• Super Smash Bros. General v23: Generic Thread Title To Piss People Off Edition
    999 replies, posted
https://twitter.com/JonComms/status/1090324749367078912
> Why does Ultimate feel more balanced than Smash 4 and Brawl, despite having more low-damage spikes and zero-to-death / one-touch combos? With the exception of a small handful of characters, Smash 4 and Brawl had an inordinate amount of focus placed on neutral play, a state where neither character is clearly in advantage. This was true for different reasons in both games; Brawl had almost no hitstun and punished grounded aggression with tripping, and Smash4 strengthened DI and SDI to the point it became difficult to start true combos. Neutral is a state that some characters are absolutely amazing in, like Brawl Meta Knight and Bayonetta, but many others struggle to find purchase and start aggressing out of neutral with these limitations, leading to those characters - many of which are extremely strong in advantage, but weak otherwise - falling out of favor. After all, having strong projectiles or alterations to their physical properties doesn't mean much when they can't open their opponent up to use them, or are constantly being pushed back out into neutral whenever they start something. Ultimate fixed all of these aforementioned issues, and combined with many other changes that reward aggression rather than punish it, basically every character is now able to transition out of neutral and into advantage or a combo with just one solid hit. This not only increases the speed of play and makes matches more entertaining to watch, but it vastly broadens the scope of character viability, as the tools they have at their disposal in advantage - and the way they interact with the tools of other characters - are brought to the forefront. Weak neutral can instead be compensated for with a punish-focused moveset, or space control tactics, or simply applying extreme amounts of pressure, because any and all of these things succeeding can move things into advantage with one touch. Long story short, Ultimate feels "more balanced" simply because the total number of playstyles is greater than one, for the first time since Melee. Some might argue for the first time ever.
https://twitter.com/GoNintendoTweet/status/1090816341689487361
K Rool is ezpz. He's far to slow to apply any real pressure. Just shield the projectiles and punish accordingly.
K.Rool is/was the scrub-filter of Smash Ultimate, the same way Bastion was for Overwatch and Sonic was for Smash 4. I say this as a former scrub who would get fucking pissed playing against Sonics in For Glory before I learned to git gud (or at least, git not shit).
They fixed literally my only gripe with him (his blunderbuss windbox extending slightly behind him was bullshit), so IMO he's fine as is
https://www.reddit.com/r/smashbros/comments/alkp3k/in_addition_to_being_able_to_be_tethergrabbed/
Here's the OG if you want to support. https://twitter.com/Rmenaut/status/1090627643630792705
https://twitter.com/the_lucbomber/status/1090788109493534720?s=21
Happy 11th birthday https://www.youtube.com/watch?v=ggqSW6MCMWk
https://twitter.com/subaru379k/status/1090514381815697408?s=21 I’m speechless.
Fuck me, Brawl came out 11 years ago? There are some people playing Ultimate who weren't even born yet.
This is art.
When you hear the buzzer, stare at the art.
https://files.facepunch.com/forum/upload/113327/302f926b-9e23-4f1b-8808-756a0c0b2797/image.png
It really do be like that sometimes.
Mario got shafted with that thumbnail.
https://www.youtube.com/watch?v=3IzuFRJ5RKc
https://twitter.com/DavidBHayter/status/1090843403988783105
Brawl came out 11 years ago, while 64 came out 20 years ago. Brawl is closer in time to 64 than to Ultimate.
What I don't get, is why the death of the Japanese voice of Campbell would justify no new codecs. People insist it's out of respect, but wouldn't that be more of a reason to not have codecs at all? They could've done new ones with Otacon, or Mei Ling, or Miller, or Naomi, or Meryl. Hell, throw in Mantis for Richter's (YOU LIKE TO PLAY CASTLEVANIA), or have Liquid in Cloud's (since he's so familiar with genetically modified soldiers), or Rodin in Bayo's (he and Snake wind up nerding out about weapons), all kinds of stuff like that. So much missed potential.
Not to mention potential crossover shenanigans with Palutena's Guidance. I can sorta get why they didn't do anything like that for Snake on the Kid Icarus side because it seems like they didn't actually bring any Metal Gear voice actors back during Ultimate's development (they just reused Brawl clips), but now we have the chance to rectify that if this goes through.
Pakkun-Man
Just ran into a Falco with probably the worst ruleset, stage was Mario Bros (the regular one, with 6x walk-offs) and the only item was Special Flag. This was in 3.4m GSP territory. He tried to circle-camp my Bowser once he picked up a flag but I kept intentionally Usmashing/Utilting him because he'd never tech, so I could collect all the flags while he was trapped bouncing around at the bottom. Attempted cheese failed
https://media.discordapp.net/attachments/422035784988622870/540367416954322954/image0-8.gif
These are my favorite stories, actually understanding the game and punishing people for trying to cheese.
No joke, best part of 2.0.0 for me is they got rid of the 30-second wait time in the online lobby when everyone is ready Small but good change.
Guess it's that time post-release, again. https://www.youtube.com/watch?v=Ub__U6JBV1M&feature=youtu.be
I was pretty surprised when I heard Viridi mention Piranha Planets in the Plant Guidance. It's one of my favourite name puns they've given any minor overworld enemy in the Mario series. http://www.bogleech.com/vgmonsters/mario-piranhaplanet.png
https://files.facepunch.com/forum/upload/249352/9ac58118-a31c-44a4-9513-8c8d123bb4c7/image.png
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