• Resident Evil Franchise Megathread V.1 "WHY'D HE BITE ME?!"
    999 replies, posted
Shame. Hopefully it doesn't take as long as Not a Hero to come out.
That seemed to happen due to rewrites and quality control. The devs weren't satisfied with the outsourced quality and brought it back in-house. And it seemed like there was going to be a plotline with clone Chris Redfields or some shit due to the six or so voice actors he had in the credits, like with how Revelations 1 implied there might be a clone in its trailer, but like Rev1 that idea got scrapped for something more straightforward.
Goddamn that demo was amazing and I just want to play it over and over, the controls feel tight as hell and the animation is so damn smooth with a few exceptions. I can't wait to see the rest of it.
3 more days until release! Review embargo lifts tomorrow morning as well!
what we are gonna have fixed camera options?
The image seems to have been snip'd but it was a photo from a phone of the game being able to have fixed camera angles after you beat it. Might be a ruse but I believe it because the game demo was datamined and there were strings or some things hinting to a fixed camera mode, and as Patrick Boivan said on the Castle Super Beast podcast, the aim assist acts like the OG RE2 aiming, except from shoulder instead of fixed camera angle. So it might be possible that they would use that system on fixed camera.
that would make it the best remake ever imo
That's why I said i'd drop the 60 on it right away if it's true. Even though I haven't played the OG RE1-3 or any of the remakes, I love RE4 and 7, and feel like the series deserves more love.
I'd say the earlier games deserve the love, not the newer ones. Yeah the newer ones don't have much, outside of 4 and 7, and they aren't 1/5 levels of bad at all, but I feel like people give way too much shit about the tank controls, to the point of not playing the first RE games that IMO had easily the best atmospheres and look to them out of all horror games. They have their problems, but imo people miss huge hallmarks, huge pieces of what you'd call art, over small problems that I'd say could be overcome with a bit of patience.
The thing is a lot of people who never played the originals probably think they're more simplistic with just zombies. Whenever I see people talk about the older games it's always about the slow zombies and the big monsters like Tyrant or Mr. X, no one mentions the giant snake or the sharks from RE1, or how Birkin transforms into a giant eyeball monster. That plus "Eugh, tank controls!" despite tank controls being a much better control scheme for a game with fixed camera angles. That said, I love all the Resident Evil games (at least the main games, I haven't played the spin-offs much). The story of 5 and 6 are dumb and bad but they're great action games, and the RE games always eventually turn into action games by the end.
I just want an Outbreak remake. Game was ahead of it's time when it came out.
We're in an age where voice chat is so standardized that they would probably not leave it out this time around as an intent to make players focus on in the ad-lib quick command stuff. Boy was that a hell and a half to deal with.
which makes no sense Complaining about slow zombies is kind of weird, seeing how they aren't supposed to be fast. The idea is to have a survival horror, with inventory and item management, in a setting where one can easily be overrun by enemies, that despite being slow, soak up a lot of ammo, and may even surprise you with sudden outbursts of speed, with numbers being the main strength, especially in a few rooms with narrow hallways that have more than 1 in a single spot. Bosses on the other hand should be about being more or less the opposite. I don't get how people can say the classic RE zombie is simplistic, but a Ganado isn't. A Ganado, a Majini, or a C type plaga zombie thing are pretty much your average melee enemy. Plus they don't really provoke anything in you. For starters, the games featuring all of those give a person way too much ease of movement, and too many methods of dispatching enemies. It can get dicey, yes, but it still is pretty easy. You don't need to put a thought into who you really need to kill and who you can dispense and run past to conserve ammo. In a way, its more fun because you're just blasting through enemies, plus the gameplay is pretty good, but then again, its a big departure from the old style of RE. On top of that, designs from 4 onwards imo have become extremely bad. RE2 IMO has the best designs overall. Lickers supposedly being evolutions of crimson heads that have decayed all of their skin and turned almost every part of their flesh into tough muscle is a pretty gruesome design. G-Type being an obvious nod to Alien with the chestbursting thing looks disgusting and scary. The tyrant going full mutation and not looking all that human anymore... And then we have Nemesis, and fucking Birkin. Nemesis in his third stage is like fucking Akira. He's just all fucked. Birkin on the other hand, one game before, made an even worser mess of himself, being a huge fucking blob ass monster, after 4 excrutiating transformations. Those designs are perfect. They're horrible to look at. Disgusting. We get to 4, and the most disgusting thing we see is the parasytes popping out of people's heads. Regenerators are cool, especially when they're spazzing out on the floor, they look fucking scary, but everything else isn't really all that... Disgusting. 5 sucks. Everyone's a mess of tentacles, and while 6 has a few cool designs, they aren't all that amazing imo.
Remember the C Virus. It does whatever the fuck it wants
As a kid, I loved RE5. Looking back though, I think it was just a solid action game with interesting characters. (Chris Redfield, evil Jill Valentine etc.) It certainly isn't a good Resident Evil game, but damn did I love beating it multiple times and then jumping into raid mode as Wesker. I only remember bits and pieces of my big brother playing RE2, so I'm super excited to see such an awesome game come back around for me to give it a full play-through.
For reasons unknown, RE5 is the only game of the series on Steam that gives me RAM issues and actually started fucking up my computer after playing it for a couple hours. Everything else plays, runs and keeps trucking just fine.
I just finished the REmake 2 demo. Hrrrgh, I'm so excited now!
Been playing RE6. Is it weird I kinda like it? The story is garbage don't get me wrong, but it's the sort of garbage that I wanna watch and see just how stupid it gets. Also the combat isn't that bad either. The beginning of the Leon campaign is probably the best part, although I'm still a fan of fist fighting Ustanak on a bridge over a pool of lava.
I like RE6 too, it's a fun action shooter, even more so in co-op. I genuinely loved the mechanics like the diving and rolling, and the enemy types and the combat is just a whole lot of fun. It's definitely far from being actually a proper Resident Evil game, but as a balls to the wall action game it's great.
RE6 is a 4/10 that turns into an 11/10 when drunk
i don't understand how re6 is getting this sudden love. i played it then it's awful, i tried it again recently and it's even worse than i remembered. even if you're only playing for an action extravaganza, the combat fuckin sucks. it's terrible and weird. re5's gameplay in comparison was perfect. re6 is a shitty & dumb game that fails in every respective area from story to gameplay. how you can enjoy this, drunk or sober, makes no sense to me. even if it wasn't a resident evil game it would suck. in fact, if it wasn't a resident evil game, it would have been completely unknown and unplayed. i don't buy for a second that it's only a bad resident evil game. it's not fun, ever.
I love playing RE5 with my best friend, it's a great buddy coop
The game's very much a 50/50 sort of experience. You either love it for being a big dumb action game with the movement, weapons and general stuff to mess with and four campaigns of almost completely different content which is honestly pretty crazy considering their individual lengths. Or you absolutely hate it because the combat doesn't feel right, the Skill system mangles first-time playthroughs with characters not geared or skilled for what's to come, and the sequences might just piss you the hell off. The movement options either feel surprisingly fluid for a third person action game, or absolutely clunky and insufferable. You either get used to the shooting quirks, or you don't. It's not some "sudden love". I've seen this opinion a lot, and then the fans of the other games suddenly start rushing in and going "WHAT THE FUCK IS WRONG WITH YOU PEOPLE, HAVE YOU NO SHAME?" Like you're not allowed to have any modicum of even moderate interest in the game. Everyone agrees that the plots were dumb, shit like the journey into the center of the Earth in Leon's campaign was super dumb, and other various problems. Yet I see RE6's Mercenaries be absolutely beloved thanks to the new mechanics, and some players genuinely enjoy the setpieces. It's like Michael Bay's Transformers - you love it for being a big, dumb action movie that you watch for entertainment, or you hate it because all those big explosions and fancy CGI effects don't mean much when the plot's shit and it isn't very good Transformers content.
I get that different people like different things, but even here: You're describing objectively bad game design. And I would absolutely agree that it's objectively extremely poorly designed and I don't think it has much to do with being a fan of old resident evil or not. RE2 remake is exceptionally well designed in the gameplay department and is a huge improvement over every over the shoulder game in the series to date.
The skill system is the biggest complaint the game got all around in terms of gameplay. Everything else isn't "objective", given that it's very much a personal taste matter for these mechanics. Why do you think that I put an "either" on those? It's fine and all if you don't like the game, but you're basically insinuating that everyone's subjective tastes on Resident Evil 6 do not hold up to the objective fact of it being a bad game. And that's just kind of rude. Mind you I wasn't a fan of RE6 myself, but I can defend people's opinions on it because i've played the whole thing through and understand why some might like it. The worst parts of it for me were personally the "run or die" sections and the fact that I had to stop Chris' campaign in my solo run and take control of Piers because the latter's AI got the game locked by being unable to finish off the boss.
RE6 is a blast in Mercanaries mode. The campaigns are mostly garbage I feel do to poor level design that fails to utilize the action game it wants to clearly be. Doesn't help that the story is complete dribble even by RE standards.
I think its hilarious that in RE6 that had to find a way of making slow zombies interesting to fight in a faster combat engine so they dolphin dive around like maniacs.
This is pretty much about right. I remember getting a friend who would take a bullet for RE4/5 but didn't remotely care about the previous games to try REmake, and since then he's played 2, 3 and CV and is waiting for REmake 2 like the rest of us. He hated Code Veronica, but as it turns out, when I replayed it, so did I. The story is stupid, Steve is stupid, the level design is a lot more geared towards deliberately catching you out, the dumb character switch/gear system... I don't actually know why I liked CV at all.
Ever notice RE games seem to have strange mechanics to their combat? Like RE7's perfect guard. Or RE3's counter system. Are any mechanics that are hidden in Revelations 2? Because my friend INSISTS there's a perfect dodge
Re7's deflect was only in Not A Hero I thought.
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