• Resident Evil Franchise Megathread V.1 "WHY'D HE BITE ME?!"
    999 replies, posted
Yep it's the SourceNext version. I only started speedrunning it as the result of a conversation with some friends about what game we'd speedrun if we had to pick one, but I found it way more fun than I expected to. Started out casually on PSX emulator but switched to PC because of better load times and the ability to skip doors (although you have to time the skip right or the next room will actually take even longer to load). It's also the most competitive version, with about 200 runners on the leaderboard. I'm currently 37th. Honestly I'd say give it a try if you love the game. The route is super optimised, has some RNG elements but not many, It's fun enough to do casually, but if you do decide to take it more seriously the RE speedrunning community in general is super friendly and more than willing to give you all the tips and tricks to help improve your time.
Yep, I am playing the re1 remake. As JILL VALENTINES for now.
Chris' walkthrough shuffles some things around; most notably gameplay-wise he only has 6 slots and a lighter instead of a lockpick. If you're still up for another walkthrough after you've done with Jill's, definetely try Chris'.
Has anyone made a mod to use the noir filter without the noir costume yet?
I always wanted to get into speedrunning, but I'm too much of a coward to do livestreams like this I've always wondered though: How do these timers on the side work? Do you have to manually press a button every time you enter a new room / finish a section?
The livestreaming thing I only started doing so that I didn't have to go through all the hassle of editing and uploading runs, but it ended up being a lot more fun than I thought it'd be. As for the split timer, generally you have to hit a button at each split. However most PC games (and some emulated games) have autosplit scripts that do it all for you automatically.
I installed the RE3 PC port last night and played for about 30 minutes, and then had an extended nightmare about a RE3-style zombie outbreak complete with pre-rendered 3D 90s jank backdrops combined with the far worse looking 3D backdrops of Harvester. And yes, the disturbing factor of Harvester was in full play too.
After LACB and CALB, I've got to say this is really an inspired effort, and the fact that the goodies this time are literally tied to essentially breaking the game is pretty brave on Capcom's part, usually the only guy who minded maximum cheese throughput was Itsuno. The one thing that seems off however is weapon effectiveness/role, esp in hardcore. Just no sense made other than 'make sure you have all the weapons cause _____' Ada's Veep does peepee damage but apparently has some batshit crit rate because I ended using 11 rounds during the last playthrough and maybe 16 the first? Body shots did basically nothing but head or leg shots were virtually guaranteed to remove the offending part within three shots, several times blowing off the head in one shot. Birkin is weak as hell to the flamethrower, except for G5, which takes almost no damage at all, which is pretty fucked if you end up saving it for him in B cause it was easy mode before that The shotgun is mostly great for zombies, mostly not great for anything else on hardcore but then it wrecks X a new ass because why not The Spark one shots virtually anything and two shots a full health covered-eye G-Adult, but you really really don't wanna use this on a boss unless you stun the hell out of them and even then the damage is enh. The mac does great dps, thus obvious boss utility but using it on peepee enemies tends to yield wildly inconsistent results. Acid rounds are supposed to wreck live stuff versus dead ... but frankly they suck compared to fire aside from the 1-2 ivy combo or knife combo on lickers. Basically the only weapons that work consistently are the SA and the Hawk.
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