Resident Evil Franchise Megathread V.1 "WHY'D HE BITE ME?!"
999 replies, posted
I know there's a trainer that lets you add items to your inventory, but is there a way to add weapons yet?
The same trainer/cheat engine table can add weapons too, the tricky part is people are still figuring out what are the weapon ids, and assuming there are weapons functional in the demo beyond the pistol and shotgun. So far people only found the shotgun and pistol ids themselves. I tried playing around with it and experimenting so far only caused either crashes or no results.
Has it been confirmed if they are doing the separate campaigns? Part of me is thinking it's just going to be one campaign where you switch back and forth between characters.
Yes but not as it was like in the original game
Rather than having 4 different scenarios with Claire A/Leon B and Leon A/Claire B it's just Claire and Leon now, but it's a linear story through their perspectives rather than having it drastically change depending on who you played as first.
Honestly, thank fuck for that. That shit was what made me drop RE2 back when I played it on PS1 for the first time. Replaying it four times just to see what were ultimately relatively minor variations was such a drag. Same for RE3-- the fucking tiny choices in that game were balls.
Seems beneficial too in keeping the canon consistent as well.
iirc Claire A/Leon B is considered canon but there are certain details that are carried over to the later games via references from Leon A/Claire B so it muddies up the details in the story sometimes.
I just hope the new streamlined campaign keeps the best parts of the 4 variations of the original game. Though judging from the demo and the previews so far, that may be the case thankfully.
Can I skip RE6?
I hated RE4 and 5, seems like RE6 is just the same.
Only reason I want to play it is due to the story but if I can just get that info from Wikipedia/Wikia, I'll be fine with it.
And yet we'll still never have an RE1 where both Barry and Rebecca co-exist in the same game. If there's one fault in all of REmake's improvements, it was that they still played the story so straight that the other player character will sit most of the game out in a cell and that character's partner is still absent.
Also, from referencing Erza in the bonus Claire costume, to some of the design details for characters like Ada's trenchcoat attire, they're definitely pulling inspiration from both RE 1.5 and the prototype of RE2, so expect new twists and threads as well.
I've never finished it because it feels like such a slog and I don't feel like I missed any important story elements. I tried to replay it recently but I just couldn't do it. Granted, this doesn't qualify me to actually answer your question, but I bet most or atleast many people in
here will agree.
its been said plenty of times but its only worth a playthrough if you have someone to run through it with. im glad RE is getting away from coop/action focused entries but they were at least fun to play co-op, if not exactly a good RE game.
i still find it hilarious how hard they phoned it in with making ada's campaign feasible in co-op.
https://www.youtube.com/watch?v=37CYIjxjXLI
I tried playing through RE6 recently, and I was barely able to get halfway through Leon's campaign before I got up and turned off the console in disgust. It's so fucking bad. Whose bright idea was it to make your aiming reticle move around randomly each time you take a shot?
RE6 is a really cool action game wearing the skin of Resident Evil. It's got a lot of cool mechanics and the Mercenaries mode is great. That said the story is not good. Just look it up online or watch an all cutscenes YouTube video. It doesn't really have any bearing on RE7 so you're not currently missing anything.
it's a real shame that Agent literally doesn't exist and will never be seen again, he looks super cool and he's actually really good in Mercenaries iirc
Its sort of the point.
They either make bullets scarce, or enemies tough.
If you have none of those, you'll have... Nothing?
Put the Agent in Revelations 3 Capcom. I miss my boy.
There was a running gag in the fandom around RE4's release (and during The Dark Id's photo LP) that Ada is just a violent, destructive narcissist who casually destroys shit and lets people get in trouble on her behalf just because she likes it rather than it being part of her job (and it being also why she dicks over Wesker and Leon both a bunch) and Agent is basically the ultimate manifestation of her ego. So strong that it can actually shoot enemies for her. Maybe the real villain was the Ada we met along the way.
actually i prefer to think that Agent is her Stand,「H U N K Y D O R Y」
Yeah you can probably skip 6, but you could also rush it and beat it in a few days if you wanted. I beat it and never went back to it.
Remember in 6 when Leon falls to the center of the Earth? I do. No one does, but I do. Half his campaign is going literally miles down into the Earth.
In ancient ruins with spike pit traps, man-made stone bridges, and nearly-mummified zombies. And a giant mutant zombie shark that Leon and Helena fight through miles of waterways, one time underwater with infinite air.
And then they keep going down and find mineshafts beneath THAT, keep going LOWER, and then somehow take a waterway that pops them right up in a lake outside the mid-west American city they started in.
Seriously what even is the justification of those ruins.
Who the fuck built them
The natives?!??
RE7 was a good return to single player but was a bit short and I wish we had gotten real zombies and not the molds. Ganados + regenerators were scarier than muck men.
7 needed more enemy types, but god I adored it
I think the molded from Resident Evil 7 should had been cut out of the game entirely to focus on repeated encounters with the Bakers exclusively. To this day, I still think they were introduced in the gameplay as a way to make sure Resident Evil 7 was kept more, shall we say, Resident Evil-ish, with zombie-like enemies and all.
Also, to this day I've never played any of the DLC, reason being they don't even attempt to reproduce the main game's excellent formula in favor of ... something else each time
Not A Hero and End of Zoe are the only real relevant story DLC anyway, as the other things are just minigames or weird side-stuff. Though I don't think anyone was expecting End of Zoe to have the playable character be a man that punches Molded so hard their heads explode while eating bugs right off of trees to regain health.
To be honest, they are worth playing. Not A Hero feels like the proper ending (and it has a really cool "proper" final boss), End of Zoe feels a bit unnecessary, but it's still very fun.
My ultimate fanfic is Agent becomes the dude you play in the singleplayer missions in Umbrella Corp, and he's so good everyone thinks he's HUNK.
There's no reason that RE7 didn't have more enemies. Each area has a theme and could have easily had more variants, or unique enemies entirely
RE7 definitely felt like a game that was troubled by uncertain development of what direction they really wanted to go in, so a lot of things like the Molded types feel like half-measures.
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