Nintendo General - Based on the SouljaGame's Biggest Third-Party Publisher
999 replies, posted
but why do they think romance is such a vital part of strategy turn based game that they don't even wanna make the game if they can't implement it?
In an alternate universe, Advance Wars Reboot for the 3DS became a smash hit and the current release for the Switch, Advance Wars: Three Factions is reviled by the Nintendo community.
Advance Wars is also in a hard place because the peak of the series, which is constantly laced with reboots, is the only set of games to actively try to be interconnected and also the only ones with Andy, Sami and Max, the three most popular Wars characters, by far. So, do you just go and meddle with the established story that there doesn't need to be more wars and have 3 people barely out of their teenage years experience four separate wars? There's like no winning here unless they make it strictly a remake.
if you guys like advance wars, support wargroove to help prove theres a demand
uuh are you sure you remember the older armor designs
because a bunch of them are 100% nonsense 30mx30m shoulderpad shit
I said "mostly-grounded" for a reason, they're not all great. They're a hell of a lot better than this stuff though:
https://gonintendo.com/system/file_uploads/uploads/000/009/998/original/avatar.png
Maybe I'm a nostalgia baby but I much prefer the designs of the gba-era games.
https://vignette.wikia.nocookie.net/fireemblem/images/0/0b/Art1.jpg/revision/latest?cb=20120406071406
They designs back then seemed more practical, rather than the nonsense "rule of cool" anime designs we're getting in the more recent games.
Classic FE tends to have two schools of armour, the 90s-style "i wear a breastplate over my shirt" school of armour, and super jacked knights who wear progressively heavier armour with big shoulderpads until you hit the Black Knight. The difference being is that post-Awakening armour tends to be complicated and made up of lots of segments and pointy bits whereas the GBA era stuff tends to have very clean armour where most of the detail comes from trim on top of clean shapes rather than complicated shapes made up of lots of individual points of detail and ridges designed to make the design more complicated. Sure there are big shoulderpads and the armour is more for aesthetics than practical protection but it's a very different design philosophy, and a lot of the grounded feeling of the 2000s FE games came from the fashions the characters would wear in addition to their armour, whereas new FE is far more stereotypically modern anime. Now this isn't a blanket statement as there are exceptions on both sides, but in general the idea holds true. And let's be honest, classic FE never hit peak stupid like "ass cutouts" Carmilla.
https://files.facepunch.com/forum/upload/1844/11071100-8ef0-4645-95a9-03a12c98ab6b/image.png
https://files.facepunch.com/forum/upload/1844/24dd0f03-db47-4060-ad5b-a244e9ea0b0b/image.png
https://files.facepunch.com/forum/upload/1844/730af936-8333-45a2-8644-305644465a3f/image.png
https://files.facepunch.com/forum/upload/1844/c271f49f-b8a9-43d8-b592-bb79405a888a/image.png
https://files.facepunch.com/forum/upload/1844/c669fa8d-bae3-42a5-b7c2-1bb269d90ee3/image.png
https://files.facepunch.com/forum/upload/1844/bdd5a7ef-e7d7-41b5-af54-0b7eeae46ffd/image.png
That being said Fates does have a small handful of characters who wear gambesons which is a cool and unusual sight in a Japanese medieval fantasy game.
Funny about the FE/AW stuff, given how Three Houses has finally added your troops attacking and doing shit with the implied armies they've always allegedly had, compared to Advance Wars units being comprised of those to begin with. I just find it amusing that they can't rework Advance Wars in any way to include CO units being more than just a per-map character thing, it feels more like the relationship stuff is more of an excuse than anything else. Then again, that paints an awkward light for what Three Houses will have to do now that a player protag's in the reins again. Presumably all the students are adults, even in Japan, and the protagonist looks around the same age group if not slightly older, but still.
If there really is a protagteacher-student relationship thing possible, I can't wait to see what absolutely fucking retarded excuse they come up with for child units to be available, if there are any at all.
Taking Corrin as a negative example of modern fire emblem is easy, though. I'd argue Awakening has great armor designs for the most part (ignoring the dark mages being in fishnet - fanservice was a thing back then, too (think lyn) and arguably enough also somewhat directed at minors (Lyn, afterall, is not 18 or over it)
https://vignette.wikia.nocookie.net/project-peacock/images/8/82/Fire_Emblem_Awakening_Robin_Male_Avatar_1_zpsdeeeucw1.jpg/revision/latest?cb=20151014144719
Don't fool yourself; As far as design goes, any outfit that has pockets wins. This one doesn't have it, but it sure looks great and comfy, not to forget being unisex and having the sick Grimleal Symbol integrated into it.
Child Units are a pretty interesting topic. On the one hand; Child Units made *sense* in Awakening from a lore perspective. In Fates, they were... let's just say pretty stupid. In Three Houses, so far, I see little if any way to integrate them.
However Child Units from a gameplay perspective are really fun and interactive, allowing you to essentially create a unit based on your will; Glass Cannon, tank, healer, resitance tank, you name it. The best of both worlds would be IS somehow figuring out how to make a similar system to child units without... being child units.
With the academy mechanic I think it's very easy to implement custom units that work like child units do, you admit students in and customize them by letting them get tutored by whatever unit you have (Akin to parent units) and they inherit specific abilities and IVs or whatever
You could make some kind of rookie system where you assign characters to train new ones and their stats are determined by their teachers, but that removes the romance/character aspect of the system I guess.
https://files.facepunch.com/forum/upload/129/84fecf29-dbfa-4f9b-9e85-ae7124407ac7/Sonia[1].png
The anime bullshit was always there.
Never said it wasn't, simply said I preferred the designs of the gba-era games. The new games and designs are still valid and it's fine if you prefer them. Was just sharing one of the reasons I've grown away from the series.
Welcome to FE General.
Jokes aside, I've typically preferred the older designs simply because they are "less anime." They still are, but they're more practical and clean instead of trying to go for the modern otaku crowd (like how modern FE in general is with the relationship stuff). They aren't bad designs, just for a different audience is all, and that's fine.
This coming from a guy who doesn't even play FE really, so my word is practically moot.
“Evil is Sexy” is more accurate a descriptor than “Anime Bullshit”. Besides Sonia, Lyn, Karla and Ursula, the rest of the female cast was pretty conservative as I recall.
That would actually be the mobile thread
I don't think anime bullshit is something bad inheritly
its when it dominates the game and its story, thats when its kinda bad
What's wrong with Corrin's armor? It's pretty much the opposite of those HUGE armors that generals wear in older games, if those aren't ridiculous how is these are?
I honestly don't find Awakening and Fates' armour really that weird. They looks like armors from late medieval ages with all those flutes and decorations on it, which makes sense somewhat considering the age Awakening is set in.
Fire Emblem have always been anime, its just that the artstyle changed and nostalgia makes you think it isn't imo.
FE suffers from the same problem as many fantasy RPGs are suffering from: over-detailed modern RPG syndrome.
Fan-service was always there, it's just the simpler designs just went out the window for some reason.
Look up Final Fantasy, Tales of and Ys series and you'll see what I mean. The only RPG that stayed true to its look is Dragon Quest.
Take Cloud Strife. For some reason, Square ditched the stylized look for the realistic Advent Children look for the remake. Yet, Smash Cloud manages to capture the OG artwork almost perfectly and would be more then welcome if it looked like that.
Adol Christin (Ys) went thru lots of designs but again, the recent ones just look exactly like how FE does: too much details.
Here's Ys Seven Adol:
https://files.facepunch.com/forum/upload/143437/ff719a8a-ce0d-4173-9242-961666076516/image.png
And Ys 8's Adol (altho there was a remake in between but still)
https://files.facepunch.com/forum/upload/143437/9ff798aa-7e59-4003-8de8-ab99bee1422c/image.png
The top one is so much more compelling to look at, especially when you realize both games were Vita games at first, meaning a smaller screen.
One of the reason I love the Oracles/ALBW Link is because it's so reminiscent to classic RPG looks of the 80s/early 90s. Massive proportions of items/clothing compared to the character with minimal amounts of details depending on what the character represented. Like Zelda's details are centralized in the middle of her look instead of having it on every inch of her dress.
Last game before that did it was OoT/MM, not counting WW because it is a whole different stylization.
And don't get me started on stupid armor designs... like a lot of women's armor in FE Fates. Looking at Knight's and Co. and their lack of butt armor.
What I'm getting at is, give us back the superior design: pantless Marth.
The anime bullshit has always been there, but it's usually been limited to a few characters. While FE armor and outfits haven't always been practical, they're at least functional.
Awakening and most of Fate's armor designs were designed to be at least in part functional, and they did research real armor in the designs. So while not all practical, a big chunk of character armor and outfits are functional and almost realistic. Most of the ridiculous over the top armors, like Kellam and Fredric, are noted for being heavy and clunky even in the game world.
Corrin's armor would be just fine with two or three fixes. Put some god damn boots on, and get rid of the battle thong and body suit, and put some working pants in their place. You've solved the practicality issues. Though the whole reason Corrin is bare foot was so they could say "LOOK, the characters have feet now."
Over designing is a big issue these days, where the artist starts but doesn't know when to stop. But that's not exclusive to JRPG.
Fire emblem 9 was about Furry Rights Activism.
The plot was never really a selling point.
Don't we have a Fire emblem thread? 😉
I had a longer post written up breaking down how overdesigned 8 Adol is but I think it speaks for itself: The design is so cluttered and overloaded with detail that it has no focal point. I have no idea where the artist intends me to look at and stuff where I'm probably supposed to view as points of interest like the feathery bits are drowned out by the fact that Adol's outfit is a big mess of at least five different colours and random patterns trying to fill every available space, so there's no real area for the viewer to settle their eyes on. Plus, the the overly detailed and ornate outfit conflicts with the fact that he's supposed to be a seasoned adventurer with no particular riches to his name, meanwhile he dresses in a ridiculously fancy outfit. It's a bad design both visually and thematically.
I didn't want to bring it back to Fire Emblem but that thing strapped to Adol's thigh for no particular reason reminded me that Chrom falls into one of my biggest design pet peeves: randomly mismatched pants. Or boots or whatever they're supposed to be. It's the first sign of a hack artist who wants to add artificial detail without any actual reasoning for it, along with arbitrary asymmetry in general. I'm of the opinion that everything in a design should be there for a reason, and mismatched pants scream "i wanted to make this design busier and more "special"" on an otherwise not hugely crowded design. There is no reason to have mismatched pants unless you are an actual clown.
https://files.facepunch.com/forum/upload/1844/1a332561-6a81-4efa-9e9c-0bf1e0ba5e27/image.png
Is anyone thinking of making a Tetris 99 thread? I'm trying to see if anyone is talking about it on Facepunch, but that game is a lot of fun and super addicting, got to to play 100 more rounds kind of game and if you haven't checked it out or not subscribed to NSO. This game feels like it's worth the cost alone if you discounted all the other bonuses you get.
But Tetris 99 is the real main attraction.
You can make one, or there might be a Puzzle game megathread you could bump and post in perhaps.
Yeah, I think a Tetris centric thread might not do well, but a thread with similar sort of games like Puyo and Panels could work.
Also, a tetris battle royale should not be as fun as it is. Though I'm happy to have a BR I'm good at.
I was gonna name the next thread related to Tetris 99
Yoshi's Crafted World reminds me of those old "I, Spy" books, I love the designs and theme there.
https://files.facepunch.com/forum/upload/110703/37ec457a-dee7-4b76-8b20-d28411630dde/54-2.jpg
I was worried that the crafts theme would just feel like a rehash of the yarn idea but they did way more with it. Reminds me more of the concept art for Yarn Yoshi that had the window behind him.
nintendo
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