• TF2 General Chat & Speculation Station V15 - Buff Pyro plz
    999 replies, posted
Ive got trouble believing that the tf2 team is "toxic" as much as that post implies given every single time a community team/member vists valve they come back with basically a massive amount of glee so either they bribe them, give them some kind of drug, or the tf team is chill
I don´t want to be too much of a cynic, but meeting any team in person would make it very hard to still come back and complain, regardless of the actual effort/achievments of the company/team involved. There are probably a lot of reasons to be extatic after a visit to Valve, but "OH I HAVE SEEN SUCH WONDERS FOR TF2 GUYS YOU HAVE NO IDEA" is probably not one of them.
According to client_precache.txt in scripts (in the misc.vpk), no cosmetic models are really precached; according to client.dll and server.dll, all weapons, player models, minor things (ammo packs/health kits), projectiles, cosmetics (tf_wearable), campaign cosmetics and constructions are precached Also all of this talk about medals and their influence on game performance is really abysmal - like, I personally haven't noticed any slower load-up times due to the system having to precache all the EVIL MEDALS, have you guys? That's besides the fact that even if medals do add more filesize to the game, so what? R6 is 80gb's, BF1 is over 70 gb, BF V is 50; point is that TF2 being 20gb or however much space it occupies because of medals is seriously absolutely nothing nowadays
It is true that some of the medals are made with a distinct lack of quality, tho Looking at the MoscowLAN and that Brazil comp medal But the game loads assets when necessary these days, doesn't it (because Steel used to crash the engine due to running out of edicts?) so these dinky little things won't really have any effect on anything, if people even wear their medals and not just have them rot in the backpack
The OpenGL memory improvements are nice news, they're still working on the engine.
If I were feeling optimistic I'd say MAYBE IT MEANS THE PROGRAMMERS HAVE SOME FREE TIME WHILE THE ARTISTS FINISH THE NEXT UPDATE
farming simulator is getting a 250 grand prizepool with a 3v3 mode created specifically for competitive farming simulator how come evolve and farming simulator get to be esports and tf2 doesn't I'M SO BITTER HELP ME PLEASE
I think the proper question you should ask is: How the fuck is something like Farming Simulator even going to be esports-viable??
More like some CSGO dev cherry picked his commit to tf2's source branch since CSGO had a same update for Linux 3 month ago. It's either there is no tf2 team or they port game to Source 2. I can't find any other explanation to an extreme absence of any bug fixes/content/literally anything.
And I'd ask to please keep your voice down, this is a public space, no need to shout
That implies valve hasn't ended development. These latest changes were probably just pushed from some other project as an excuse to claim they did something for the week.
there is also no evidence against that ASIC was actually an undercover tf team developer and we shoo'd him away thus ending development of tf2 once and for all lack of evidence isnt an argument if both sides of the coin lack it yknow
At the risk of repeating myself, I quote Glassdoor: Libertarian to the extreme - unwilling to even agree on matching basic humanitarian charity contributions
I'm not sure you understand how logical reasoning works. What you just described is called a an argument from ignorance; a fallacy that asserts relevance based on a lack of contrary evidence, in this case to a claim that requires it in the first place. Please do not do that. It is a hamster wheel of stupidity and it makes the user look dim. The difference here with valve, is that he evidence of tf2 being abandoned looks exactly like what we have seen all year: literally nothing except the odd security or backend update and community stuff. This is further seen in how the other abandoned games like the half life series and L4D2 have been treated. Exactly like that- some or occasional updates every blue moon, but no new content, balance, or expansion. No formal end of life announcement, just more nothing. This is why it is reasonable to assume that development has or is ending, similar to those other cases.
silly me, for the longest time I believed the MM did not had a pasive reload. i guess it doesnt help i never use it.
what is the openGL memory improvements mean? and how does improvement show they are working on the engine? im a layman, and want to understand
Mac and Linux versions of TF2 are special and have had severe memory issues since Gun Mettle. Most people couldn't play on high textures without crashing. They helped fix it in the update, which means they're putting effort into the non-Windows versions, and working on the engine.
Jill wanted to play TF2 maxed out on his Linux machine again so he got around to fixing the bug that prevented it.
If we're going by precedent, TF2 has had a major update after the same wait we're experiencing right now, which is a much more relevant precedent than other games with different development teams. It's POSSIBLE that they could be retiring TF2, but there's no strong evidence either way. You're making an unfounded assumption.
random class keeps giving me soldier sniper and spy :thinking:
It would be idiotic for valve to admit TF2 is over, as people can see the TF2 community will still keep playing TF2 without a update in sight, for one, its a damn good game, and two, updates tend to come out of no where anyway these days, with holidays barely the bringer of actual content now. the community is used to content drought. a confirmation for TF2 development being ended would deal a lethal blow to the confidence of the TF2 community, it would bleed out quickly and painfully. better for their wallets(ugh) that they say nothing.
Waits, sure, but going years at a time without a major update is reason enough to think this. We've never had this long of a wait before and no, the wiki's classification of our purely-cosmetic holiday updates as major updates leaves out the fact that aside from blue moon, we haven't had an foreshadowed, named update or gameplay content change since 2017. The hallloween maps were nice, but they ceased to be playable after the event, and therefore less relevant to the discussion of gameplay additions. That is unprecedented and a cause for speculation this way, no matter how hopeful one is. You know that.
to be fair it was supposed to be a stinky jab but doesn't exactly change anything. We know the TF Team is existing which means development has not ended yet. At the same time, we know that they responded to b4nny's balancing shit, which also confirms there seems to be some initial interest in balancing. So no; It isn't reasonable to assume development has ended, and you lack any proof of that, while there are some good pointers that the ride isn't over yet. But please go on and tell me how I'm looking at this with "rose tinted glasses" and tf2 development is totally over. if we get jackshit this year toh Ill gladly allow you to hit me with a "I told you so" toh
Uh, the wait between MyM and Jungle Inferno was longer than this wait. Not by fucking much at this point, we're getting near the cutoff, but you're objectively wrong here.
That only proves that someone checks tf2's team email and adds some medals for tf2. You don't need a dedicated team for that. Why wouldn't they be interested in balancing? Just like they have been interested in competitive since 2008. Yet, here we are. We all have no proof of anything since it's valve. They may release best update ever tomorrow or do nothing for next 10 years. The only thing we can know for sure, that current tf2 updates require few hours of work each. Not days, not weeks, hours.
Random class gave me Demo four times in a row once and I haven´t looked back since.
Oh my god... Jungle Inferno was nearly two years ago? Where the fuck does the time go?
Whoops, I meant in terms of a wait with nothing announced leaked or planned. That wait was slightly different in that we had a rare developer interview beforehand. You are correct that wait was longer overall.
Ignoring the greater question of "why random crits?" for a second, why in Gaben's green Gorge does the godamn Skullcutter get random crits? If any weapon in the game doesn't deserve them it's that fucking thing. The Skullcutter has usurped the old Critana Half Zat as the "demoknight's training wheels" of choice. Blah.
"Why wouldn't they be interested in balancing? Just like they have been interested in competitive since 2008. Yet, here we are." - this statement says absolutely nothing especially given you seemed to have ignored - yknow - the attempt of competitive inclusion in tf2. its valve and we know jackshit - that was my personal initial argument which is why you can hardly run around nose-raised saying development is over with "proof!!"
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