Battlefield Franchise Megathread v"Seriously, nobody made a new thread yet?"
999 replies, posted
Nah, not even close.
Yeah honestly as far as single games go i can't imagine anything as bad as FO76 has continued to be nor anything that can surpass it for a while, least of all Battlefield. Frankly our fuck-ups are hella minor by comparison.
Just joined a breakthrough game in progress, first enemy i killed dropped his drilling so i was like "Might as well give it a try"
22-0 when the game ended, pls give medics access shotguns DICE.
You have to be the squad leader and you have to get the kills on Conquest. It might work on other modes but I know for a fact it doesn't work on Grand Operations.
While true that Fallout 76 is obviously much worse of a product, It's closer than it should be. 76 is Bethesda putting the C-team on shoving netcode into Fallout 4 to turn a quick buck. Battlefield V is the latest release in EA's flagship FPS series and it suffers from a huge amount of issues, a not-insignificant number of which should have been caught in even a cursory QA pass. I genuinely can't string together an hour long session without running into at least one major bug and several minor ones. The minor ones are almost as frustrating as the major ones because they are so obvious. The poorly translated assignment descriptions are a fucking joke when we are talking about a company that makes hundreds of millions of dollars in profit a year.
Now, this is not meant to excuse EA of wrongdoing but that's pretty much the lunch of every single Battlefield since BC2. I think it also undermines all the work that's been put under the hood compared to F76 which is literally a hack job.
So what happens if you miss the deadline on a ToW event? Are you locked out of ever getting the reward? Does that mean that anyone who hasn't bought the game yet can never get the VGO?
Yes, to be absolutely clear I do not want to make it seem like I think BFV is as bad as 76. 76 is very clearly just a money grab. And i suppose you are right but I feel like BF1 and Battlefront 2 both had pretty solid launches. I know BF4 was a disaster.
I just get so frustrated because there is a great shooter under all the layers of bullshit.
You can buy the VGO for coins right now IIRC.
Yeah honestly while it's easy to focus on the legacy bugs and new ones, it should be mentioned that Battlefield has come a LONG way. Hell, just two games ago we couldn't vault high walls, we couldn't (easily) ride on vehicles, etc. As much as DICE should be lambasted for continued problems, they should be praised for the strides as well.
all the tow rewards will be available for cc
Awesome, I have all of them so far but since I might be enlisting in the army soon I'll definitely miss a lot of events. As long as it doesn't take forever to buy the items I missed I'll be happy.
i've been having a lot of fun with the m30 drilling so far.
you got mid-range capabilities with the slug, and close quarters out the wazoo with buckshot.
Okay, I think I've played enough to have an opinion on the TTK stuff. To be specific, ~12 hours, with roughly 50:50 split between the two modes.
TL;DR: I think overall, I prefer a shorter TTK. However, sometimes I prefer a higher TTK because it puts a temporary bandaid on some fundamentally bad map/game mode decisions.
Specifically, there were some instances when playing Core where I felt that I was just dying too fast and it was getting frustrating because I had no time to react. Those were the times I missed the shorter TTK. On the flipside, there were occasions where on the normal servers I felt like I could have pulled something off with a shorter TTK, or I do something with the short TTK that I know I couldn't have done with a longer TTK. What I've been trying to reconcile is why sometimes I prefer the longer TTK, and here's what I think it comes down to:
In map/mode combinations where I feel like I have tactical options, I prefer a shorter TTK. This is because in those games smart play, where you are stealthy, flank around enemies, or otherwise be clever beyond just shooting good is rewarded the most.
In map/mode combinations where everything is a huge meatgrinder, I prefer the longer TTK. This is because in those games, I'm forced to play much in a more reactionary manner than typical, where shooting skill (read: accuracy + headshots) is rewarded, and you have more time to react to enemies and try to find cover.
I believe that the longer TTK is DICE's bandaid on top of a deeper problem: Some maps simply aren't well designed for the player counts that get put on them. I've actually had this problem since BF3's release on PC, where simply because you could put 64 players on a map meant most people were cramming twice as many players into maps absolutely not designed for it. What a higher TTK is trying to fix, is to make the clusterfuck maps more tolerable and more forgiving. In games like that, there is a lot that is out of your control, and it just sucks when you die to things that you just couldn't have predicted or countered. So DICE's solution, rather than to redesign maps (understandable, as that would be prohibitively expensive), give the community the ability to host custom servers (unlikely to happen again, especially with the demise of Battlelog and a useful server browser), or simply take the high road and acknowledge that just because you can put 64 players onto a map, doesn't mean you should.
That's the real problem.
Some maps and modes are excellent with 64 players. For example I've really enjoyed 64 player Hamada on Conquest Core. The map is big enough that you end up with squads around the map, getting into small scale fights, while a larger battle supported by vehicles is happening around you. There's also plenty of cover and ways to break line of sight so that you can cleverly move around points to attack from unexpected angles. Other maps aren't so good. Fjell and Aerodrome are especially problematic. Aerodrome is simply too small and too open for the number of players on it. Fjell meanwhile funnels 64 players down narrow corridors into tiny towns, becoming a laborious meatgrinder.
As Raidyr said, what's immensely frustrating about BFV is that it's so close to being an amazing game. The core is there, but there's so much dumb bullshit around the edges that is just a couple good patches away from being tweaked if DICE were so motivated.
Hey, its anyone having random CTDs on conquest core? it only happens there, the rest of the gamemodes are fine.
Like, first it stutters real quick, then the sound cuts off and finally it crashes, i heard it has something to do with ryzen processors but (some) people with i7 have it too.... which is weird
You have to keep in mind that the Core servers are most likely filled with players who actually give a shit about the entire TTK ordeal and are by extension, higher skilled compared to the drivel pubbies present in normal servers. In every Core server I went, around 80% of the players are all level 50 and are actually chatty.
As for the TTK, I will agree on higher TTK being a very janky band aid fix for the other problems of the game as going back to Core frustrated me with all the one-frame deaths and the higher TTK actually allowed me to realize that I'm being shot and react accordingly, albeit it being a bit too forgiving at times. As for map design, it is what it is and we can just hope they'll keep the current good map design momentum forward if the other maps and Panzerstorm are any indication. Regardless, I'd still prefer if they revert the TTK simply due to it completely breaking the current gun balance and how it ruined the overall deadly feel of them.
Yeah that's without me getting into the technical problems. That's something that I would hope they plan on fixing regardless of anything related to gameplay. They did it for BF4, so I don't understand why all of a sudden it's gotten so much worse.
Found out today that loads of people are having the network variance bug that's causing extremely sluggish movement/actions.
https://forums.battlefield.com/en-us/discussion/161798/need-help-for-large-amounts-of-latency-variation
I have no clue what causes it. Some servers its doing great with almost no variation. Other times its constantly ~10 ms variation which apparently BF just shits the bed if your connection is not extremely consistent at 4 or lower variance.
https://codepen.io/korred/full/ZVOPwy
They keep putting out statements that actively ignore people complaining, including their 'gamechangers'.
Like they just... didn't say anything about TTK in the most recent one, even though literally everyone is upset with them
There is hope...
https://www.reddit.com/r/BattlefieldV/comments/a729tq/battlefield_v_letter_to_the_community_ttk_changes/
https://youtu.be/3GwjfUFyY6M
They listened.
THEY FUCKING LISTENED HALLELUJAH
I didn't expect that. Interesting.
Honestly my biggest issue with the TTK update was it deliberately avoided reducing the effectiveness of the two weapon classes that actually needed a nerf, and in doing so indirectly buffed them.
I don't think they are wrong with wanting to make it more accessible for newer players that have difficulty, but it would be much better to make a special newby mode with slower TTK and all vehicle unlocks rather than nerfing the entire game.
All they had to do is use testing servers instead of forcing the TTK changes in the live game and they could have avoided this shitstorm.
This is so great to hear. I coincidently played in a Core server last night for the first time since the TTK changes and it was immensely more enjoyable.
I'm glad that they reverted the TTK partially because the Turner became absolute dogshit with the new TTK and I liked how the old balance made it not too bad to run faction-specific weapons as there's always a faction variation of each weapon archetype i.e M1907 and STG, Turner and Gewehr, Gewehr 1-5 and M1A1
Made me a bit anal going Gewehr 43 on the British side if I am in the mood for slow DMR play
So is there any practical purpose to throwing a match? I keep getting stuck with people deliberately feeding the enemy vehicle kills and wasting reinforcement assets. Are they just boosting their buddies' assignments or what?
Not entirely relevant to this thread now but I saw They Shall Not Grow Old in theaters. It was pretty great. The first third of it or so is black and white archival footage with soldiers speaking over about how they trained and how they felt about the war before being shipped to France, then when they get to the front and it looks like hell on earth that's when Jackson turns on the color. Some of the scenes, namely the artillery ones, are incredible.
It also doesn't try to sugar coat the war, instead showing several images of horribly mangled bodies and stuff like trenchfoot. There were 4 teens in the row in front of me who were laughing at the earlier parts for various reasons but they went completely silent later on. It also ends on a fairly bleak note, with veterans talking about how when they got home they felt completely detached from society.
Did anyone else just get a Ribeyrollese 1918 when they started the game today?
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