• Super Smash Bros. General v23: Generic Thread Title To Piss People Off Edition
    999 replies, posted
I had fun beating classic with everybody, and mixing it up with some matches and some WoL...
Dreamed that Jordan Peterson had a secret underground lair where he was hoarding millions of toilet paper rolls. When I broke into it everything turned into a MMO game where I was fighting security robots. They thought I wanted to steal the toilet paper
/r/crazyhand has essentially a constant check on where it is besides: how do I get less salty at smash to the point where if someone were to watch me they'd actually think I am mentally unstable
I made it back into elite with Snake last night at 3,293,591 GSP, so it's somewhere around there.
https://files.facepunch.com/forum/upload/232726/349fe49b-dc77-47b1-bf1a-576997571b66/image.png
Just gonna step in with the rest of the crowd here and say no fighting game uses dedicated servers. When it's just 1v1, you want a direct connection with your opponent. Mitigating that to a server would actually cause more lag than the both of you just having a stable connection to one another, simply because of the trips required to take. Dedicated servers would benefit something more like Splatoon, or games that generally have a relatively large number of players. As for rollback, while it could work in Smash, it's also not exactly easy to sync 4 players online via rollback. Rollback does have a downside in this scenario, in that it can result in jittery visuals and unsynchronized elements as the game literally tries to roll through many various states to synchronize you with 3 other opponents. If you've ever played a game that uses GGPO and has 4 players (Lethal League is a good example), you'll see just how much rollback starts to fall apart when you have more than just you and another person. Sync issues abound typically, and you'll commonly hear players make their KO sounds when they aren't even KO'd. Delay based netcode isn't inherently bad if well designed and the game is designed with it in mind. Tekken 7 and SCVI run damn smooth and feel smooth online, simply because their netcodes are generally good and the game is designed around the delay, usually having frame data for moves being near the netcode delay buffer, and the default input delay being close to the delay buffer. No Smash game has ever really been designed around its netcode, or has had good netcode for that matter. The reason why Ultimate feels so bad online is because the game's frame data is much quicker than the game's input delay, and the input delay is probably lower than the delay buffer, and we haven't even gotten to the additional delay added on top of that when you're actually playing online. As such, moves that before felt relatively snappy due to their fast frame data now feel sluggish. It's like taking Melee and making it play like Brawl in terms of feel. You're essentially playing a different Smash game when you go online.
I want to make a dumb joke Can the next thread be called v24: The Four Swords Adventures of Quick Play?
v24: GSP is an illusion
v24: Suck On My Bell Curve
v24: a potted plant just kicked my ass
v24: PK Suffering
V24: Maybe the problem lies with G-S-P, but with Y-O-U
v24: Goku still has a chance
v24: Fountain of Fucking Hilarious Memes
v24: v25 Title Decision Thread
v24: GSP's Haunted Forest
v24: Will the real Brave please stand up?
v24: why do we still use versions they fly by so fast now that it doesn't really mean anything anymore and it's not like anyone goes back to check on previous threads or anything. Most other threads have gone ahead and dropped it so why haven't we? I mean is it really that important of a tradition? How did it even get started? I mean we can still have our funny titles without a pointless number so it's just kinda strange really. Anyway I think Wonder Red should be in smash, thanks for listening.
V24: No They Haven't Lol, half of the threads in this section right now still have version numbers, and very few that don't are actually beyond their first thread
My post wasn't a call out, it was just me joking around trying to think up a long annoying title
So I got this at Xmas, my first Smash game and I'm top tier fucking garbage, what's a good guide for someone who's never played a Smash game or even really a fighting game in their lives?
v26: v25 - electric boogaloo
Best advice is to just play honestly and don't worry about being the best out of the gate. Pick a character that feels like someone you'd want to play- run through classic and just jump online. Remember you have a shield and you'll learn pretty fast. Outside that just look up videos of your character on youtube and see how they're getting played if you need a idea on that.
Also don't just try to copy the strats the top players are flaunting online. Flowcharting (performing the same few "optimal" plays with a character, never doing anything else) will ingrain bad habits into you and make you a worse player. Find your own techniques, learn constantly from your opponents, and most importantly, "lab" with your best character in Training mode for ten minutes or so a day. Lab time is invaluable, it gives you time and space free from competitive stress to just experiment with your character, to hone your skills with some of their tools, and to get better in sync with their gameplay style as a whole.
v26: Patch Notes Not Found
This is a good video to watch, it's aimed at beginners and explains a lot of the basic mechanics https://www.youtube.com/watch?v=ta3L35wsE6o
god damn it I'm trying to raise my GSP with the mii fighters (mostly brawler) and it is just not happening Like I get they don't want the mii fighters to outshine the main fighters but do they really have to give the brawler a counter that only works half the time even when you're in range and a bunch of recovery skills that are all shit and of course there's also those matches where I start off playing well but then "woops we're going to add items and a scrolling stage this time so good fucking luck"
i hopped into online and by default i was sitting at 1m gsp. i lose a match and go down to 250k, then lose another and go down to 80k, then win and go up to 200k. weird system.
i get super anxious about playing online. i body a guy twice, for some reason i rematch him 2 more times and get bodied twice, then i get on a losing streak, having started out at 2.3m and ending on 1.7m. it's so god damn stressful
why would you ever take the counter over the flip, the flip actually gives you some sort of recovery and a neutral option
Sorry, you need to Log In to post a reply to this thread.