• Super Smash Bros. General v22: Colors Weave into a Spire of Flame
    999 replies, posted
There have been multiple of these tier lists created by gaming sites that are purposefully wrong or silly for the entire point of being used for clickbait. And it's very simple why this works: take the hottest game that just came out that has a competitive scene, make your own 'tier list' and brand it as the websites', wait in the hopes that top players or content creators (like Zero) make videos about them so they get more attention, and then benefit from all of the ad revenue they get for writing a shallow article. Obviously it can be fun to poke at these sometimes, because the person writing them might be actually serious about what their talking about, but these are literally made for the sole purpose of being clickbait and misinformation to the unaware. Hell, even I am guilty for linking of these stupid articles.
Does anyone else feel like the matchmaking in quickplay is out to get them or something? Like every time I pick a certain fighter archetype, it puts me against someone who's playing a hard counter. Playing someone slow who relies on getting in and doing high damage? Here, fight a fast moving projectile spammer. Playing someone who relies on projectiles? Fight one of the few characters that has a reflector. Meanwhile, when I chose to play Ken, I mostly fought Falco players for some reason. Not really a hard counter, just, ok then. Of course the matchmaking doesn't have a bias, it just seems like I'm very unlucky. Also, my matches have been drifting from my preferred rules a bit. Like I'll get 1v1, but it's usually with a guy who either has all stages on, or has everything BUT Smash Ball turned off. Made me think, if you essentially wanted free gsp, you could just set up your ruleset like that and watch as the tryhard players SD upon playing on a "gimmick" stage or seeing a Smash Ball.
I just play out whatever. Even if you land in a terrible stage with all items on, YOU can exploit that just as much as they can if you're good with item mechanics and navigation.
I wish yoy could set what trophys or pokemon came out of their respective items. I generally enjoy playing with items in large groyps but it's insane that a summon can do nothing or basically insta kill you randomly.
Fought a elite Inkling with Meta Knight. Got down to my last stock and 60% and ran it all the way back somehow. What the fuckkk
I still think if there was a way to telegraph item spawns, say, five to ten seconds in advance, items would be a lot less reviled by more serious players Would turn the spawn point into a little king-of-the-hill battle to get an edge, rather than just randomly dropping it on someone's head
https://files.facepunch.com/forum/upload/198768/ca733580-a23f-49dc-9e0e-b2650df64fd8/image.png He probably deserves this.
Got all 3 event spirits today, finally. Although I've warmed up to the idea of the premise of spriits, I really, really don't like how most spirits are a combination of really terrible AI and oppressive gimmicks to try to compensate instead of a less extreme version of the gimmick (such as wind being less intense, but affecting all characters). It makes my wins feel more like a chore than interesting, fun fights and losses unearned, though there are some gems in the rough that made me smile.
I don't see why Link or Zelda would immediately start hating on Ganondorf. A Link to the Past Zelda only ever saw Agahnim; pig Ganon's alter-ego. Breath of the Wild Link only ever saw Calamity Ganon. Neither of them have ever actually seen Ganondorf; only Toon Link and Young Link would be able to pick up on it.
They hear anything with "Ganon" in its name, they jump. The King of Darkness is serious business, no matter the timeline.
It's probably to stay consistent with the small side story she's got going in her comics.
If I see one more "*X character* is BROKEN/OVERPOWERED" clickbaity bullshit on my social media feeds I'm gonna shit my britches. And we need betting on spectator matches back stat.
I don't think we're ever seeing it back because the game version is international and some countries ban it due to gambling laws. iirc Smash 4 had some regional versions with it removed in other countries.
Had some people in the NE Smash facebook group complaining that Mii Swordfighter should be banned because it has "a bugged true combo". Which involves the slow-ass Gale neutral projectile hitting successfully. And isn't even bugged or anything - it's just a potentially confirmed kill at 80% for most characters in neutral and a confirm at 60% near ledges. Also had people complaining that DSR might potentially be gone even though the proposed ruleset is 2 bans, so you can ban your worst stage and the stage your opponent won on. As much as I love the Smash community the facebook groups and other online facets have some really shitty and annoying people, let me tell ya. I've been genuinely surprised with how little that's cropping up in this thread - seems like a lot of the people that play Smash here have a good head on their shoulders.
Again, literally the only balance related thing so far that bothers me, is the fact K.Rool's blunderbuss windbox can pull you in from behind him if your character overlaps his model in a certain way.
Okay, maybe weird question but what's the best way to "farm" coins? Just doing fights? or does classic mode/spirit mode net you better rewards?
Classic mode at 5.0 difficulty, using classic ticket nets you a lot of gold.
Welp, doing it with every character it is! Good excuse to practice for the 9.9 achievement too, got super close with megaman and want to try Corrin
https://twitter.com/itzexcal/status/1079814778854563840?s=21
In my experience Wolf was the easiest since every character you fight is one on one until the boss. If you nail a perfect or close to it, you can get to 9.9 intensity level before the fight with the boss, meaning if you have classic tickets you can play dogshit and still get 9.9 because you don't lose level upon dying with the ticket and since you're already at 9.9 dying doesn't stop you at 9.8 like it does otherwise.
It's basically the same as Falcon side B in neutral. Forward moving, slowish startup, free combo/kill on hit, highly unsafe on shield.
After being in a 6 minute match with reversed controls, and not realizing it until I fell off twice in 15 seconds losing both stocks, I am now very upset that nintendo did not add a way to just back out of games after being knocked out.
Since when is Falco's side B a free kill
I know it's a free knee (or anything else) in Melee. I think it is in Ult as well, but I haven't tested it.
It varies at different percentages but in Ult it definitely isn't a free knee at high percents. At the very least you'll have to guess DI which is more than you have to do for the Paint Roller.
i did like a full hour of kirby dittos with a friend what the fuck
if stupid to the point where it negatively influences the game experience it needs a change
One or two of you might remember this mean motherfucker I posted a long while back on the old boards, built initially to test just how far the FP system could go. It was tough, but I still managed to beat it with Charizard, banishing it forever to my shelf once again. https://files.facepunch.com/forum/upload/228820/47e829f9-8085-4d1c-8a0c-017c42e71d41/finalboss.jpg Well... Safe to say, it had to be done. I caved to curiosity, felt compelled to revive it, and I think I might've outdone myself this time. I think this one might be a wee bit tougher... https://files.facepunch.com/forum/upload/228820/d646a457-307e-4865-8ae2-4a229922a265/DvzhbBcUcAUkd7C1.jpg https://files.facepunch.com/forum/upload/228820/6056cff4-4bfd-46ae-b039-5a5a2c8041fb/DvzhbBcUcAUkd7C2.jpg
Jesus fuck whoever designed the Pauline fight. Please just stay still Peach you're one of the only fights I have left. Don't have a staff spirit left so I can't cheese it like that either.
I worked on an amiibo too https://pbs.twimg.com/media/DvzucIqU8AIq_IE.jpg:large good luck killing this fucker
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