Super Smash Bros. General v21: A River in a Dry Land
999 replies, posted
https://www.businesswire.com/news/home/20181218005282/en/Nintendo-Switch-Fastest-Selling-Video-Game-System-Generation
Nintendo Switch has become the fastest-selling video game system of this hardware generation through 21 months, according to The NPD Group, which tracks video game sales in the United States. From its launch in March 2017 through November 2018, Nintendo Switch has sold more than 8.7 million units, outpacing U.S. sales of all other current-generation systems at the same point in their life cycles.
This performance should receive an additional boost from the December release of the Super Smash Bros. Ultimate game, which has become not only the fastest-selling Nintendo Switch game of all time, but also the fastest-selling game in the Super Smash Bros. series, with U.S. sales of over 3 million units in just 11 days, according to Nintendo’s internal sales data.
https://youtu.be/BQZJIPh4Id8
First time using Vegas, so I made a silly little Kirby video to show the replay system and practice the software.
Nintendo Switch is the Fastest
I have three different friends about to get a Switch just for Smash, and they never really cared about Smash before.
I don't think it's a surprise how fast it's selling because literally everyone wants it.
I’m curious what made your friend want Smash? I’ve been hearing this a lot with people that never played the previous games and somehow this one got their attention.
I said they never really cared, not so much they havem't played the games before. Most of them played a little bit of 64 and melee, but got bored.
I think they're just aware of the sheer amount of content it offers, as well as knowing that this is the best game in the series.
I'd love to see Raiden, Bladewolf, and/or Jetstream Sam just for the Metal Gear Rising music
I have a friend who actually didn't really even like Smash for some reason, yet they still got Smash Ultimate.
They're actually enjoying it.
Not gonna be surprised if a year from now, more than half of all Switch owners own this game. I mean, it's already close to the halfway mark in US sales.
I get that Heavy is more iconic, but I kinda feel like Scout lends himself better to the Smash moveset, being already able to double-jump as well as being far more agile and with more movement-affecting abilities. Though any merc would work well in Smash; there's a lot of gameplay concepts that carry over between the two when you think about it.
I might wanna draw up a Scout moveset, actually. Sounds fun.
I'll say it again: I wouldn't complaing at all if, for the next console, we get an expanded port of Ultimate rather than a new Smash. It worked for Mario Kart after all... (although I'm still waiting for some characters, gimme Birdo, Petey and some Kongs, rather than just costumed Mario/Peach and guest racers!)
I'm still pissed about that, personally. Yes, I own both Mario Kart 8 and Mario Kart 8 Deluxe (and I even got the latter for free, so it's not even "had to buy it twice" anger), but that doesn't stop me from fuming over the fact that the MK8D's exclusive content was clearly meant to be part of a DLC Pack 3 for the original MK8 and was held hostage to sell the new one. Especially the proper Battle Mode, which people had been expecting to see as an update (even if a paid one) for the Wii U version since launch.
Between that and them gutting the GamePad functionality of BotW's Wii U version so that they could port it to Switch and not have that version seem worse, I was and remain thoroughly unhappy over the transition from Wii U to Switch. You can tell Nintendo's execs were all to eager to forget Wii U even existed once Iwata wasn't around to restrain them anymore.
I hate that picture Force-a-Nature as his up special, Bonk as a psuedo-witch time down special, Sandman as neutral special and mad milk or flying guillotine as a side special. Of course a taunt attack as well.
Yeah, I think anyone would say FaN is his Up+B, and I agree with Sandman as his Neutral-B as well. But I'd actually put his Forward+B as his basic Scattergun so that he can use it in his running, dashing, standing, or aerial states and still only have it take up one move. In the case of dashing, I wouldn't even have it interrupt the dash itself either. Just run around at full speed firing it off like in TF2 itself.
For his Final Smash, I'd have him call in the entire team to just cause chaos for a few seconds. Medic and Heavy on one side a full Über and the Minigun on full blast, Engineer on the other with a Lv3 Sentry, Demoman and Soldier parachuting over from above firing down rockets and grenades, Pyro running through setting everything on fire, and Sniper and Spy pop in at the front of the screen lining up headshots on opponents.
Assist Trophy would be Saxton Hale. I've got two ideas for stages. The more iconic choice is the 2Fort bridge: solid walk-offs on either side, the bridge itself and its roof are drop-through platforms, and either base's balcony provides upper walls. Or more creatively, an Isle Delfino-like tour through Hydro's four central points; whenever the stage touches down, the point is actually capturable and capping it is what triggers the rise up and transition to the next area (and maybe grants the player/team who does so a boost, like in Find Mii).
I feel like probably any of the non-support classes could probably work as a playable character.
Pyro could probably work decently enough with Flamethrower as Neutral-B, Thermal Thruster as Up-B, Flaregun as Side-B, Airblast as Down-B. Hot hand slapping as neutral jab, Axe as tilts and Dragon's Fury as a smash attack a la Megabuster.
Demo could probably work through a combination of sticky bombs and Demoknight kit. Demoknight charge for Side-B, Sticky Bomb as Down-B, Grenade Launcher as Neutral-B and BASE Jumper as Up-B.
Every single class would work well as a smash character, they even have 3 unique taunts each
Well you gotta realize that MK8 was barely out for over a whole year when Iwata passed away (May 2014-July 2015), and I have strong reason to believe that his passing is what triggered a hasty wrap-up on all Wii U support and full speed ahead on the Switch transition, even it'd already been known before hand - I do remember how it was Iwata himself who gave the first hints towards "NX". But had MK8 enjoyed a longer "active" life, I could've seen many of the features that were exclusive to MK8D coming to the original game. Bear in mind, 200cc was a free post-launch update to MK8 even if it came standard to MK8D. I imagine the third boost stage and new items would also have been introduced in such a way and just become standard to the game, and double items either similarly becoming the standard or being a toggle. Considering that MK8D didn't actually introduce any new race courses, I could also easily see DLC3 being just a pack of the Battle Mode tracks. Also notable is the characters; a similar amount was added to MK8D as was in each DLC pack for the original. And considering that practically all the Splatoon crossover content was Splatoon 1-focused (and yes, I'm aware it's similar in SSBU), that gives me further reason to believe that this was meant as a Wii U update.
Bear in mind, this wouldn't have been the first project that Nintendo themselves had outright moved from Wii U to Switch and not merely just ported. After all, I have been maintaining a list.
As for BotW, it's understandable from a business standpoint, but that doesn't make me any less angry. A lot of BotW's interface is still clearly having been meant to be displayed on an always-on touchscreen - explaining why some players have complained it feels clunky to navigate locked to traditional controls - and it's also the thematic basis behind the Sheikah Slate; we've even seen videos of it functioning, so most of the work seems to have already been done and was removed after the fact. That means that finished work just had to go to waste. And for those who got it on Wii U, it's just a downgrade from what they were told to expect. They got shafted because Nintendo wanted to sell a new system, which pretty much sums up the entire year-and-a-half for Wii U owners. And look, I own the Switch version of BotW rather than the Wii U version (like MK8D and the Switch itself for the matter, it was a gift). But I'm still angry about the potential we lost.
Having to play with both screens in Wii U games lost its luster FAST. Using the gamepad as the main screen, however, was quite useful.
Yeah, that was another thing I was gonna say, but I figured it'd be dismissed with a "who cares, you're stretching" remark.
That was my favorite part of the WiiU. It's why when the Switch was announced, I flipped my absolute shit, cause they took that concept and just ran with it at full speed.
The Switch is the system I've wanted for over a decade.
One thing I wish Nintendo would do is make that dumb Switch Online mobile app more useful by giving it some GamePad-like functionality. If I were them, I'd overhaul it into a general Switch Companion app that just also contains the Switch Online stuff, like a more serious version of that Xbox SmartGlass thing. It would allow them to restore the two-screen functionality with some of this stuff, and as we've seen with how Super Mario Party has content where players use two entire Switch consoles for multi-screen stuff, Nintendo clearly hasn't written off the concept entirely.
Had the official Joy-Con Grip come with a smartphone holder like that Nyko one and perhaps the Switch console itself have something similar in portable mode like how it has that little kickstand, they necessarily wouldn't have even had to give up the GamePad concept in the first place, just further modularize it - and modularity is the whole point of the Switch after all; just look at the Joy-Cons.
Ugh, some of the Sprite missions that have hostile assist trophies are literal cancer.
usually helps to get the super armor spirit to tank your way through
Hey check it out guys I got Wendy's spirit
https://pbs.twimg.com/media/DuuOrbrUUAAX-r3.jpg
Now lets see
https://pbs.twimg.com/media/DuuOrcCV4AANt2Z.jpg
Oops
Plot twist: they reveal Porky as a playable villain for Mother by also mentioning Bowser/Bowser Jr. for Yoshi and the Blood Falcon skin present on Captain Falcon for F-Zero's so that each series usable in SSB64 has a playable villain.
i dont get it
Number in the second picture. Gotta click to see it.
And no you don't even get a milestone alert for it.
I am seriously torn between shelling out 70 fucking euros for Smash and buying like 3 indy games for the same price.
I feel like the tf2 characters are fun but like... has valve ever given a shit about nintendo or likewise?
Like valve kinda stopped making video games years ago so I don't know why Nintendo would even have them ping on a radar.
which is why you just pick gordon freeman instead. lol
I want Fortnite man in Smash, just so I can watch the internet force itself to hate SSBU.
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