Resident Evil Franchise Megathread V.1 "WHY'D HE BITE ME?!"
999 replies, posted
Reaaaaally hope they're gonna fix the intermittent darkness bug.
Someone managed to hack in some of the key items that weren't available in the demo. I'll link the video in case of spoilers.
https://www.youtube.com/watch?v=Wfqdt2854hg
Really love how the zombies are again, I had to put a whopping 10 rounds into a head of one zombie before going down, his head didn't burst so he was going to get back up eventually. This'll really make me think about each encounter so I can better use my resources.
Is the demo a small part of the full game or is it like the RE7 demo?
Former
I wish they'd do a demo like they did for 7. Would've been cool to play as some anonymous police officer during the early hours of zombie outbreak.
They'd have to have a completely different map because the Police station gets wrecked over the course of a week before Leon arrives
Honestly, I'm still not sure how I feel about that. They feel very bullet spongey. The zombies in the original game didn't take a lot of hits. I guess they just had to add some extra difficulty since you can actually aim now. Still though, it's fucking goofy to have a zombie with literally no skin left on its head still coming after you.
It was kind of annoying that zombies take so many head shots. Three is fine, but more than that and it starts to feel a bit tedious. I'd like it if maybe shooting a zombie twice in the same head wound would kill it, would incentivize aim a bit more. Like, one bullet to open a hole in the head and the other to hit the brain more accurately.
I think this will be less of an issue on full release since it'd be more of an incentive to upgrade your arsenal.
It also goes two ways: one, fighting and killing zombies is no longer a go-to solution when you've got a couple mags. You can still blow off their legs to cripple their mobility, or plug their face with a round and run past, but durable zombies and an inconsistent kill rate means that going out of your way to clear out the whole game of zombies is a risky task instead of an easy mathematical one. At least from what we've seen so far. Two, it also lends more credence to how the entire city got overrun, because a common problem with series cutscenes are how these characters constantly get overrun by zombies regardless of how many bullets they put into them, making it come off as everyone but the player characters being purely incompetent. Now that these zombies can pursue you from room to room and take so much damage, you get to witness firsthand just why these persistent bastards managed to infest Raccoon City.
it just amazes me how resilient these damn zombies are. you could dump a mag in one zombie's head and they'd be standing, but you could fire a singular bullet in another and they'd die right there on the spot.
god i am so excited for this game
I gave the demo ago.
I completed the thing in roughly 24 minutes with no retries whatsoever, but I don't know if that's a somewhat skillful outcome or not. Especially since at a certain point I totally lost myself in the upper floors, the lieutenant NPC called me back, I went to him and bam, the demo was over.
I know it's still a demo, but I haven't seen such a comprehensive graphical optimazion for a PC game in a long time. There are several options available, you can see the effects of each and the game pictures to you how much memory you are going to consume overall, allowing you to tailor the graphics to your own need. The gameplay experience was also really smooth.
As noted by people above me, yeah, the zombies are the main highlight of the whole thing, due to how creatively (and graphically) you can dismember them and their general behaviour. This helps mantaining yer olde survival horror game feeling even with updated graphics and a good control scheme. My general strategy involved either severing their legs to make my escapes easier or flat-out ignoring them and run past as quickly as I could.
I'm definitely sold
I was under the impression the soundtrack swap was only available with the deluxe editiin? Either way still ordered it on Steam because this is something I've been waiting for.
Perhaps it's just nostalgia speaking but there's a part of me that misses some of the old RE2 zombie sounds;
https://m.youtube.com/watch?v=UgqvlJ1HgNk
There's something terrifying about the idea of wandering through a corridor of bodies only to hear the different groans sounding off in sync to rising from the pile or climbing through the windows.
Now they're a little more subtle and I suppose that they aren't as noisy and hidden by the lack of lighting it will be easier to get caught off guard by one of them following you.
The good thing is that after playing the demo, I'm incredibly tempted to buy this on release, which doesn't happen very often. It's atmospheric, it's tense and the library scared the shit out of me.
The bad thing is that after playing the demo, I'm gonna be playing the full game with Japanese voices because I'm pretty sure a slice of toast emotes more than Leon's English voice actor.
I honestly think the fixed camera that everyone wants the remake ruins it imo, all the amazingly crafted assets, even the gore on the zombies just goes unappreciated when its fixed, compared to everything being right up there and being able to see it
A game has to be designed around its camera. In a fixed camera game all the assets which currently exist but would never be seen would be a massive waste of time and effort.
You also have to consider if it's worth sticking to the old camera and whether changing the camera will enhance the game, or change it in a positive way. I think one of the main concerns with a remake like this is that you don't want it to invalidate the original. REmake changed up events and added a new side story so that neither it nor the original are the 'real' version of the game, but instead two equally valid versions.
If REmake 2 was just a RE2 with modern graphics it would run the risk of becoming the only version people play, rather than a complimentary piece.
Essentially it's the opposite of the Shadow of the Colossus remake. The original SoC was limited by the technology of the time, and a straight remake serves to let the game do what it originally intended. RE2 on the other hand embraced the technological limitations of the time to create its identity, it isn't held back in what it wanted to do so redoing it the same way would be pointless.
So apparently one new mechanic is that if you take your time to aim and sit on it, the crosshair will shrink and indicate that you have higher chances of critical hits, which is good for headshots. Unfortunately the places I see talking about the game have a persistent couple of folks trying to TORtanic it like they do everything and ruin all discussion, and this "crit shot" mechanic is their newest target. What're your thoughts?
Like they're saying it'll ruin the game or something? The crit shot has been a thing in a good chunk of the previous games.
Mostly complaining that the zombies "shouldn't be so spongy" if you're already shooting them in the head. Then again there's evidence that it's mostly one guy bitching about everything.
I do think the spongy zombies are dumb, but it's not a dealbreaker for me.
I can welcome it as an anti-frustration feature of sort to counter-balance the fact that, by the looks of it, zombies really are nigh-invulnerable in most circumstances and you may find yourself boxed in without any chance to escape death all to easily
I both love and hate how talkative Leon is. It's hilarious where he just keeps saying shit like, "son of a bitch", "fucking hell", "bastard", seemingly at random.
Maybe I haven't played it enough, but I really found it neat because it seems to trigger most of the time in context rather than just completely random. Whenever I miss a shot, he'll swear and get angry. If I unload a bunch of bullets in a zombie to the head, and they fall down, but a few seconds later get back up again Leon notices it and yells at it. He does mutter stuff at random at times, but his quips seem to be consistent whenever I screw up a shot or encounter a bad situation like a zombie suddenly opening a door.
It kinda reminds me of another game with zombies, I think it was Dead Island. Your player character went "Holy fuck" and so on every time you killed a zombie or saw something gory happen in the beginning, but as the game progressed and you leveled up, the dialogue
changed aswell and they started taunting zombies and laughing at them instead. Would be cool if something similar would happen to Leon. Like, at the beginning of the game he's as talkative as he is in the demo, but over time, as he gets used to the gore and the killing, so he just gets more quiet over time or says cheesy one liners or something.
I thought I was gonna be the only one with the exact same idea.
Yeah its the deluxe edition. Its a shitty practice both it and preordering, but I love RE2. The game imo has THE best depressing and abysmal terrorizing atmosphere out of any game. Part of it was the soundtrack made with utterly bleak sounding tracks that made me think I was entering a fresh apocalyptic kind of hell that had just happened, with things out there roaming the halls. Disgusting things that were once people, and now are the equivalent of extremely dangerous drunkards. This might sound like I'm making fun of them and their sounds but I do really like them more than the new ones.
The new ones just sound... Mad. Angry. And they look like they're angry when they come at you. The old ones, obvious technical limitations aside, had this, well, dead look to them.
I'm just picking at straws of nostalgia, but some things kind of sound better in the original.
I just think the environment is too dark though. The old one didn't need to be this dark to feel moody. They just needed the right colors.
So, since i'm a big puss never finished the first RE game on the original ps1 version, what am I in for? I only know that this series become cheese after 4, and goes back to spook with 7.
I kinda want to play the HD REmaster instead(haha punny), because my only remaining controller for the ps1 is this
https://files.facepunch.com/forum/upload/110585/fb2dd5ea-6173-4969-9e32-637e1015e2ec/image.png
Not my own pic but this is pure "hey bro here's your controller" shit fest
But also because there's a sale at the Humble bundle store
So, my question is : Should i play the original with that controller or the Remake?
REmake. It's better than the original in every way. Except maybe the directors cut music.
I still think REmake2 is still great and in many ways improves upon/exceeds the original. I think the new engine and it's use of lighting and darkness will work out great too, I'm just going to miss some of the old charm to it. Perhaps the models and textures available for the time forced you to imagine further details but I still get some primal memories when I see these guys:
http://cdn.themis-media.com/media/global/images/library/deriv/837/837002.jpg
https://vice-images.vice.com/images/content-images/2015/08/14/resident-evil-2-is-the-game-that-proved-horror-didnt-have-to-be-humdrum-105-body-image-1439547471.jpg?output-quality=75?resize=320:*
https://i.gifer.com/7gZJ.gif
I think CV was the last to capture this aesthetic touch for zombies.
https://vignette.wikia.nocookie.net/residentevil/images/6/65/The_anatomist_feeds.png/revision/latest?cb=20170621201630
https://ip.trueachievements.com/remote/download.xbox.com/content/images/66acd000-77fe-1000-9115-d80243430822/1033/screenlg15.jpg?width=900
https://vignette.wikia.nocookie.net/residentevil/images/f/f2/Zombie_35.jpg/revision/latest?cb=20120319111508
Shame Code Veronica is like, the epitome of archaic design
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