• "Retro" PC Games Megathread v9 - From Dusk Till Doom
    999 replies, posted
Honestly I would've played QC more if it had a PvE mode or some sorta co-op mode. I'm just not much of a PvP sorta person.
I still want a sequel to Quake 1 tbh, with Quake physics and all.
Quake 1 and Quake 2. Arena shooters are nowadays a strictly pvp game genre, at least when it comes to Quake. The worst part was everybody was super excited for QC's future. It was doing great in Esports (hell, I think it still is even after the December patch), the Eisen update made everybody super happy, the subreddit was almost void of unanimous criticisms outside of "remove lootboxes" and "add this character from another Id game", and even if the lootbox system was shitty, at least there was progress to be made. The battle pass system completely shat on all the time everybody else spent playing on the game and gave players back lootboxes full of recolors. The battle pass was so poorly thought out, that it used literally every cosmetic already in the game for separate characters. Thankfully it didn't take everybody's cosmetics away (I guarantee if that had happened the game would literally be dead), but it did mean that the progression had no purpose if you already had the cosmetics or palette you wanted.
Finally completed Episode 4, all secrets. First couple levels demanded patience and caution over adrenaline and bravado, but the difficulty mellowed out afterward. I am wondering if someone can point me to stable alternatives to Brutal Doom/Project Brutality since the official new releases are not quite out yet. Thank you all again for the game recommendations earlier. I have enjoyed everything that I have tried.
It's pretty worrying if they remove a whole gamemode to make people play the new one
I think the lack of custom content really hurts Quake Champions but that's also endemic to modern multiplayer games where you need to rely on matchmaking and all that stupid shit. If you look at most arena shooters, they tended to stick around because they had active modding scenes bringing out new and interesting ways of using the technology. Even Reflex Arena, which doesn't really have mod support barring UI plugins, has a really awesome live map editor similar to Trenchbroom.
Not only removed a whole gamemode, apparently they also cancelled work on another newer gamemode (I think Slipgate?). The worst part was, again, reception to the existing Arcade made was positive. It was rocky at first, I remember people took issue with things like the Unholy Trinity and 1-Shot-Kill modes having active skills available, but they changed it and the playerbase was very appreciative.
One of my biggest complain is lack of new items, weapons, shaders, etc. I have everything since Quake 2 Super Shotgun patch, so I don't have any reasons to sink more money on this game.
Installed Project Brutality, and decided to play through the first episode of Doom on Traditional to see how well it worked and what changes were made (while keeping as many aspects as faithful as possible). In what felt like the blink of an eye, I found myself a couple of hours later having blown through the entire game all over again. I absolutely adored every minute of it.
i beat eviternity today. rly an incredible megawad all-around https://files.facepunch.com/forum/upload/354420/1a576f6d-c402-4f72-b84f-ffc1a82b0e58/image.png (ignore me using HND for gameplay and just focus on the map, ive just been obsessed with that gameplay mod since it came out) the sheer scale of some of the maps was simply breathtaking. especially xaser's, he did some amazing work as always. some of the uses of voodooscript for programming were simply wonderful. o, and otex is such a beautiful textureset. i hope many more map authors use it, i know ill use it on some of my own projects in the future its gonna be one of my new top faves
How does Project Brutality work? I'm never sure what I need for all these big megawads and splinters and offshoots of things...
u load it into ur game and u play it and it makes the game all gorey and play different if u load a megawad with it itll be gorey too
Like, do I need to also load Brutal Doom or just Brutality?
Neither.
You load HDoom instead.
I think PB is independent now.
Here is what I did: Download the latest version (2.03 I think at this time) of Project Brutality on Moddb. Make a copy of your gzDoom/other sourceport installation and extract the Project brutality pk3 and folders to it. Open your "gzDoom-(pcnamehere)" config file and type "Path=(nameofPBpk3file)" after/below the associated desired autoload segment (or simply Doom.autoload at the top for all wads). Project Brutality comes with three modes built in: Project Brutality mode itself, Brutal Doom v20b, and TraditionalistMode. The first two include new weapons, enemy variations, and mechanics such as taunts, executions, and reloading. Traditionalist mode keeps the same familiar lineup of weapons with their usual behavior, no reloads, but has some other changes such as new enemy types, cruelty bonuses, and some other graphical changes. You can change a lot of specific aspects of PB/v20b to your liking, as each features its own options menu. Just as a heads up, you will pretty much need freelook in order to play the game.
I’m surprised SargeantMarkIV let him bundle brutal doom in.
I know about Chocolate Doom for Doom, but are there any recommended modifications for Quake? I have the GOG version.
Quakespasm or Mark V. Both are source ports that go for the classic Quake 1 feel. The video has some bits that are more for level design, but it shows some things like level select menu (which the original quake and most other source ports don't have) and easy installation of custom maps from quaddicted. https://www.youtube.com/watch?v=dMOF3l2MtlI
Why not all of them at once?
The creator of HDoom hate Brutal Doom to the point that if you load both at the same time, it spawns in a bunch of enemies just to annoy the fans who constantly ask about comparability between the two.
Wasn't HDoom started by Mike12 as a joke project for stress relief after he was fucked about while working on Brutal Doom?
It was very common to see that kind of "Brutal Doom DRM" some years ago when BD fans started storming the forums asking for compatibility with everything (They still do but they are not as many as before). If you try to load BD with Terminus' Demonsteele you get this: https://www.youtube.com/watch?v=nCF5f0hSfKg Heck, i did my part: https://www.youtube.com/watch?v=Nn9J_9TPTh0
That fucking Terry caught me offguard, 10/10 there's no better DRM out there.
i mean why would load two gameplay mods at once anyway you cant replace a thing with 2 different things at the same time this aint gmod
That explains how to get into that room. I've noticed it when i was noclipping through the map just to find that one big coin i could not find at all.
Brutal Doom's overwhelming popularity resulted in it being embraced by a lot of laymen who don't understand the technical aspects of modding.
Nor the finer aspects of demon titties.
https://www.facebook.com/MickGordonMusic/posts/10157222077971318
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