• "Retro" PC Games Megathread v9 - From Dusk Till Doom
    999 replies, posted
Definetly get Ballistic Weapons, even when you don't want to play with the weapons themselves, the extra gore effects that come with it are amazing, really helps with making kills that more satisfying.
Any good guides on installing and organising UT2004 mods? I don't want to be reinstalling my game every so often...
Sorry, can't help you with that, I didn't follow anything special, just whatever the readme file says. But in ballistic weapons case I don't think you're gonna have that issue, IIRC it's a match modifier, you can just disable it when you're not using it, and it doesn't override any vanilla files
Not to self advertise but, if you liked UT99 https://www.moddb.com/mods/ut2341-hd-arsenal I did the models and particles for this one so I'm biased but it's pretty fun to play 2k4 with ut99 stuff
What's a good Quake 2 sourceport
Yamagi.org
Late reply, but FPS Creator was a rather interesting thing when it came. Even as a kid I thought that it seemed like a FPS game engine made by people who have never played an FPS in their life. And what makes me think that is that in the original FPSCreator; bullet spread did not work with a firing cone as in most games, but by changing the hitscans offset. In practice this meant that distance meant didly squat and I suppose that was also why the players default health in the editor was 500, since the weapon accuracy method meant that enemies would land almost every shot. The weapon accuracy was also grid based. And doors were opened using Enter.
It amuses me to think of the Doom Slayer just tearing apart demons buck naked. https://youtu.be/YU_e93G0hHY
I'm surprised the game actually remembers to keep the hands all game long if you somehow skip the armor. even if some cutscene animations were made for the suit in mind. No wonder Doom Eternal's got stuff like the zombie Doomslayer costume, the potential for essentially using skins was already there in 2016.
it's a mod
I'm all for the devs making their game easier for people to mod. At least for the basic stuff like skins and models. I know they've said that their newer game engines are less mod-friendly than previous ones, but I hope they at least considered changing it for Doom Eternal.
I thought the modded part was permanent berserk and clipping through the armor room door, which is arguably more Cheat Engine than anything.
Equipping the suit probably just model swaps your hands and legs.
from the comments section by the op Just to answer a few questions this is a mod i am working on which takes off the doom slayers clothes and with his fists only, and i do plan to release it but it is still a WIP
Id said at QuakeCon last year that changes are being made with Id Tech 7 that could make modding possible again, but they can't guarantee anything yet.
Alright but when will somebody make a mod that makes doomguy wear his classic armor, from quake champions?
https://files.facepunch.com/forum/upload/210790/13063e98-f552-430e-a1ac-96b481954cc5/grafik.png
So besides the usual doom, quake (2), duke, serious sam, and half life, what are some other fps games that are great in coop?
Heretic, Hexen and Hexen 2 are pretty perfect for coop
Descent is pretty fun if you don't mind getting lost all the time
Honestly should just release the megawad before the physical release
Mind you that HX/HX2 requires you to be mindful of everything at all times lest you'll be lost for 90% of your run, and even then you'll probably be lost for quite a bit of it.
unreal, doom3, kf1, rtcw
Hexen 1 can be pretty bad at times, though it's nowhere near hexen 2 once you get to the egyptian hub. Portal of Praevus is honestly the best of all of them because it's still puzzle based but the level design is perfectly manageable compared to Hexen 1 or 2, it's just a shame the rights are stuck in Activision hell so they can't sell it. There's always my mod too
Dear god painkiller may be from 2004 but it's as pretty as it is brutal. https://www.youtube.com/watch?v=IChTv4fEGlI Iunno about you guys but with a bossfight like that I'm pretty sure Bethesda rebooted the wrong IP.
Games like Quake, Strife, and Painkiller really show just how far great art direction can take a game with otherwise technically dated graphics, I find it pretty amazing
I've made no secret of the fact that PoP (and Heretic II, as well) not being able to get digitally rereleased because of copyright crap annoys me to no end. The entire series deserves to be on Steam, dammit. I hope this can get resolved someday. I really do.
By that point the kid will have completed a few Iron Man triathlons worth of wandering around, tho.
I'd definitely like to, I'm pretty focused on my 3DR stuff and Quake 1.5 for now but I have some cool ideas for Hexen 2 I'd like to play around with. Plus this mod looks super good Realm of Shadows mod for Hexen II It pains me that PoP and Heretic 2 are not available anywhere because they are literally the best of all their early work IMO, Praevus is like a refinement of Hexen 2 and stripping away the bad ideas, and Heretic 2 is one hell of an adventure game that I only ever disliked because I never really played it, and thought 3rd person heretic = bad. Heretic 2's combat is gory, excellent and is very clearly a precursor to raven's work on Jedi Outcast. Speaking of, Heretic 2 is a great coop game and it has coop saving
That's a pretty apt way of describing it. It was an engine made by people who had never used an engine, the devs were from the MS Basic generation and were used to programming all of their games by hand. The idea of a simplified engine was a good one but it was fundamentally flawed in nearly every way. The scripting was completely proprietary, with no way to create new functions and there were no in engine tools for importing or editing assets. The engine was less versatile than Quake 1 and lacked basic features. I don't remember accuracy working like that but full auto weapons had a fixed fire rate, so you had to make guns act like shotguns to shoot more. There was nearly no way to customize weapon behavior. However lots of these problems were fixed in patches or by mods by the community but obviously they shouldn't have been problems in the first place. The community was the best part, there was a ton of user made content both free and on the online market place, but that resulted in almost all of the games looking identical. I'm not sure but I think if it had a asset market before Unity did.
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