Unreal Tournament. My dad used to play both of those games on his Mac, and he made some maps for Marathon using Forge. The maps didn't really have any particular objective other than running around the map and killing all the enemies. I don't really play Marathon nowadays, though I still play Unreal Tournament from time to time.
I haven't started playing Doom until relatively recently, but for a while I've been a huge fan of all the projects the modding community put out there. Kinda makes me wish I got into it earlier.
I remember watching my father play the original doom when I was like 4 or 5, it will take like 2 minutes for it to boot. I remember the old dos loading bar, which is still there if you run it through DOS Box.
serious sam is what i was more acquainted with in my youth, only memory i have is the spider mastermind in the doom 2 installer creeping me out
My first FPS experience was probably Descent tbh, I didn't get to try Doom/Quake/whatever until later. I think my first actual FPS was the demo of Quake 2 which my dad promptly discovered and removed from my PC
I later discovered Half-Life on the PS2 and pirated a PC copy for my crappy laptop at the time...and the rest is history in that regard.
So you aren't aware of what's going on then?
They added a low-effort battle pass with very little new content in it (including a bunch of icons that are literally just in-game screenshots, stripped out the current currency system (without telling anybody in-game) meaning a lot of the playerbase lost currency they were saving to spend on Champs, bombarded players with chests/reliqs/backpacks from the now defunct runes and currency, the only problem being they vastly decreased the drop rate of anything that wasn't a palette, and the game had SERIOUS launching issues related to the new low quality texture mode, making it so an overwhelming amount of players couldn't (and still can't actually) play.
Doom music but with F-Zero X sound fonts
https://www.youtube.com/watch?v=mp5-xgGXwn0
https://www.youtube.com/watch?v=UDD1Ii2aOos
https://www.youtube.com/watch?v=smrxLqmhAtY
despite the qc subreddit having a meltdown since the december update and the overall unclearness of what their roadmap is for 2019, I think bethesda is gonna keep whatever """support""" they have for the game, they still haven't announced any tournaments for this year so we can judge once they do.
i don't think we live in a universe where qc's problems are going to ever get fixed due to the shitty engine and nobody working on it; SyncError asked everyone on some stream to buy the battle pass to keep supporting the game and made it seem like the game's development really depends on it (too bad the bp fuckin sucks).
the good thing about quake and some other arena fps games is that it will always have a small but very dedicated playerbase - i wonder what's going to happen once diabotical comes around (closed beta in february/march) - it has a ton of features qc is missing but i'm afraid it's gonna split the userbase further
i played doom in an ipad like 5 years ago
the future is now, old men.
old men, running the world
Oh btw I made a thing for the Ion Maiden fan art contest
https://files.facepunch.com/forum/upload/159123/992240e5-98ce-464f-80a2-2f9e3020acc7/ion-maiden-final-OP-50percent.jpg
If you think it's neat I would really appreciate it if you could vote for it in the 3drealms' discord in the #fanart channel
I wish they released Doom RPG on Android devices. I tried emulating it on my smarpthone with Java emulator but it's broken and very clunky to control.
Reading about all this QC stuff makes me wonder why the fuck every new Arena FPS release is so cursed from the get-go.
You have some genuinely well done indie ones that just never gain traction because they're indie, and then you have the AAA ones that turn out like Quake Champs and in even worse cases,
like Lawbreakers.
The AAA ones especially just seem so cursed into not being good, sometimes they might have a good baseline to go off of, sometimes they have some alright groundwork, but I feel like a AAA dev,
or more likely in these situations, a publisher will never have faith in a straight up traditional Arena FPS being successful on its own, so they never really let it become its own original thing, and force
into it whatever mechanics or micro-transaction systems are popular in the big titles of the time. I mean, QC is literally the way it is because it was conceived during the height of OW's popularity, and
now it's trying to remold itself into Fortnite's business model.
I genuinely think that a AAA Arena Shooter could be good, hell, I think one could come around and be the best, and revitalize mass interest in it, but it has to be its own thing.
Instead of trying to pander to existing communities and watering down the concept of an Arena Shooter by trying to mold it to the games getting the most Twitch views, you just really need to let some
devs that are legitimately passionate about it go totally ham on it. Overwatch became popular in the first place because even though FPS Mobas existed in some ways before that, OW really put a unique
spin on it, that like it or not, was really engaging and fresh for a long while.
Publishers just need to put the trust into a passionate dev to take the Arena Shooter formula, and put a fresh spin on it that can become a natural evolution of the style, rather than forcefully jamming
square pegs into round holes, because the square pegs are getting a lot of money in other games.
Honestly while I wouldn't doubt QC's failings are in part due to the publisher, I wouldn't put it past developer incompetence either.
I mean just look at the last patch - they had 2 years to implement CTF and they made one map for it - the rest are just modified TDM maps which becomes even worse when you realize they just reused the sacrifice variants - and then as a solution to having lopsided maps they have halftime swapping and instead of overtime on a tie - they break ties with your team's XP - a workaround for the unbalanced map problem - which wouldn't even be a problem if they just mirrored the TDM maps instead of using the sacrifice variants. There's no high-octane overtime score when you get a tie - you can catch up from 0-8 to 8-8, and still lose because the enemy team earned more XP
And on top of all this, they removed 2vs2 from the gamemodes - which was half of my enjoyment since even at a high rank it's a little less stressful and it lets you play with a friend - and it was also a big competitive mode in tourneys because it was actually in a great state. Why did they remove them you ask? Because the devs wanted more people playing CTF
And remember that slipgate mode they worked so hard on and showed off? Yeah, they ditched that too.
And then there's the queues which have been awful for as long as this game has been around, and you still can't continuously queue with people you just played with, so it literally takes people 5-10 minutes just to get into a 7 minute (excluding CTF/Duel) game
All of this really sucks because the core gameplay is there, it is an Arena Shooter through and through despite the champs (and what some people say), and they rebalanced champions and fixed most of the ability issues just recently, but for every good decision they make they seem to completely fuck something else up right after.
RangerHup Alpha is Out!
https://github.com/JohnnyonFlame/DuskMod/releases/tag/v1.1
Quake Character Physics on Dusk (minor a few tweaks here and there and other unrelated changes). There's still a lot of work to be done in properly implementing this into the game, and many details that are outright not implemented, it's an alpha to get some feedback on how the player movement feels.
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