I played Smash 4 again after a very long time of playing Ultimate and I have to say
Fuck Smash 4, what a slow and unsatisfying feel to pretty much everything you do. It might've been alright after Brawl came out, but launching and getting launched there just feels horrible and slow.
Lowkey looks like what happens if you use Kirby's Final Cutter off-stage in Stamina Wraparound mode in PM. lol
https://pbs.twimg.com/media/DxMw4o3VAAAlgTs.jpg:large
So aside from just attaching the controllers to the tablet is there anything I can do from the game randoly disconnecting my joycons online?
That would cause people to still assume anything under elite is garbanzo tier
imo the best way to solve:
A: People "complaining" about nonexistant issues
B: General confusion surrounding the system
C: Some salt/gimmick shit
would be to literally just show you a number that has consistent growth and loss (and isnt a bell curve like gsp). Not EXACTLY the number which the game uses to properly determine your rank due to people potentially figuring out how the system works and thus benefiting from it if you were to find some kind of "loophole"
people wont even stop complaining about the ranking system though, it doesnt matter which ranking system the game uses; Remember that if you do not do well or not ranked as you wish to be, it is either because:
the character you play is shit
the character your foes play are op
lag
the system is fucked, I am actually way better
https://www.youtube.com/watch?v=BfdrVIXpgBc
woot
Okay, that's clever as hell. I'm actually impressed.
finally got every fighter woo
I just don't have the energy to unlock all these characters and it's really putting me off. I tried that exploit that unlocks dudes faster but I couldn't get it to work no matter what I did.
I'm so frustrated.
Just play for fun and go back to the main menu every once in a while to trigger challenger approaches.
you have to close the game fully when you go back to the home screen and re-launch it in order for it to work.
I got blackout drunk with my friends the weekend the game came out and when we woke up the next morning we'd unlocked the whole roster
lazer edgeguarding is one of my favorite parts of ROB because it's so strangely effective.
Thats what I did
We need more details than "it just didn't work" then. How many characters have you unlocked so far? Are you close to unlocking everybody? How many unlock fights (if any) did you lose? Are you playing outside of the grinding to unlock characters?
I have 17 characters unlocked in total (including the original dudes you start with and not including the 3 miis)
I have been doing the thing where you have a 15 minute match with two players, one who spams attacks and one who just runs around. I have also been playing a little bit of classic mode which is where most of my unlocks came from. I also sometimes put on a bot match for funsies.
I lost one unlock fight and that was a while ago and I've since unlocked some folks.
it's entirely possible that that was patched in some way. If it isn't, it's just as simple to go into a 1 stock match and imediately suicide and repeat, you didn't need to do the 15 minute match as well
It just started working for me suddenly. I dont know what I did I wasnt doing before.
Feature request:
Match Me With...
> Others who are nearby only
> Others with similar connection quality
> Everyone (Not Recommended)
Defaults to option 2, players who pick option 3 are only matched with eachother unless no suitable matches can be found, same goes for option 1.
This would be a highly effective solution to most of the widespread lag problems online, the game preferring to match people with good connections with other players who also have good connections, and keeping those with bad or unstable internet out of that pool as best it can. Option one would only pair you with players who are geographically very close to you unless it can't find anyone, reducing potential latency even further, or mitigating the really nasty delay that comes from the combination of long distance AND a poor connection by removing the first factor outright. Option three would behave just like online does currently, matching you with the first candidate regardless of all factors.
If you want to unlock characters fast, clear classic mode on the lowest difficulty with everyone you can. Beating it gives you a guaranteed challenger every time. That's what I did(although I did it on the highest difficulty, it was actually fun).
It isn't faster that way. The cheese way you piterally start a 1-stock match, suicide off the edge, beat the challenger, restart the game, repeat. It takes at most 4 minutes to unlock each character that way.
That's been patched
this is happening to me too quite a bit with my right joycon, I really hope there's a troubleshoot for this issue
patched when, since i was able to do it last week and there hasn't been a patch since.
The current factor mostly cares about your geographical location; If you were to essentially shit out people with meh connections, you'd effectively neglect a massive portion of (casual) players.
lag is cancer but it is sadly something you can't do a lot about when people use mcdonalds wi fi
In most cases yes, but Nintendo is notorious for using peer-to-peer instead of hosting servers, and not implementing rollback, which would both significantly improve the online experience for not just Smash, but EVERY online nintendo game (and I mean significant enough to be noticeable by literally everybody) .
I have no idea where this shitty meme is coming from but dedicated servers do NOT improve online connection or stability, if anything it would make it worse given the information would instead of directly being sent to your foe be sent to a server and then hop to a foe. Unless more than 2 people are playing, peer to peer is the optimal connection given data is transmitted directly between two people. A server would generate a lot of "What the fuck, that didn't hit me???" moments.
Rollback is a fair argument.
There are very few if any fighting games that use dedicated servers. It is an enormous waste of resources to try and host millions of 1v1 instances, compared to just directly connecting the clients together. P2P also reduces the number of position and input errors; if one player is lagging and another is not, they'll both seem to have disjointed hitboxes due to serverside lag compensation trying to average the two response times. This is commonly seen in shooters, for example, where you have to aim slightly ahead of where a laggy opponent is moving. The server might also have to drop serverside frames (known as "ticks") in the process of this compensation, leading to jumpy-looking movement or even teleporting players/projectiles.
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