Or: My God, what has become of our boy Edition
Or: THIS ISNT A OUTER WORLDS THREAD
What is Fallout?
Fallout is a series of post-apocalyptic role-playing video games. It was created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 video game developed by Interplay Productions to which the Fallout series is regarded as a spiritual successor.
Fallout 76 Discord
Sanity tests not included
Fallout: A Post Nuclear Role Playing Game is an open world turn-based role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of a Vault, long-term shelters, who is tasked to find a replacement Water Chip and save their Vault.
The oldest of the series, and it definitely shows. It's got arguably some of the most complex and player involving mechanics of the entire series. For a CRPG of this era it's surprisingly approacheable, and can be bought very cheapily from GOG. Overall a must-try for fans of the series, if for no other reason than to pay homage.
Release date: 30/09/98
Fallout 2: A Post Nuclear Role Playing Game is a turn-based role-playing open world video game developed by Black Isle Studios and published by Interplay Productions in September 1998. While featuring a considerably larger game world and a far more extensive storyline, it largely uses similar graphics and game mechanics to those of Fallout.
The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the war. It tells the story of the original hero's descendant and their quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK)
Fallout 2 would release merely a year after Fallout 1, which on the surface level might show, as both Fallout 1 and 2 have similar graphics, gameplay and overall objectives (that being stopping a evil, unknown malevolent force, even if in Fallout 2 they are far more present) and locales. However, make no mistake, Fallout 2 is a more refined version of Fallout 1, iterating on many concepts that Fallout 1 left up in the air, including Portraits (special characters would have their own clay-like character portrait, although this was very restricted in Fallout 1, it's slightly expanded in 2), and it explores a world that's after the near-apocalyptic events of Fallout 1, and how the people have moved on. Another recommended game for sure.
Fallout Nevada - This is a russian made (all in english though, no worries) complete overhaul for Fallout 2 that's set in Nevada, originally in 2097 and then in 2142.
Fallout Nevada English patch - Fallout Nevada 1.02 HD English Patch | No Mutants Allowed
Metacritic Rating: 91/100(!)
Fallout 3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.
Bethesda's Fallout 3 marks an important step for both Bethesda and the future of fallout. It's the first game to be in a fully 3D worldspace, in contrast to the previous isometric prespective games, and it uses the classic Bethesda formula, a formula who's only even remotely close comparison is "Far Cry" or "Assasin's Creed", albeit it's far better done by Bethesda, from a worldbuilding stance. It also marks the "casualization" of Fallout, in the sense that, due to it being on the opposite coast of the country and by a different team, there are many aspects of the lore that are retconned/ignored or butchered, and arguably even some of the game's themes are downright ignored.
The first fallout game by bethesda and first main-line game after 10 years, it's set on the opposite coast of the united states, the east coast, and even though it is set after the events of Fallout 1 and 2, make no mistake, the wasteland is just as deadly, if not more so. The in-game explanation for this is that the East has generally a higher concentration of people and government officials and, as such, was nuked far, far harder. The real explanation is bethesda wanted to make fallout 1 again.
Overall a good entry, although some might argue it has been eclipsed by Fallout 4 in several aspects. Play if the idea of a rebooted fallout franchise with the oblivion franchise sounds interesting, it's got the typical amazing Bethesda attention to detail, and as long as you ignore the main-quest, is a great game on it's own.
For fallout 3 we're only looking at two major overhauls, one that's essentially a new experience, by the same team that brought you Nehrim and Enderal, and the other is a gameplay overhaul and more! They are:
Cube Experimental English German French Russian Italian Span at .. - Cube Experimental
FWE - Fallout Wanderer's Edition
Fallout: New Vegas
Release date: 19/10/10
Metacritic Rating: 84/100
Fallout: New Vegas is a post-apocalyptic action role-playing video game. It is a spin-off of the Fallout series and was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as "The Great War". This war was caused by a major international conflict between the United States and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3. It is not a direct sequel, but it does mark the return of a number of elements found in the Black Isle Studios-developed Fallout 2.
Bethesda would hand down the development of a new fallout to a team very closely associated with the previous fallouts ,which means that, in a way, this game is a return to glory. Many consider it one of the best games ever made and, jankiness and all, potentially marks this game as a classic. It caters to both the RPG hungry fans of Fallout 1 and 2 by having many, many opportunites to roleplay and four different factions all with explicit goals and even understandable motifs. For the more combat-oriented fans of Fallout 3 and the later 4, New Vegas also expands upon the combat by allowing weapon modifications, various types of bullets, true ironsights and a semi-satisfying combat with a wide variety of weapons to choose from.
New Vegas has undoubtedly received more attention, perhaps for being a fan-fauvorite amongst the community and, as such, has more overhauls in development/complete. These are:
Fallout - (SEMI)RELEASED - Project Brazil OR Fallout: New California, set some 20 years before the events of NCR, and closer to the NCR homeland. Great mod, amazing VA, really good worldbuilding and level-design, questionable writing/dialogue, gameplay's the same, terrible optimization so far, but they'll fix it!
https://www.falloutthefrontier.com - TBA - Fallout: The Frontier, with it's lovable broken-engrish and totally-not-MGSV trailers, the mod promises to be of the same scale as Project Brazil, by having the player travel to Oregon and facing the same challanges as in the Mojave Wasteland, only now aggravated by the colder weather of the northen american continent.
Project Nevada at Fallout New Vegas - RELEASED - a gameplay overhaul and an attempt to modernize the gameplay of new vegas, introducing a few features that'd later appear in fallout 4, like a dedicated projectile button and a sprint action.
Release date: 10/11/15
Metacritic Rating: 84/100
Fallout 4 is a post-apocalyptic action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States.
Being the newest (released) game and set farthest in the future, it still doesn't necessarily show that, with the Boston Commonwealth the game is set looking like it was blasted a few decades ago, and not two centuries ago. Even so, it's far more cleaned up than the wasteland of Fallout 3 and you can see Bethesda was listening for criticism from Fallout 3 and praise from New Vegas, as attempts to correct the issues of 3 and imitate the virtues of New Vegas are seen throughout both the gameplay and story, with the expansion of waepon crafting, armor crafting and even settlement creation. The story is better than fallout 3 but still quite behind New Vegas, leaving little to no opportunity for the player to intervene in the story, although it does a better job to give some sense of player importance than Fallout 3 as it does give the player some superficial choices. Definitely a must-play for those more interested in the combat-aspect or even the modding aspect, but those who are most interested in the RPG mechanics should stick to New Vegas, or only buy Fallout 4 for the remake of New Vegas coming up or eve standalone mods.
As far as I'm aware, there aren't any particular overhauls that are completed. Some very interesting and promising overhauls however include:
Fallout - Fallout Cascadia, set Seattle, in the year 2300 and something, it's by far the mod most furthest in the future, and explores not a post-apocalypse, but a post-post-apocalypse.
Fallout - Fallout Miami, is another fallout overhaul that's set in Miami, Florida, and the special types of mutations that'd occur in an already devil-ish state!
Fallout 4 New Vegas - Perhaps most interesting of all, Fallout 4 New Vegas is a remake of the New Vegas game fans so dearly adored, bringing the good of Fallout 4 (the gameplay and the graphics) and the good of new vegas (the skills, the rpg mechanics, the quests) to make a possible contender for MOTY.
Release date: 14/11/18
Metacritic Rating: 50/100
Fallout 76 is an online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the ninth game in the Fallout series and serves as a narrative prequel to the series. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.
What is it?
Fallout 76 is a narrative prequel to previous Fallout games. It is set in an alternate history, and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America's best and brightest minds. The player character exits the Vault on "Reclamation Day" as part of a plan to re-colonize the Wasteland.
It's basically kinda like like the good idea of fallout 4 coop but also mixed in badly with a MMO playstyle. Opinion is overall mixed. It's kinda bad.
I killed it.
Also to add on, I was never a big fan of online survival games.
At least Battlefront 2 had a very limited offline shoot dumb AI mode.
If Fallout 76 had the option to play offline, I'd probably stick with it more. Even if it required making a specific offline character.
I've never really been into online survival games either, only ever really playing them when I'm playing with friends, so when a couple friends and I picked up this game and found that we had more problems with it and we're having less fun than when we played 7 days to die, we were a bit surprised to say the least.
They somehow managed to make a fallout survival game that is less fun than a mainline fallout game, and also less fun than other survival games. The potential for a great game was there, but it feels like they rushed it and this time they didn't have a good studio developing it to make up for that fact.
I'd actually still play some of Fallout 76 with friends, but you know. They still haven't fixed the bugged out anti-cheat that flags all my weapons as cheating and makes every mob invincible. Everything I'm traited for will trigger it, so I'm stuck with either using some shitty pistol where I need to spend several minutes killing one mob because everything at higher level is so bloated in health or not being able to kill anything at all.
Suppose it doesn't even matter, because the one person I play with most of the time character is bugged out, and he can't log into it without CTDing.
With the whole lootbox "lunchboxes" possibility, someone was saying last thread that they were sure Bethesda wouldn't add them after all that backlash. But the fact that these started appearing in the data post-launch and more recently, combined with Bethesda being as stupid as they were with FO76 in the first place, inclines to me that they probably think adding lootboxes to the game would help some of that monetary loss without caring about the reputational backlash as they have been.
It is possible that they figure they've bled as many customers as they're gonna, and that those of us remaining are the type of super fans who'd just love to throw more money at them.
given that some people still play ESO that's probably the assumption.
Go ahead Bethesda, add in loot boxes and just watch as another wave of hatred and vitriol head you way. Really, I'm dead serious because it'll he hilarious.
Hope ruining your reputation is worth some quick cash now.
"Richie Marcus is a ball lover!"
"did you hear that? RICHIE MARCUS LIKES. BALLS."
Difference is ESO got actually decent as time went on. This seems to be just gaining speed on it's way to ShitVille
The lunchboxes have been in since launch. The data just changed with the recent patch
I figured Bethesda would take one of two routes when dealing with 76 after the backlash. They'd either make a genuine attempt to improve it and win people back like No Man's Sky, or they'll milk who ever's still on board for all they're worth and then ditch all support.
That Reddit post about the Lunchboxes is woefully underinformed, it's basically just talking about what's listed in the changelog instead of what the actual records say. Of course, take everything I'm about to say with a grain of salt, things can always change in future patches.
When opening a lunchbox, the player will play an animation for it (likely being in third person like PA, but I can't say for sure), and they and the other people around them in an area of 500 (units I assume, but I don't know how this engine measures things exactly) will get a "party favor", an effect that lasts either 15 or 30 minutes (depending on effect, which duration takes precedence, and assuming it's in seconds). Right now, the effects that exist are:
Balloons! (increases jump height, either by 3.2 or to 3.2)
Gift Bag (increases carry capacity by 15 or 15%)
Confetti (a random chance for enemies to explode into confetti)
Plastic Animals/Fingertrap/Noisemaker (gives 5 or 5% bonus damage to Animals/Supermutants and Ghouls/Robots respectively)
So Much Cake/To-Go Punch (stops Hunger and Thirst respectively, though I had to piece together the second one from a few records so that might be the least likely)
Antacids (gives a 10 or 10% bonus to rad resistance)
Sugar Rush (gives a 10 or 10% bonus to XP)
I'm inclined to believe this will all be the percentages rather than the raw numbers, but I've never looked too deeply into how the engine applies these to say for sure. Either way, the only two effects that are set up as obtainable right now are Balloons and Confetti, the most neglible ones of the set. The original set up for these was much worse than this, they intended on giving out Bobbleheads, Magazines, Mutations and Perks. Thankfully, that seems to be removed.
Alongside all of this, there's an emote for opening a lunchbox with a proper custom animation, called "Opening a Lunchbox!" and in the Team Up category. So, Bethesda intends on these being something you do with a group of players, instead so you can show off the special things you get like the Reddit post says.
And finally, I can't see anything linking these to events like a lot of people are speculating. They're listed Atomic Shop prefix of ATX, and considering there's a record that starts with zzz_RECLAIM (like a lot of seemingly now unused lunchbox records have) with the description of "Share your Wealth. Open with your friends or friends to be", I'm not expecting these to turn up anywhere other than the Atomic Shop. It's pretty clear that somewhere along the line, they intended on selling both perk card packs and lunchboxes with potentially significant impacts on gameplay through the Atomic Shop, but they've thankfully not followed through on one of those (though I expect that to change), and the other is seemingly nowhere near as bad as it once was.
As I said before, if they seriously add lunchboxes as things you can buy in the atomic store then I'm afraid most of the goodwill I have given the game will dry up. I actually praised the atomic shop for being gimmicky, with dumb cosmetic crap you can earn by doing challenges (most you will do without even knowing!) and giving you the option to spend like a whale if you so choose.
PVP in the game is already a one hit kill joke. Like it's okay at low levels (because players have little ammo and have to be methodical in shooting each other with bolt actions) but some severe balance issues with explosive legendarys ruins what semblance of balance this had. To be fair the thing also fucks up in the PVE realm
I'm crossing my fingers that this game will go from "Something I can only recommend to hardcore fallout fans" to "Something I can just recommend" after some megapatches. The next no mans sky as it were. That game went from "Threadbare" to "Actually a game I can modestly recommend" with the year of patches and content updates it got. Granted, F76 on launch has way more content then NMS on launch. If a SDK is released alongside private servers (and SDK creatiosn are not like, locked to creation club or something fucking stupid) then really this might be a thing of its own. People turning it into a tactical shooter post apoc shooter or something.
everyone take a look at Omolong’s post here
Okay that's not nearly as bad as I was expecting and I can accept some stupid gimmick party shit that can make enemies burst into confetti in the game.
It'd be more fun if they were actual dumb crap you could use instead of stat buffs. Like the balloons, you would have balloons on your character and they'd mildly increase jump height.
is gunning down everybody in Nukaworld a legit strategy because I don't really like anybody there especially because its another one of those "You're the boss but I call the shots" situations like the minutemen and institute which infuriates me.
At least the brotherhood and railroad don't pretend you're the leader
Yes it is.
But I'd do the main quest and conquer the areas for 2 out of the 3 gangs first. They give rewards in the form of perks.
Really, the only reason why you'd want to continue from that point as a raider is if you're playing someone who's baby-eating evil. Ideally I'd actually want to reform the Operator gang as a mercenary unit but I'm afraid that's not an option.
the best part of Fallout: NV by far
I think either 0 or Dala were my favourites from Old World Blues. 0 because he's basically Doc Venture, and not just because of the voice actor, and Dala because she's a freak
I'm very much enjoying playing through OWB again. While I'm not a huge fan of the fact you have to repeat several pieces of the same content multiple times over in certain experiments- the atmosphere, weaponry, exploration, characters, and humor more than make up for it.
Earlier today I remember sitting down with Doctor 8 for a chat about masturbation, and then walking over to the other side of the room and making Doctor Dala cum by breathing at her- and then levelling up.
10/10 amazing dlc.
I keep seeing people call Fallout 76 a survival game and it really, really isn't. Needing to eat and drink once every 3 hours is just an annoyance, it's barely even a part of the game.
The game would be much better if food just gave you buffs for a few minutes and dropped the 'survival' part.
I want the survival parts to be amped up. May as well have gone the whole mile and required people to rest in a bed, since there's pretty much no reason to ever use one, and sleeping on one that's on the floor has a high chance of giving you an instant disease.. Somehow.
the NV dlcs were mostly pretty great. OWB was like fallout crazy x10, sierra madre was some of the best narrative fallout has put together really testing the player with all the mechanics that went into it. lonesome road and honest hearts were OK not really great but they had some content.
Using the Courier Six addon for the Old World Blues Hearts of Iron 4 mod is like a fever dream. It's probably the closest thing we'll ever get to an immediate New Vegas sequel.
I mean this looks interesting but its a completely different game from Fallout, even the classic ones
I mean sequel in story rather than gameplay
Man I hated OWB, I really don't understand how people liked that DLC. By far the most painful for me to go through, besides Dead Money, but I was actually enjoying Dead Money, it's only problem is that's it's literally too dark and I was straining my eyes playing it.
It's not bad, I just didn't really go for all the goofy stuff and personalities everybody else seems to praise. I was prepared to just kill everybody since they didn't really seem that interesting, but by the end of it all, they seemed to become awfully chummy with my character pretty easily that peace was probably the most convenient option available. I've got some fairly strong opinions on New Vegas DLC
Dead Money was always the best to me, I consider Old World Blues and Lonesome Road kind of equal because they both have parts I don't really care for, but the environment is decent in both. The
Think Tank antics didn't really do much for me, and Ulysses is just.. bad, just really obnoxious, borderline pretentious word salad dialogue I could not stand.
Honest Hearts I hate with every fiber of my being. I didn't think I could be more disappointed with a DLC for a Fallout game than that. Literally the only good thing to come out of that DLC are the weapons, and Joshua's armor.
i mean, isn't honest hearts basically all fetch quests also? i find the locations and challenges surrounding the basic concept of getting that item to be a lot more interesting in OWB than in HH where you basically just walk through an admittedly-pretty locale over to some cave or small building and grab the item, and maybe have to kill a few creatures along the way. and all the new enemies in honest hearts are basically just larger and/or reskinned variants of base-game enemies with more health and damage, besides the yao guai (which are recycled from fallout 3).
also owb is fairly substantially tied to the story of the other dlc -much of the tech that Elijah uses in DM is stolen from the Big MT, Christine followed Elijah through the Big MT and was partially lobotomized there, but was saved by Ulysses, who then learned from the Think Tank about the dormant missiles in the divide and basically set up the entirety of LR, and also at one point met Elijah and is the one who informed him of the existence of the Sierra Madre.
though i personally find dead money to the best of the bunch. the atmosphere is well-crafted and legitimately unsettling, the character writing is excellent, and the oft-maligned gameplay elements like the speakers and such imo make the player actually feel vulnerable and not the usual wasteland god-mode, and make the playing experience very unique compared to anything else in the game or the rest of the dlc packs.
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