• "Retro" PC Games Megathread v9 - From Dusk Till Doom
    999 replies, posted
Whoa, that's pretty nice. I imagined they just shipped a Unity plugin or some pagan space magic like that.
Should I get Doom 3 or Doom 3: BFG Edition?
If I understand correctly, Trenchbroom was used as the map editor so Dusk already supports Quake maps, they've just all been converted to work in Unity. The SDK will be released with an open source branch of Dusk to get over Unity's modding limitations.
I'm not a fan of the BFG Edition, it takes a butcher knife to the entire series in certain ways but if you're not particularly sensitive to those sorts of things, it's a good deal.
Get Doom 3, not BFG edition. There's a large backlog of mods you can play with it, can't say the same for BFG.
So Avalanche is the main dev for Rage 2 - this makes sense as to why Just Cause 4 feels so unfinished.
Doom 3's weapon balance was never that good in the first place, but god damn the BFG edition gives you HUGE amounts of ammo that the difficulty of the original game becomes very trivial. That and it doesn't support the OG Doom 3 mods, the new campaign that goes with it is decent at best, the Doom 1 and 2 levels that are packed in are slightly changed and censored (you're really better off buying them separate and then using a source port like gzdoom), and it doesn't have co-op. Sure it runs better on modern systems and is cheaper overall, but cheap is the best word to describe the experience of the BFG edition.
Actually, there is one reason to get BFG edition, and that is if you have a VR headset.
they have 3 studios. new york made jc4, main is working on rage 2. dunno what the second satellite studio is working on, probably generation zero.
No mention of the new Doom 2 episode in Doom 3 BFG Edition? That one was Xbox 360 exclusive for the standalone Doom 2.
https://twitter.com/Bombshell_Game/status/1075017047208325120
This is a long shot. I used to play the Star Trek: Elite Force mod TOSWeaponsMODv2 on the Starship Excalibur server. I have a lot of my old mods from that time, but I'm missing several maps that are included in a pack the old Space Station K7 crew used to provide, along with several other maps I haven't been able to find on Nexus mods. Does anyone have that old server pack of skins and maps, or any of the old TOS maps? Namely Enterprise v3, and there was a fuller Constitution-class map where you could explore the whole ship. I'm still searching online, and trying to contact those from the K7 forums I can find, but any help would be appreciated.
get BFG because mouse aim is way better and no need to dig into console nonsense for decent rez and ratio the bad additions are trivial to what you gain.
BFG is a downgrade in almost all regards, unless you really want it on a console I suppose. The textures are clearly and poorly compressed, they've brightened up the game which works against the game's graphical age even more, they've changed some textures unnecessarily (why did they change sergeant kelly?), and the difficulty has certainly been modified to make it 'easier'. And most importantly, minimal mod support and no support for the large backlog of existing Doom 3 mods. I guess a couple of those are subjective, but I still think they factor into it being a worse experience.
Barely any mod support and no co-op for mediocre BFG exclusive campaigns and trivial ease of access. Oh, and still keeps the ass weapon balancing. It wasn't an issue in D3, because it gave you enough ammo but not so much it fucking made it feel as if you're playing with infinite ammo. They raised the ammo cap on all the guns, and with that plus the backpack you can find, you never run out of ammo. Infact, they made the game too easy by dumping armor and health on you wherever you go. Where's the fun in a game when it doesn't have any challenge or satisfaction in using the guns?
BFG's ammo just means you get to stick with your favorite gun for very very long periods of time which isn't necessarily a bad thing. Open Co-op and Classic Doom are certainly excellent reasons for stock doom3 however that's about it. Lost Mission is very well made and a blast. try veteran/nightmare. You would know the hard hitters pierce armor like it's nothing.
It's pretty bad in terms of game design, what's the point of giving your arsenal variety when many of them fill the same role (or are absolutely ass) and there's no consequence of ammo scarcity?
In hindsight it bothers me that a full, proper and tweaked co-op campaignf or Doom 3 was exclusive to the original Xbox version. There's that one mod with the bells and whistles for the original version, but like, the assets and everything exist and yet they couldn't be bothered to recreate or reinstate it for the BFG Edition despite them assembling a new mini-campaign from a bunch of pre-existing assets?
like I said above, there is no such issue even in stock D3. This is not the sort of game where ammo is scarce. doom3 never was survival horror. You just constantly juggle between plasma -> chaingun -> shotgun -> plasma At any rate it's an unpopular opinion because I suppose there's always the bandwagon of hate toward bethesda. But BFG is just more fun and suitable when you master every mechanic and/or when you play the thing more than once every couple years which is likely the majority here. and yes i'm usually the first in line for rose-tinted nostalgia grandpa rants about bad ports/remakes, just not here.
alternatively, what is the point of forcing you to use different guns because of ammo constraints if there isn't a reason to switch for different situations and the player wants to use a small selection?
Or you can mod the weapons in vanilla to not suck. https://www.youtube.com/watch?v=5EBKfT-X1ZU
Well, the thing about the vanilla weapons, the weapons that the original game shipped with on day one, shouldn't suck at all. The fact that we have to mod the weapons so that they're more viable says a lot about the balancing of the game.
I'll say that i'm glad the Alpha Shotgun Mod for Doom III mod can be easily ported to BFG with the tools they have, because boy do I hate that hunk of junk the vanilla game has.
I had no problems with the vanilla shotgun, except its really overblown pumping sound. Just kidding, that the shotgun doesn't work unless you're in melee range is a problem in and of itself.
Just completed my first play-through of dusk on "I Can Take It" Difficulty. Holy Shit those final few fights were one wild ride. I really hope they have some DLC planned, because that scratched pretty much every retro shooter itch I have had. Between the slower pacing of the first couple of levels, and the big fight at level nine leading into the confrontation at level ten, Episode 3 was fantastic overall. Also, E3M4 was fucking spooky as all hell. I liked it so much I ended up buying the game for a friend whose also big into old school shooters, he loved it pretty much straight away. The soundtrack was godlike, and the graphic novel was also fantastic. Going to definitely give "Cero Miedo" difficulty a try next, and see if I can get all of the achievements. Can't wait for Amid Evil, Ion Maiden, the Blood remake, and Doom Eternal to release next year. This pretty much marks the second golden age of classic shooter game play.
I just bought Dusk too and completed the first episode. What a kickass game. It legitimately does deliver on being a retro style shooter, and has a couple of modern niceties (that actually manage to mesh well with the retro stylings) too. I regret not buying it sooner really.
Yeah DUSK puts all other indie "retro styled" shooters to shame.
I can nitpick about the models having less detail than Quake 1, arguably, but that's that tiny little nitpick everyone loves to toss out there because it's hard to find anything to really complain about with DUSK.
My major nitpick with DUSK lies in the weapon set not really having anything too exciting or unique tbh (but they're all good weapons so I guess it evens out?) The art design can feel kind of uninspired at times but that's neither here nor there
Sometimes the game looks a bit flat with the enemies and the weapons, but I can't really blame the creator for it because it's really one dude creating all the assets.
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