• Half-Life Chat V12 - 9 = 3
    999 replies, posted
It's almost like people make things out of passion or desire to create something rather than some arbitrary metric of perfect.
Haha yeah fuck that arbitrary standard, art is art bruh
I'm really sorry I'm not trying to say anything about juniez's work or anything I just literally didn't understand what had been changed between the two screenshots but I guess it was the crowbar and I can definitely see the change now and it looks great. Really sorry again if I caused offense.
Can't wait for crossbow comparison in the future
defense force, please disperse
chromebar
What?
I was able to play through SMOD Standalone redux a couple years ago with no problems, so it's not impossible on modern machines. I remember installing it was a hassle where I needed to extract some gcfs and put them in the smod folder, also used this large address aware program on hl2.exe
Half-Life 2 is a great game.
That LAA tool isn’t much use beyond Windows XP computers with 4 gigs of RAM. Times certainly have changed since Source was new.
Nah, Half-Life 2: Lost Coast is better.
https://files.facepunch.com/forum/upload/229956/a76c63d3-9c04-4e85-8fbb-48397532ce15/goldsrc forever.jpg Decided to say "fuck it" and start clearing a bunch of goldsrc mods I've never tried. Already beaten Night at the Office (bad) and Swiss Cheese Halloween.
I suspect I might've asked before, but has anyone ever printed reproductions of the Black Mesa/Aperture parking permit stickers? https://files.facepunch.com/forum/upload/107029/43031cef-639d-47f7-9911-a73d30b01fe6/image.png I really wanted one back when they were on the store, but had no money or car. I've been looking to see if any pop up on ebay, but no luck.
Does anyone know of any bugs in Opposing Force? I'm getting close to finishing the SDK and i'd like to fix the bugs as well. I already know of these bugs: HL:OF (fixed) [OPFOR] Kill command does not work · Issue #1587 · ValveSoftware.. (Op4 checks if you're on a CTF team before letting you kill yourself) [Opposing Force] Gonome crashes game when NPC enemy dies at spec.. (fixed) [HL:OF] Spectator mode does not work · Issue #1589 · ValveSoftwa.. (going to need to compare sdk with op4 for this) [HL:OF] Desert Eagle Bug · Issue #1042 · ValveSoftware/halflife .. (fixed) AI Soldiers cannot path past doors that have been blowtorched · .. (probably nodes that can't connect like they do with doors) https://github.com/ValveSoftware/halflife/issues/966 (rework auto aim code to always check if aim needs updating, force centered aim values for this test) https://github.com/ValveSoftware/halflife/issues/949 (need to know what this looked like, probably HUD_PRINTNOTIFY though) [HL:OF] Nightvision doesnt work · Issue #939 · ValveSoftware/hal.. (looks like a problem with r_dynamic, or lightmap texture mixing/uploading not working properly) [HL/OF/BS] Cartridge case ejection position · Issue #912 · Valve.. (impossible to fix without adding new attachments to models) [OP4] Glock secondary fire recoil · Issue #856 · ValveSoftware/h.. (could maybe let the client predict alt fire properly, assuming sdk does it wrong as well) [Opposing Force] Shock Roach does not animate and other alt (fixed, shock roach animates properly and does not block regen while holding secondary fire) https://github.com/ValveSoftware/halflife/issues/968 (sounds like an issue with server framerate causing elevators to move too much to get into final position, causing clipping issues with any objects standing on them, no easy fix) [Op4] Character Limit Scoreboard · Issue #1279 · ValveSoftware/h.. (rework the scoreboard code with larger buffers i guess) [Op4CTF] Long Jump Rune · Issue #1857 · ValveSoftware/halflife ·.. (need to take a look at a WON build to figure this out, probably a simple fix though) https://github.com/ValveSoftware/halflife/issues/1858 (the server is probably networking the EF_BRIGHTFIELD flag for players, filtering this out should stop other players from seeing it) [HL:OF] Pistol reloading bug · Issue #1076 · ValveSoftware/halfl.. (probably a simple fix, the weapons code has pretty messy ammo checking going on in general) [OP4] Game tries to display missing chapter title in of3a1b · Is.. (not a code bug, missing titles.txt entry though i doubt there was supposed to be a title here at all) [HL/OF] Text messages cover up the light indicator · Issue #1047.. (add a Y offset to avoid this, probably needs to be calculated based on sprite size) [HL:OF] Grapple Problems · Issue #1025 · ValveSoftware/halflife .. (fixed)
The sole code bug aside of these that I can think of is the one which allows you to deflect RPG rockets with the Deagle laser pointer ( which at the same time it happens on HL with the RPG ). Thought it was gone from the WON days but had it on the last playthrough that I did a month ago. What about the ropes being clunky to use? Half the times one doesn't really jump forward when climbing on them.
Displacer HUD ammo type is m249 instead of Tau/Egon
Chemical Existence is one of the most bizarre, creatively-minded yet worst-executed mods I have ever played, and considering I did a tour of duty of the STALKER scene it's saying something.
Tonight in Obsidian Conflict's Bizarre Adventure: Fenix stumbles upon the unreleased HL2 Spas-12 of Romka. So yea, after an entire day working on my final project for my degree, I wanted to do something else before preparing dinner, so I decided to check Gamebanana and see if there was new stuff ( since the release of MMod people have started to submit more skins ). Accidentally clicked on the WIP zone and out of interest started to explore it. After a while I came out with this: Missile Launcher | GameBanana Works In Progress That author, Diwako, created it together with Romka for their mod ( HL2: Alternative ). Intrigued, went to his profile and checked the rest of his contributions, and among them, it was this: Romka's SPAS12 | GameBanana Works In Progress And then I thought "wait, where I saw this before?" "in OC of course!". At our forums we said a couple of times that Romka gave to us a shotgun and it was in theory the Spas-12 that we use, but until our revival there wasn't a decent credits list, so there was no way to confirm if it was or not ( we already found some assets that didn't belong actually to the people we thought ). And after checking the model by comparing it on similar poses to these photos, it matched. I improved their VMTs since it only had a primitive phong settings so it looks a bit better now, but we will have to give it to our texture expert so he can do a better work with it than me ( looks too black on some parts and when reloading ): https://i.imgur.com/L1D5T6w.png https://i.imgur.com/mrTzF5Z.png So yea, he shared it with us at the end and then never released the model on their own, mystery resolved. Sadly it didn't happen with that excelent RPG model...
Romka is still around on steam I think, maybe you should ask him about that model?
He's still active? wow. Which is his steam profile? With luck he has a Discord.
I didn't know he was still around, last I heard he was busy being in the military. Guy is an excellent modeller and texture artist, but often hesitant to release things.
https://steamcommunity.com/profiles/76561198002138181/
I remember seeing some pictures of Romka's Combine Soldier but I can't seem to find them anymore How much was the model modified?
It was entirely custom
is oc gonna get a purist option to use valve stuff
The game defaults to HL1 hgrunt models
Are there other Q2 mods that switched engine to HL1 midway in development aside from this and Gunman Chronicles?
That's the only picture I have of them, they were never released. They were for a mod he was making but never finished.
LT_Commander did for us as playermodel a resking loosely based on it, although he added the manhack emblem and green eyes as a way to avoid friendly fire ( if the server/map enables it ): https://i.gyazo.com/b26e14952d434c04fffef108c3f5d55d.png It is based on the EP2 variant so isn't clean as the original Valve one, it should be easy to edit the texture to add the original emblems and colors however. We will ask Romka anyway for that skin as well. No because we barely have stuff that overrides the default content. We have a modified crossbow viewmodel for the scope reticle camera but all the rest are still the HL2 one ( we are thinking if we replace them with the Juniez and MMod ones however, there are some factors that we are considering like available time and such ). Then we still thinking if we should add the HD facemaps from HL2: Enhancement mod because they are too big, and the HL:S weapons while some are completely new, others are just the Gearbox HD ones but edited.And the Spas-12 it will continue being a custom weapon. In the end it doesn't matter because later with the Workshop people will do whatever they want. We'll upload some "unused/cut/old" models for sure.
There's a shitload of skins buried deep on GameBanana that replicate that green ('skullcracker') Ep1 shotgunner.
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