"Retro" PC Games Megathread v9 - From Dusk Till Doom
999 replies, posted
I don't know how it could be done, but I think this calls for a mashup of Descent Into Cerberon and Jump Up, Superstar.
no it doesnt
Oh my.
https://puu.sh/CgQ6P/d59c6b57a4.png
the switch has a full screen image viewer?
Better: it has YouTube.
Man, the quality difference between episode 1 and 2 of Dusk is insane. I wasn't too big a fan of the first episode; it felt to me like 90% of the maps were wide open area followed by corridor leading to obvious ambush or arena but without the enemy and weapon variety or map design to make either interesting. But the second one is absolutely fantastic.
I hope the third episode has the same quality.
dusk ep3 owns, e3m9 should be an endless mode map of its own.
I didnt like the second episode of Dusk much, and I honestly feel the gameplay is a bit overrated. Still really good, but overrated. The aesthetics of some of the levels are so fucking cool though that any issues I have with the gameplay don't even bother me, because holy SHIT some of the levels in Dusk were fucking cool as shit, and the ambient and moodier music is so fucking good
I also didn't like Ep2 as well mostly because of its theme, but the levels had a better structure.
I'm halfway through Ep3 and so far it seems to be the strongest episode.
Oh ye of little faith.
https://files.facepunch.com/forum/upload/133402/d184bfcc-662f-48f9-b7c8-1d1bc3dcefd1/HLSwitch.mp4
I think the gameplay is fine, but I really wish they did more to differentiate it from older games and give it more of its own style. The most unique weapons (excluding the crossbow) are basically just taken from Quake games. The rifle is essentially just the railgun, the mortar is just a grenade launcher and the riveter is pretty much a weaker BFG10k.
For me, one of the coolest things about trying out new games, back in the day, was seeing what weapons you got and how they functioned. It's one of the few things I find disappointing.
Aiming is pretty hard in Xash3d on Switch - but I've already played a fair bit of Opposing Force, and the performance is surprisingly good for an early port based on early homebrew libraries
The next big thing as I understand is the option to over clock the cpu (like in retroarc) for a significant performance boost as well as full gpu support because as far as I understand right now it's mostly cpu bound.
Man DUSK EP 3 was fucking great.
The E3M4 actually scared me more than almost any recent horror game all while being a fucking balls to the wall shooter and I love it.
Also big EP 3 spoilers, but I fucking loved the reveal that the sort of try hard evil voice you'd been hearing really was just this scrawny little dude, only for the booming, actually evil sounding and cool
voice to kick in afterwards for the final boss reveal.
Been waiting for one of these old school shooters to come out of early access and finally DUSK has. So I bought it and I love it so far. Makes me so happy to see games like these still being made AND still being good.
So, I know this is old news, but what happened to the creator of Oblige? He seems to have ceased development quite abruptly in 2017 and even put a little notice on his website that he doesn't want to be contacted about it. Did he get burned out after 12 years, or was there some drama behind the scenes?
Hey, are there any decent KISS Doom launchers like ZDL, but works as a portable app? Every time I move my directories or reinstall Windows or something, it just breaks all my configurations because the configuration files live somewhere else. I'd like just a single folder that I can drag around and have it work from any location or from a USB drive and I can have my entire library ready to go.
Ya can check out SuperShotgun Launcher or RocketLauncher2.
Thank you, but unfortunately none of these are portable.
Starting to come back to Quake Champions after nearly a year of not touching it, they really have massively improved this game, I'm really enjoying it!
It's gonna get even better with the upcoming December patch, which will ditch the loot box progression system (there'll be a battle pass and champion-specific challenges instead) and add CTF.
I just played Quake 2 The Reckoning with a friend, never actually played the Q2 mission packs. That was a fun ride, I loved the Ion Ripper way too much
Personally Quake 2 The Reckoning was fun until you start finding the Beta enemies more often.
Jesus Christ Dusk ep 2 is fucking beautiful between The Infernal Machine and its towering, shadowy geometry and Escher Labs, when you enter that teleporter, music screeching, stars speeding by, Wendigos screaming then silence. Then top it off with the Reactor ending with that un-roofing.
I'm really excited to see where Szymanski goes from here
end spoilers for DUSK: someone should make a Quake mod where you telefrag Nyarlathotep and rescue Dusk Dude at the end
Now do Ground Zero
and have that quick save key ready all the time.
Are the modding tools out yet? Because you know the inevitable classic shareware episode ports will happen once they are.
IIRC Dusk modding tools are scheduled for sometime in 2019 so no, not yet. I wonder how it'll turn out.
Can't wait for 20+ variations of Doom's E1M1 in Dusk.
All we know I think is that it'll use Trenchbroom to make the levels and will have workshop support.
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