• TF2 General Chat & Speculation Station V15 - Buff Pyro plz
    999 replies, posted
"this statement says absolutely nothing especially given you seemed to have ignored - yknow - the attempt of competitive inclusion in tf2." It states that Valve always says something like: yeah, we're interested in competitive scene. Now, go away. It's pretty much the same to that they told to b4nny about balance changes. I haven't seen anyone explicivly saying that they have a proof that development has stopped. It's so convinient to make up argument for your opponent and then debunk it, isn't it? Obviously it depends, but most of the tf2 updates currently are just cherry picks of old fixes for csgo, some medals and community made stuff (including bug fixes from sigsegv).
???? How does active inclusion of a competitive mode including a beta and a rework not mean that they are "actually" interested in competitive for tf2? Do you actually believe that they just say that they are interested in comp, and just casually include an entirely new mode which took an insane amount of work and time? Apart from this the "proof" part was a direct response to Kaiga's following statement: "The difference here with valve, is that the evidence of tf2 being abandoned looks exactly like what we have seen all year: literally nothing except the odd security or backend update and community stuff." Unless you want to argue that evidence doesnt mean proof and that "tf2 being abandoned" doesnt mean "development has stopped"...
Ah, I get it, Valve had a plan to add casual 6 vs 6 since 2008, it just took them 8 years. Do you actually believe that? They put more money into Dota 2 cosplay competition than they put in competitive tf2, they put more money into Dota 2 community mod tournament than they put in competitive tf2, they put more money in closed beta Artifact tournmanets when the game had like 20 concurrent players than they put in competitive tf2. That is what Valve interested in. Regarding proof part - my bad.
valve's lack of interest as a sponsor for the comp scene is something we can't really deny. everything developed for the comp scene, down to the medals, was comunity funded, developed and suppported. valve only stepend in when OW came around and suddenly tf2 has a MMR system and a comp-matchmaking, making it the very first time in wich they followed a trend instead of setting one in almost 8 years of development-disregard of how good that was. as mentioned above, even if meet the heavy is the very last big content update we get, the game will still go on. it is still heavily based on the community that plays it, not the devs.
I'm saying that it is absolutely mental to say that valve does not care about competitive when they directly contacted competitive players about future updates and added a competitive mode to the game. Is the competitive mode good or flawless? Nope. Is it stupid that valve does not support tf2 comp with $$$? Yeah. But given they clearly added a comp mode to the game, I find it hard to believe they give jack shit about competitive and just say it to keep people from asking or something like that. Or to rephrase; I am positive the TF Team cares about competitive and I am pretty sure that can be seen as fact given, once again, the inclusion of the bloody gamemode. I do not know who is responsible when it comes to financial support - when it comes to support competitive tournaments, do some higher ups at valve have to make the decision? Because if that was your initial point and if that is true, even though we dont know about it ; Yeah, you are right. And even if you somehow believe the TF Team does not care about competitive(despite evidence already raised, not even mentioning how several item rebalances were directly orientated towards competitive; See: Vita-Saw) you compared it with them showing interest in a balancing document - comparing the act of balancing the game to financially supporting the competitive side of the game are two entirely different dimensions, don't you think?
My whole point is: "we're interested" from Valve means nothing. The fact that Valve added competitive mode in 2016 when they said that there're interested in competive in 2008 means they weren't interested in it back then and it was gentle "go away". Even "Ready Up" documentary brings this up. I do believe some people at Valve were interested in tf2 competive in 2016 - 2017. But there is no way I'm going to belive that they were actually interested in it before 2014.
doesn't matter. it's bad. when you get heavy movespeed without heavy's knockback resis, literally a shotgun blast can stall you in place because dmg knockback is strong enough to counter the little speed you got.
Valve actually did want to add a HL 9v9 lobby system into the game, and that was in 2013. https://www.teamfortress.tv/8952/how-to-get-to-in-game-comp-lobbies Furthermore, Robin Walker in an interview (on a now dead site CommunityFortress) said this; We'd like to use the L4D matchmaking work, but they're still iterating on it right now, so we'll see where they end up. Highlander mode is always something we thought was really neat, but it wasn't clear how valuable it'd be, because public players seem to want more than 9 players per team, and competitive players want less. Since the class limit feature lets you essentially organize it yourself, we thought we'd done enough. If you want extra features or support around that though, feel free to send us your thoughts. In addition to this, Valve had run a closed beta, that was exclusive to competitive players in 2009 - Team Fortress 2 Closed Beta to Test Pro Tweaks | Shacknews ; the beta was (sadly) leaked, which you can see here https://www.youtube.com/watch?v=lpCr-5JRU2U https://forum.csmania.ru/viewtopic.php?f=21&t=18419 The interview - https://web.archive.org/web/20090924110120/http://communityfortress.com/tf2/news/exclusive-interview-with-valves-robin-walker.php
This is about balancing and b4nny's epic letter. "We are interested", or "well come back to you," or whatever, means something in that contex and especifally given the past. No one said they were interested before 2014 - we are talking about the *current* situation. And even if it was pre-2014 balancing was a thing back then.
Maybe you've heard of these things or this. Or maybe this or this or this fucking thing. The point here, as it's clear you missed it, is that the Skullcutter is a "sword" class weapon (long range, slow deploy) and it gets random crits. If a sloppy Demoknight messes up his charge swing, he can swing again and pray for an (undeserved) random cit and he gets bonus damage. Random bursts of 234 damage are insane.
https://twitter.com/Legoformer1000/status/1088482796509761537/photo/1
dude I used skullcutter for years with booties shield and yet it's still the worst sword. when GM made all swords even crappier, the case was closed. Bottle is 10x better because once you get in range you aren't countered by holding S. Booties's move bonus does not resolve the axe's slow, ur still hilariously slower than a basic demo. GM also made sure the axe is unuseable without bootie/shield so your problem is "random crits" which we're all aware of and all hate. besides aren't you maining heavy? melee classes are hilarious fodder to you. There's no difference between a random burst of 234 or a random burst of 195.
I find that the real problem with demoknight is that it robs your team of damage in exchange for an explosive-resistant annoyance that is either largely useless, or relies on people being out of primary ammo when attacked.
Nearly two years ago? We have a good 9 months before it's "2 years ago"
I have the most hours being slow and fat, but these days I play a lot of Battalion's Backup Solider ...who has 220 HP as it turns out. A Skullcutter crit is far worse to me than a bottle one. That data point aside, I maintain that the Skullcutter has no business getting random crits even in a world where nearly everything else does. I'd be as pissed about the Back Scratcher, but I encounter it far less and Pyro can't charge at me.
Mannpower is now over 4 years old.
i've always wanted to see what the tf2 characters look like if it got a graphical update. My god, my eyes are just feasting on this, i want the game to get a graphical update to modernize it so bad now especially after seeing it's potentiallll~
https://i.imgur.com/wOKlje6.png neat, my weapon effect is apparently semi-trending right now
You made that? My goodness that's amazing. Well done on the coloring and coverage.
Demoknight needs buffs to be competitively viable; I say give him a shield that absorbs all projectiles and returns the damage as health.
thanks! it's been far too long since valve has done anything with weapon effects so I've decided to start working solely on those; they're quite a bit harder to build them (44 weapon effects, 45 if the Dragon's Fury and 46 when including the War Paint itself) so instead of the 1 day of planning and creation, it'd instead take somewhere around 4-5 to tweak the base effect to work with each weapon I had the most fun designing the Shahanshah and Persian Persuader since the effect goes along the sharp end of the blade - I tried to do something similar when I built an updated Energy Orb effect with mixed results at the time - I think it worked out a lot better here
CoolStoryBro: The lmaobox premium banwave that took out JCapps was exactly 1000 days ago: https://i.imgur.com/RVbVtsl.png If you've never read his "I got myself VAC'd on purpose" treatise, it's quite a read: https://steamcommunity.com/profiles/76561198044167286 I don't particularly care about the Burning Team Captain, but those 3 HOUWARs are quite a thing. Of far greater loss to the TF2 community was the circling hearts Hazmat Headcase that now trapped in the backpack of that histrionic woman who got caught in the same banwave. This is to say nothing of the Frostbite TC that got taken out in the late 2017 Nullcore banwave. That one makes my heart ache.
That man is worse than stupid. The game’s economy pays the price for his gambling addiction because he’s amassed so many valuable items from it, which are now dead to the game and can’t make anyone any money or enjoyment. Imagine buying a bunch of vintage cars, including the last original ford model T on the market and then deciding to stop yourself by burning it all down in a house fire you set yourself. Idiot. A senseless destruction of value for the game’s economy.
The movement speed doesn't really matter when it only factors in when you have the weapon out. More so since it still has longer reach on the weapon then standard melee in the off chance that they back off. I haven't used it all that much since they introduced the switch speed penalty though. Before hand I thought it was a direct upgrade to stock bottle. Which is bad since Demoman is suppose to be weak at close ranges when running a grenade launcher and sticky launcher. It's one of his downsides...
When going full demoknight the speed nerf of the skullcutter isn´t really that much of a problem since the skullcutter even more so than regular demoknight is based on good positioning and burst damage. Walking speed isn't really a factor. It does impacts hybrid-knights pretty severaly though.
the slow is certainly a big factor. It's what prevents you from landing more than 1 hit in a row because your foes can just backpedal out of range in an instant. not to mention they'll surf that hit out of the way. Your 1 charge ability is far from enough to make up for it. At least with other melees you can keep up with your foes by just walking with them. Without crits, the skullcutter's only benefit is two shotting medics (and that's only if you land the second hit immediately otherwise one regen tick will prevent it). All the other classes still need a solid 2-3 hits, same as others. (You're in a soldier's face, what's he gonna do? Hurt himself with splash of course. He won't have 200 hp.) This melee is also quite out of the question with pipe/sticky, as not only the switch time is horrendous, but without the booties to at least attempt to soften up the penalty, you're quite literally moving at heavy pace. it'd be nice if you could stop talking shit about something you never used. If you only decide to judge a weapon from the rare receiving end then obviously it's gonna give you bias. The axe is ... "fine" (bad) and you should rather focus your efforts on stuff that's actually worth debating about like pipes.
the first one only works if paired with the steak. the other one is worthless as a roamer tool.
Without a grappling hook, the Warrior's Spirit is one of the worst weapons in the game. The Back Scratcher is primarily used for its passive ability as a roamer/flank pyro and to help a medic build uber. The rake's damage bonus is mostly irrelevant and momentarily hilarious. Yes, random crits with it are brutal but if a pyro is in melee range of you (and you're not a spun up Heavy) you're probably dead anyway. Most significantly, outside of a randomizer server or with the use of the aforementioned grappling hook, neither Heavy nor Pyro can charge at you at 250% movement speed.
glad you prove my point and its all cleared up then.
The fact that he goes to great lengths to tell everyone he got himself VAC'd intentionally tells us a lot about his character and just how horrible he is at lying. I strongly believe he thought he'd never get caught and this "intentional VAC" is nothing more than an excuse to save face in the eyes of the community he thinks will forgive him. It takes great measures of stupidity to think that getting yourself VAC'd is the only way to end an obsession. I'm more than certain that with his obsession to "own the best" it then extended to "being the best" which ultimately got him VAC'd. At the very least the story presents a good example of what the cosmetic craze can do to irresponsible people, and also serves as an important reminder that anything you buy over the internet isn't technically yours in the end. No one really thinks about the scenario in which they're locked out of their Steam/Epic/Ubisoft/Origin/Discord account and lose access to the hundreds of games they "own." Atleast... Not until after they've been locked out and realize what has happened.
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