• Virtual Reality General V6
    661 replies, posted
Yes, one thousand times yes. Thank you. Time to blow the dust off my headset! Cheers.
I finally beat nuketime's Riot - Overkill in beat saber. I can now die happy. Next stop top 1000 ranked in the world.
the only one i can think of is blade and sorcery Blade and Sorcery on Steam
PSVR Beat saber is amazing. Its without a doubt one of the best (if not the best) game available on the PSVR. I hope we can continue to get more song updates seeing as how we can't utilise custom fan songs.
https://i.redd.it/jfax93xzqdk21.jpg
Actually, they just announced some music packs: https://twitter.com/BeatSaber/status/1102611891543834624 Speaking of custom songs, I just started using the fanmade mapping tools and it's really fun. It takes a long ass time to make even a single track though.
If only there were official custom songs...
I'm somewhat glad that it is not official. That means we can get songs otherwise locked behind a lot of red tape / cost to the dev. If custom some were official then I'm betting Sony would be none too pleased.
all they need to give is a tool
https://twitter.com/NintendoAmerica/status/1103460256263430144 Nintendo joins the VR
Has anyone given "Shadow Legend" a shot yet? Worth checking out? https://youtu.be/FmKZQSyZIgE
So my brother just bought an Oculus and uh, we'd like to know any good games to get for it. So far we have: Beat Saber Pavlov VR Hotdogs, Horseshoes and Handgrenades And I'm planning on getting Rock Band VR
serious sam vr echo arena super hot
GORN
Got my Pimax 8K. Initial impressions are pretty good. The installation process was fairly smooth, but the nature of using Valve's VR infrastructure with a third-party HMD means there's still some jankiness to the setup- for example, you can't put the base stations into standby when not in use, because the link box for the Pimax doesn't have bluetooth. In-game, the graphics quality is good. Text in particular is noticeably sharper than on my Vive, likely due to the upscaling. There's some SDE still, but it's not nearly as bad. It's more reliant on a sweet spot for optimal clarity than my Vive w/ GearVR lens setup, but much less so than the default Vive. The increased FOV gives much better peripheral vision, and feels less like looking through ski goggles than the Vive. Also, the HMD is shockingly light. The light weight + high FOV means that this is the closest I've gotten to the 'window to another world' sensation that VR strives for. I haven't extensively tested or done much with supersampling, but that's next on the list.
Jet Island Sairento Compound Katana X Holopoint Blade and Sorcery In Death House of the Dying Sun BallisticNG/Redout Budget Cuts Virtual Virtual Reality/Accounting+ New Retro Arcade: Neon Dreadhalls Climbey Eleven Table Tennis Sprint Vector Space Pirate Trainer To the Top Kingspray Google has loads of fun tools/experiences to check out And just use Bigscreen if you want to use a desktop for something, there's no need to buy Virtual Desktop besides 3d movies I hear there's some kind of "Bay" where you can get all of these but I wouldn't know anything about that
Update on the Pimax 8K: I haven't yet set up roomscale, so I tried out Elite: Dangerous and Ultrawings. Still a few minor issues, but otherwise everything is great. SteamVR says I'm running at 200% supersampling, but I'm reading conflicting things about supersampling controls, so I'm not sure if it's actually working. Either way, Elite Dangerous looks fantastic and isn't experiencing any slowdowns on my 1080 TI. The need for sweet spot isn't as bad as I thought. Text is legible near to the edge of the screen. SDE is minimal. I didn't ever feel like I'm struggling to make out a low-res mass of pixels like I sometimes did on the Vive. The main issue I am having is that I'm still getting some view distortion. According to the Pimax subreddit, fitment is extremely important. I may have to get a different foam gasket and head strap to hold it properly. One recommendation is the Vive DAS + 18mm foam, so I might shell out for that next month. In the meantime it takes some significant fiddling to get it in position, and then there's a bit of light bleed coming in around my nose, but it works. All in all, like the Vive Pro this is an iterative improvement over the Vive/Rift, rather than something I'd consider 'next-gen'. It seems they're asking $900, which is pretty steep for a setup that doesn't include any of the other infrastructure (controllers, base stations) you need to run it. If you already have a Vive, I'm not sure it's worth the price unless you really want the latest and greatest, and if you don't have a Vive, getting the controllers and base stations makes it prohibitively expensive. But I do have to say that the increased FOV is really incredible for immersion. It definitely doesn't feel like wearing goggles. I really hope that the other VR competitors follow suit.
I tried shadows, it has fun interactive stuff. But the gameplay is short and dull. The end boss is basically a tennis match. Not much of a story either. I wouldn’t really recommend at full price.
https://uploadvr.com/windows-vr-expectations/ Microsoft is complaining that the WMR headsets didn't meet expectations, while they barely marketed them, spread it out across a range of partners with no coherent vision, and barely invested in software for it. Seems they never learn from their hardware adventures, They're all too afraid to commit if it doesn't make a massive return right out of the gate apparently.
I definitely feel like they failed to market properly but I'm not so sure about the rest of your points. The amount of choice doesn't really seem like a bad thing, and their vision is pretty clear - basically just making the systems more portable and using the same tracking system from the hololens to enable features that interact with the room itself. Despite being relatively new, WMR has drastically more in the way of software features than any of the other headsets, I'm not sure where you're going with that? They have all the basic stuff all the other headsets have but apps can actually do things like registering a point in the room and using it to enable multi-headset experiences in person. I wouldn't say WMR is the top of the line in terms of overall quality but it has a lot going on for it from the insane convenience of setup/portability, how easily they play nice together in a relatively shared space, and the potential of the inside-out tracking. Marketing is really the only area I'd give them major shit for, it was definitely done badly.
Microsoft will be back in 5-10 years when the other companies have done the work and effort of building a VR userbase that they can sell to.
What I meant by "invest in software" isn't the features of the headset itself, but software that actually uses it. They're completely leaving that up to the rest of the market. There's little 'made for WMR' games or software of note, mostly ports from Rift or Vive.
I'm in a national championship for Space Junkies and, though it'll be a tough fight, we might be able to crawl our way up to the finals and win it like we did last year in After-H. I was hoping to record the match but I screwed up and OBS was obscuring the left side of the screen which showed the actual gameplay footage so, if y'all want to see what a VR eSports Championship looks like from the perspective of the losing team, here's what our competition recorded (start at 7:35): https://www.twitch.tv/videos/395038157?t=00h07m35s
Following up, the match after that one was a real nail-biting 3-2 victory. I'm now officially a part of the semi-finals for the national space junkies tournament. As with last time this recording is from our opponent's perspective (my team-mate got a bit swear-y for a Facebook post and I don't think the game audio was captured very well -- something I'll be tweaking over the weekend). This is what high level play looks like; these guys curb-stomped us in the qualifiers with a 3-0 defeat but we trained, strategized, adapted, and overcame. https://www.twitch.tv/videos/395586846?t=00h14m56s
Oculus Rift S PC VR Headset Set For GDC 2019 Reveal
Cool but with Inside Out Tracking you can't put your hands behind you and shit like that can you? Your hands have to be in the cameras FOV, so you're getting an inferior but also superior product yes?
IIRC when the controllers are out of view of the cameras they fall back to the built in sensors for tracking until the cameras can pick them back up. They basically turn into wiimotes.
I have an Odyssey and while it honestly doesn't affect most games, there definitely is some things like archery that suffer. The main thing though is that's for now, eventually it could be improved with more camera and fancier on-board processing to cover just about everything with the best of both worlds. Plus, using cameras means you can generate world data which outside-in tracking can't do
Carmack streamed Beat Saber on the Quest: https://www.facebook.com/100006735798590/videos/2366083373626166/
https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/ It's here boys. $400,-
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