The Courier was shot in the head *twice* so I assume one bullet only grazed their head, and the second hit them somewhere above their hairline, hence the lack of visible scar.
Unless you get a mod that adds a visible scar like I usually do. Or your Courier is bald (in that case doc Mitchel is just that good at reconstructive surgery).
Now hold on. I'm forced to partially agree with you due to the stupid bag shit but it could be some shit like Zenimax (who owns bethesda) telling bethesda to crap it out this quarter or... some bad shit.
So they do it. And it's unfinished.
Another theory is that this was made partially so that Todd could get more engineers working on Starfield. All partys did not expect this game to bomb as much as it did.
Now I'm holding out hope here that the game will be in a much better state in a year. This woulden't be the first time something like this has happened - No Mans Sky is what this game keeps getting compared to, but there's also Warframe (which was jank on release? I cant remember) and Payday 2 (which was less content rich on release, but still arguably a better game... damn)
If the game goes into a state where I can recommend it, then only then will I recommend F76 in earnest. It might be when the promised SDK is released (assuming Bethesda doesn't do something like make it creation-club only). I don't know. I do know that I would not recommend this game for full price on release. Thank god it was a gift for me.
They're not white? I always thought they were white, just that their skin was basically turned to leather from exposure. Either their voice actors weren't that good or the models were so awful (maybe both? they didn't express that clearly enough. This is after many playthroughs too, I just never noticed.
I been playing video games lately with more "Free" movement mechanics similar to "Brink" with it's fluid movement system and i'm trying to get back into Fallout 4 and complete the game.
Problem is it feels like your playing a mannequin charging a machine gun nest.
What is a mod that adds the ablity to climb and slide?
Warframe was a hail Mary labor of love that the dev team had had planned in some form for literally years before it was ever released. It was able to survive to its current state based entirely on constant desperate passion in the hopes that DE could make as much of their precious baby as they could before the company was at risk of collapse.
FO76 is a game built up from the post-launch afterthought of "what if FO4 had multiplayer?" made by a billion-dollar developer at no real financial risk if the game fails.
I don't think you can compare this game at launch to Warframe at launch, because the circumstances that made Warframe what it is aren't here. 76 doesn't have that last-chance desperation to succeed that that game did; Digital Extremes couldn't afford to cut their losses if Warframe didn't work out, but Bethesda can. I'd like to agree with you that 76 will hopefully be something better a year from now, but I just don't have the confidence that it'll even be around at all a year from now.
You know, if I'd buy a car from someone and it turned out it was missing several components, I wouldn't muse to myself that, still, it had the potential to be a good car.
I'd just track down the saleman as fast as possible and demand the fucking car I paid for
It's not a car though. It's an online game that's getting updates.
The comparison does not work.
My, shall we say, metaphor revolves on the assumption that even online videogames, as virtual products or something, must posses a certain quota of elementary features and content which is what it's advertised to the consumers and determine the price you pay for on purchase. To the point that, if certain said features are missing, you have a right to demand the missing features you paid for or refund the purchase if that's not possible
I agree completely. I didn't say the game was good now though. I wouldn't recommend people to buy it now either. My point was that, under all the BS, 76 could become a good game if Bethesda keeps at it with updates, bug fixes, and content patches.
oh forgot to clarify who the "they" was in my sentences. I meant Bethesda Softworks uppers and/or ZeniMax head honchos.
Game devs typically care about games, otherwise they wouldn't be working in the industry with poor conditions.
FO76 started as an idea for MP in FO4, but they decided to make it its own game and then it evolved from there.
I assume the original idea was co-op, not what we got.
that's a fair correction, but I don't really think that it detracts from the rest of my point
It's very long, but I just watched it all and it's a very thoughtful and indepth discussion of 76 from a lot of different perspectives.
Back home, mods installed, ready to fire up F04 and greeted by this. Am I missing a joke here or is it just a typo?
.."we will be releasing another patch that contains many fixes, including fixes for the Lever-Action Rifle reload animation,"
Well, damn, color me impressed. I didn't think they'd do it, but I guess I was wrong and we will be getting an individual reload animation for the lever-action rifle assuming that means what I think it
There may be hope for this game yet, though, I enjoy it regardless.
Now, back port the fix to Fallout 4
Goes without saying, I still want to see a lot of stuff backported, but no news on progress for that front yet it seems.
Are they fixing stuff in Fallout 76 just because its multiplayer? Or were people just not vocal enough about the same issues in Fallout 4?
It's definitely because it's a multiplayer game. The initial backlash regarding the buggy state of the game is purely because it's multiplayer, after all.
There was a much higher standard for quality with 76 than there is with other Bethbyro games.
late reply but iirc the psychic kid at the 188 says there's a scar is just above your right (?) eyebrow
do you remember the quote?
I remembered wrong, here it is though:
Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one. You're playing the hand you've been dealt, but you don't let it rest, you shuffle and stack, and a gamble... a gamble that may pay off? But how? Forecast: Rapidly changing conditions.
Was anyone else posting here around the release of Fallout 3? Yesterday a memory randomly came back to me of the mod everyone collaborated on that added a bunch of NPCs based off of each user into Paradise Falls.
It was a pretty low quality/cringey affair as you can imagine, but it was fun shooting up fellow users.
Someone should make a facepunch user settler pack for Fallout 4.
Have the commonwealth populated entirely by this thread's weirdo sole survivors.
Great idea. In fact, I've already started on it. Here's a sneak peak of @Feeble Oaf :
The fact that I remember this only further cements my failure as a human being.
I thought they fixed The Whitespring spawns. The amount of Mr.Handies I killed in that spot was quite a sight. I think there was around 200 of 'em. Surprised my PC stayed alive.
I'm currently decorating the Lucky 38, and I'm doing the whole trophy hunter gimmick again.
So I'm sticking the tail of the one and only Legendary Nightstalker on my shelf, and then Boone wanders over and fucking eats the damn thing.
Radiant AI™ being taken advantage of by Obsidian
Thank you Godd
serves you right for using him as a combat crutch
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