• Super Smash Bros. General v23: Generic Thread Title To Piss People Off Edition
    999 replies, posted
It's no big deal, everybody does bad before they do good. It's all avout improving and having fun.
I feel like I'm not improving, though. Any kind of combo instakills me and it's nearly impossible to land any kind of attack before I get hit by one and the hitlag swallows my input. I can't input air attacks to save my life, either. I'm just a mess.
https://clips.twitch.tv/AuspiciousSmoggyWasabiWOOP?tt_medium=clips_api&tt_content=url The only way to play
That was the most hardcore emotion I've ever seen from M2K good lord
I'm around 2mil and trust me I'm only here because I managed to get lucky and find opponents as braindead as I am in SmUsh. Just give it time, you can do it!
I hover around 2.7 million-3.0 million GSP with all of the characters I use. I'm only getting worse.
I would share mine. But I did online one time. And my input delay was like, 1 second.
I want to say I usually hover around 2.5 mil. Been doing better since I've used more fighters than just Ganon (I really love Cloud and have never played FFVII in my life). From what I can gather, recovery seems really important in this game. It doesn't really matter if your character is stupid solid on stage (like Chrom is). If they can't recover after being hit off stage twice, then you're usually gonna lose fast as opponents focus less on dealing with you on stage, and more trying to force you off stage. As someone who plays with characters that typically have weak recoveries (Ganon, Cloud without limit), I can attest to this.
And yet, I havent noticed people getting any better since I broke 2m Sitting around 3.5m now and matches feel pretty much the same. Get matched with people as low as 2.2m, I honestly wonder if the Elite smash queue even does anything sometimes.
I was about to go look what mine was, but then I remembered I didn't have Switch Online.
Last time I played I was around 2.9 million with Mario and Snake. I made it to Elite with both, then got kicked out with both, but I did manage to get back in with Mario at least. I think Elite is around 3 mil now though, so I probably got kicked out with Mario again by now
Elite is 3.03m. And no it doesn't get that much better unless you think fighting against projectile spammers most of the time is fun.
Lab combos/mixups you keep getting hit by and figure out each player's options when they occur. Pay more attention to your opponent in neutral and figure out what situations and movement patterns make them decide to approach so you can either aggressively stuff it or whiff punish. If they're preemptively running forward to stuff your attacks in that manner, predicting that and sticking out a hitbox even earlier will beat that, and so will feigning an approach so you can dashdance or full hop fast fall to punish their reaction. Short hop aerials just take good old fashioned practice, but I've seen some people say they had an easier time by sliding their thumb off the button. Either way, remember that your only goal is to release jump during your 3 prejump frames and that pressing it down quickly or lightly doesn't matter.
I don't know what "neutral" is so I guess I have some stuff to look up. I've actually tried to recreate moves I get instakilled by, but I can never figure out what they did.
There's a mechanic called DI which lets you affect the knockback angle when you get hit based on your control stick position on the last frame of hitstop (the brief pause that occurs when you get hit, meaning it usually must be done preemptively). DIing perpendicular to the normal knockback angle of the attack will give you the maximum DI of ~9.74 degrees. Whether your DI sends you towards the corner or the stage or in a straight line to the blast zone will significantly affect when you die. Smash 4 and Ultimate also have a mechanic called LSI, which will scale knockback between 92% (holding down) and 109.5% (holding up) based on the vertical position of the control stick. This makes holding in the optimal DI for the common 45 degree angle rather than up and in. LSI doesn't affect attacks with a post-DI angle that's within +/-25 degrees of straight up, so hold perpendicularly on those instead of downward.
https://twitter.com/G3PowerPC/status/1083560119324106752?s=19
I played a Ness with a half a second delay on all my inputs. I got wrecked thanks to being a heavyweight, and kept getting matched up with him no matter how many times I tried to join a different one. Eventually I just turned on all items and hazards to get a victory against him. Not very ethical but it was the only way to do something against him.
its an elo system high number means person invested a lot of time in the game and either cheesed his way to the top with a scummy ruleset to catch people off guard plays a real ruleset and is good at the game via winning against competent people its amazing how "elo hell " people can also be found in smash now
https://twitter.com/BeefySmashDoods/status/1084234022920900609
Ultimate's online isn't good enough for most matches to be meaningful even with a real ruleset. I'm waiting for the day Japan figures out rollback.
https://twitter.com/ghostFinal12/status/1083951319801458689
Lemme give you a big HAND
I disagree heavily. Rollback would be amazing and it quite frankly is kinda embarrassing how a lot of JP fighters dont have it, but saying they arent meaningful at all is naive and outright wrong due to the fact that despite some slight delay matches still work out just fine.
https://twitter.com/crownaether/status/1084013971273732097?s=21 Only works via landing lag but neat nonetheless.
Clap emoji
Don't👏say👏 you're 👏a👏Wario👏main👏unless👏you👏eat👏raw👏 garlic 👏whole👏
You also have to still find fart jokes funny
match ended and the end screen was just the best thing ever https://i.imgur.com/0Wip36B.png
https://www.youtube.com/watch?v=VT-K_E-gXZw
I think Cuphead should be a dlc character
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