• Nintendo General - Based on the SouljaGame's Biggest Third-Party Publisher
    999 replies, posted
The company that owns Rune Factory is the same one that is making Daemon X Machina. However, it has also been 3 years since Marvelous has made a Harvest Moon-style game, so it is understandable.
https://files.facepunch.com/forum/upload/129/9ef27d1d-5119-4a9a-bdc7-822f6b81a195/image.png
Lol no it isn't.
Will I understand the story if I didn't play the first one?
lol guys smash ultimate just looks like a port lmao
To be perfectly fair, a lot of the improvements were stuff that they discussed implementing in the original Super Mario Maker via updates, before they torpedoed the Wii U. The additional themes beyond the base four, slopes... I'd say it's a safe bet that this is shelved DLC repackaged as a new game, same as all the new stuff in Mario Kart 8 Deluxe was highly likely going to just be a DLC Pack 3 for the original Mario Kart 8. Or how everyone was anticipating an Octoling update for Splatoon 1 and hackers could get them playable online with minimal effort (and even have other, non-hacking players see them fine), but it took until the Octo Expansion for Splatoon 2 to finally see them officially.
Yeah it's a good thing they added a literal mountain worth of characters and tweaked the gameplay to be almost entirely different feeling from the previous release. I wonder if Mario Maker 2 feels more or less like a Mario side-scroller?
Link's Awakening is just a GB port of A Link to the past SMH my head
The boxart for Mario Maker 2 leaked, along with an image. https://files.facepunch.com/forum/upload/129/472d1c60-1b47-4018-86dd-d512773fd2c4/1550098804474[1].png https://files.facepunch.com/forum/upload/129/38574bed-2af5-429f-9e6b-26e74cc49b4d/1550098483851[1].jpg Take note, blue Toad, Cat Toadette, and the Koopa in the car.
virginben was wrong, AGAIN. why does Nintendo forsaken Pikmin
I love the style choice. It's great. And they're using best Link too. So all is right in the world (subjectively, obviously.).
I'm kinda surprised here that there seems to be lukewarm reactions to the Link's Awakening remake. It's been probably at the "remake Pokemon Ruby/Sapphire" level of demand for nearly two decades now and Ballad of the Windfish is probably the third-most recognizable theme from Zelda after the main theme and the puzzle-solved jingle (maybe fourth after Ganondorf Battle).
Aside from the Mario World stuff there's way more than any DLC that got pitched. From water above ground (that can even be poison!), to stuff like parachutes you can attach to enemies now, background elements that can attack the foreground, enemy pathing you can program yourself and a metric shit ton more. This is way more than just "fire clown car and bumper" that we got. Rewatch it again and just soak in the fact that every single scene shows like 3-4 new things *each*. There's no way this was going to be DLC.
I've already played it and it's back to toon art style that would be at home on the 3DS. I think Breath of the Wild set the standard and people want more of that.
Is that box art implying you can choose what the piranha plants spit up? It kinda looks like one is coughing up a spiny and that terrifies me
I love that 90s anime cinematic of Link's Awakening remake, if only Oracle of Ages/Seasons got that much love too
Looks more like it's surprised at the spine attack, since the winged spiny is approaching it.
Still kinda neat, shout outs to cat toadette being a photoshopped blue cat toad tho
if things havent changed at nintendo theres 2 zelda teams tho, the main one (BOTW/3D zeldas) and side games (LBW/LA), theyre probably already working on a new 3D one
Now I'm wanting a earthbound remake with the art style.
I'm aware. It would have been nice to have heard something at this direct about it, but I can say that about a ton of Nintendo franchises. Here's hoping the next one is better.
This was all I could think about when I noticed Link's face. He looks just like Smash Ness and Lucas and it's adorable.
Eh, while Ultimate is still a new game, it notably reuses more assets than any previous Smash game did from its own predecessor and also didn't introduce much new of its own so much as it took everything it could from past games and then polish them up. I wouldn't call it Smash 4.5 like some people, but I wouldn't necessarily argue if someone were to call it Smash 4.75, if you get my meaning. Yes, it's closer to a new game than a port, but it's also closer to a "Smash 4 Deluxe" than Smash 4 itself was to being a "Brawl Deluxe" or Brawl was to a "Melee Deluxe", if you catch my drift. I mean, the biggest new thing we got in Ultimate is Spirits, and while I don't want to downplay Sakurai and the team's work, Spirits are ultimately just existing character artwork from other games that they then attached some event-like match modifiers and Smash 4-esque equipment effects to, and compared to the swathe of cutscenes, original enemies, music tracks, whole platforming levels, and other unique content that made up SSE, WoL is ultimately just a bunch of world maps - which themselves are just really big still images with Spirit battles sprinkled over them - and a few new boss battles. Yes, it's more sequel than port, but I still get that sense of "frig, now we need a Switch installment" coming off of it that I get from Switch's outright rereleases.
I just noticed https://i.imgur.com/rEidPc1.png You can make levels where the objective is coins
This is a hard argument to make even. It's sort of like saying Mortal Kombat 2 is a port of Mortal Kombat. Fighting games and multiplayer games get iterative sequels with new content and polish. Mario Maker 2 is a tool for making your own Mario levels. It's like saying Photoshop v2 is the sequel to Photoshop.
There might be more objectives as well. https://files.facepunch.com/forum/upload/129/8d7e2739-7b9f-4720-80cd-4b9422ca3170/image.png Boss fights are the only one I can think of at the moment.
I disagree. SMM was released really late into the Wii U's life. I imagine any plans they had for DLC were cut way short and that we would've seen more and richer DLC - more on par with what we're getting in SMM2 - had Wii U fared better. You gotta realize that SMM released only two months after Iwata died, and once he died Nintendo started wrapping up all Wii U development (including post-launch support for existing games) really quick.
The goals from the 3DS Mario Challenge levels might now be something we can do ourselves.
Ultimate wasn't a result of "push out a Smash game NOW," it was a result of, "We want to bring all of this content back, and building everything from scratch would make that impossible, so let's reuse what we made for the Wii U, with additions and adjustments to things people disliked." And yeah it's clear that it reused the engine and assets, but that's just an efficient use of resources. People would have a right to complain if Nintendo tried to pass off MK8D or NSMBUD as "Mario Kart 9" or "New Super Mario Bros. Switch," but the way some people groan about Ultimate and now Super Mario Maker 2 is just nonsensical.
°F-Zero get it, because 0°F is cold enough to snow and not too cold to go out
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