I played through Opfor on Steam just a week ago and the nightvision worked fine.
A long time ago someone fixed the titles text bug in Opfor when you follow Freeman to Xen simply by adding C4A1TITLE ("Xen") to Opfor's titles.txt file. Although rather than putting "Xen", a better solution might just be to put " " (hit the space bar a few times) so that no chapter title displays at all.
The pistol reloading bug is a bug in standard Half-Life rather than Opfor in particular.
In original version 1.0.0.5 of Half-Life, if you reloaded the pistol before the magazine was completely empty, you'd end up with 18 bullets rather than 17. This was an intentional bit of realism, to represent still having a bullet in the chamber.
However, people kept mistakenly reporting it as a bug, so in one of the early patches Valve changed it so that the Glock could never hold more than 17 bullets. However, this introduced a new bug where the game would let you endlessly reload the 9mm pistol, because the bit of the code that says 'this gun is already full and can't be reloaded' was still set to 18 bullets.
Personally, I'd quite like to bring back the original feature where you could reload the pistol and get 18 bullets.
Although... it is then logically inconsistent that the MP5 (and Opfor Desert Deagle) doesn't work that way. If one gun lets you keep a bullet in the chamber when you reload, then every gun should let you have an extra bullet in the chamber. (Except perhaps the M249 SAW, because that using a continuous chain of bullets, and when you reload you remove the whole chain. I'm not knowledge enough about guns to be sure about that one.)
It'd be awesome if you could reload the MP5 before its empty and end up with 51 bullets. But I guess it would be a pretty significant change to be able to go into a fight with the powerful Desert Eagle holding 8 bullets.
By the way, your Half-Life Enhanced - which you are using as your basis for this opfor recreation project - has ammo types for 5.56mm and 7.62mm. Which weapons are they for? Is the 5.56mm for the SAW, and the 7.62mm for the sniper rifle?
Funny because someone just uploaded for MMod a bunch of reskins made by Bloocobalt and one of them is a recreation of it:
https://files.gamebanana.com/img/ss/skins/5c4cbf6a35ee1.jpg
Bloocobalt's HD Combine | Half
There were literally dozens between 2006 and 2010-odd. JBarnez made a whole subset of Combine reskins based on that aesthetic palette.
I already fixed the sniper rifle, but i'll report it so it's listed: [Opposing Force] Sniper rifle uses wrong bolt cycling animations..
The pistol issue doesn't exist in the SDK, Op4's code does indeed have the 18 bullets issue:
void CGlock::Reload()
{
BOOL iResult;
if ( m_iClip )
iResult = DefaultReload(18, GLOCK_RELOAD, 1.5);
else
iResult = DefaultReload(17, GLOCK_RELOAD_NOT_EMPTY, 1.5);
if ( iResult )
{
m_flTimeWeaponIdle = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10.0, 15.0) + UTIL_WeaponTimeBase();
}
}
If you compare it with the SDK you'll also see there's no check to see if the player actually has enough ammo.
This bug does happen with the Desert Eagle in a way. You can see it if you turn on the red dot, it'll turn off while doing a fake reload. Fixing that is easy enough.
Reported here: [Opposing Force] Desert Eagle red dot disappears when reloading ..
This project is not based on HLEnhanced, this is based on the updated SDK that i made: https://github.com/SamVanheer/halflife-updated
It's the Github HL SDK with fixes to work with VS 2017. Porting Opposing Force to HLE at the same time would have been much harder.
But yeah, 5.56 is for the M249 and 7.62 is for the Sniper Rifle since it already has the Op4 weapons, although they're missing some of the fixes i made for this project.
I also found this bug report: [HL:OF] sniper sight glitch · Issue #851 · ValveSoftware/halflif..
Ah excellent, yep that's how it should be. (I forgot about that issue - I remember years back thinking it was odd that Opfor's only energy weapon didn't have the energy symbol next to its ammo counter.)
Nice catch regarding the Desert Eagle's laser sight turning off whenever you hit reload, regardless of whether it actually reloads or not.
I've committed the game installation to this repository: https://github.com/SamVanheer/half-life-op4-game
See the README for instructions on how to play it. It's not finished yet, only the singleplayer part should work but if i've made any mistakes you should let me know so i can fix it.
No Linux build yet, i'll get that done after it's working on Windows.
You know it only took me more than 10 years and like 5 playthroughs of Half-Life 2 but wow what's REALLY depressing about that universe isn't that humanity is basically enslaved and slowly whittled down. It's that while we feel like we're doing heroics as Gordon and toppling an oppressive regime, it's all remotely orchestrated by aliens literally using humans like cattle, pitting us against eachother where no matter who wins humanity still gets weaker by the day. Even if the Combine loses Earth, it's probably no more than a backwater outpost for them. Even the Combine advisors are no more than servitors. You never see whoever conquered Earth and they manage to almost entirely control us using solely ourselves.
The most grueling part is that the "true" enemy (Those who are leading the collective that is the Combine) aren't even mentioned or seen/known. They are a threat that is entirely foreign and speculative, as far as we know. That they supposedly occupy a Dyson Sphere//Swarm is even more staggering and frankly, unimaginable (considering a civilization of that magnitude has the capability of being much more powerful than a civilization of humans). For comparison, according to the Kardashev scale in order to produce a Dyson Sphere/Swarm, a civilization must reach Type 2; which means having full control of the energy/resources of all the planets and stars within the immediate system of the civilization. Humans don't even get on the scale, as Type 1 requires a civilization to take full control of all the energy/resource of their planet. We are Type 0. We are 2 magnitudes of power weaker than the Combine. I'm honestly thinking the whole "Combine own a Dyson Sphere" plot point was either ill-thoght-out or the Combine are incredibly incompetent, or stretched super thin across the galaxy (making them an approaching-Type-3 civilization, which requires full control of renergy/resources of an entire galaxy).
I feel like the Combine forces may seem a bit incompetent because whoever is in charge doesn't care about subtlety. Like, they operate on such a macro level that it's pretty much like playing an RTS to them.
My interpretation is that the combine just come and pillage what they want, then leave the remaining population unable to ever exact revenge.
They take the top scientists, and our teleportation technology, and a lot of our watet. And they leave us with a ruined ecosystem, a fraction of our population.
Even if they "lose" earth, assuming they acquired the teleportation technology, they probably wouldn't be particularly bothered, humans are never going to be able to strike back in a conceivable matter.
And that's my interpretation of the Epistle 3 ending, the Borealis is a futile and insignificant weapon used against the larger combine empire; a match compared to a sea of water.
The G-man is probably another species that is actively working to undermine the combine empire, perhaps another T2 civilization, and is using Humans as just a chess piece.
I also like the idea that the Vorts have a larger place in it. If EP3 came out, I really would've liked to see the universe continue with perhaps a Vort character and cast trying to rebuild their society after a Xen escape.
Yes. They are 2 MAGINITUDES more powerful then we are. That's a lot of power. If they were competent, the war would have taken 7 minutes. Hell, it could have even been an immediate surrender on the part of Earth, considering (hypothetically) how strong they could be with all that energy they create with a Dyson sphere. But yea, I guess it *was* just a scouting party. Breen does, after all, talk about all the things the Combine and Advisors told him. And the deal he made to become Breengrub. Lots of loose threads to the story overall, IMO. It's a shame we didn't really have a more comprehensive story. I would love it if Marc would write a book or two surrounding HL lore, if it turns out the HL3 never comes out (or if HL3 doesn't tie up a bunch of loose ends).
I don't think there were any spaceships, just the Combine using the portal storms to tunnel in and drop right on top of any human military that may have been able to fight them off.
There's also the fact that Breen negotiated Earth's surrender, so maybe the Combine just set up a bare bones operation to convert humans and didn't really use any significant part of their military to maintain occupation.
Otherwise any of the forces involved in the 7 hour war could've been deployed against the rebels to crush them in less than half the time Half-Life 2 covers. Instead they only used converted troopers backed up by Striders and Gunships. I think if the Combine actually cared they would've teleported in a gunship capable of firing energy blasts like the Citadel fires off when it's blowing up. That could take out a whole base in one shot.
Indeed, Vorts would have been an interesting thing to expand upon. It seems to me though that lots of things kind of feel tacked on after the fact in HL2. Who would have thought that Vorts would join humanity in the resistance against the combine? What happened to the entirety of the H.E.C.U. and black ops? Did they all get wiped out? No bullsquids? No Gargs? No houndeyes? Maybe I'm just being too pessimistic about things but I genuinely feel like the story was not given enough attention and instead served too strictly for the gameplay rather than accompanying it in a manner that could stand on its own (without a bunch of speculation being needed). After all, knowing how Valve went about making HL2 and how they made changes to it over the course of development, it's no surprise that the story is kind of hobbled. Any amount so speculation just reveals a bunch of holes that likely could have easily been explained or closed off if only they put more time into the game.
I still think the most striking concept in the HL2 art/lore is the "Citadel Factory". Rows upon rows of Citadels in racks just ready to be teleported onto the target colonization planet. The scale is just unfathomable.
hate to burst your bubble but that was just fanart
HL2 City 16 + Citadel Factory by gausswerks on DeviantArt
I like the common idea that everybody used on the last two decades by comparing it to the afganistan-iraq war: a massive force comes and sweps with "ease" any resistance, then as soon as they feel it they leave behind a small force as peacekeeping mission.
They didn't bother with the resistance at this point because they knew they were powerless, that's why as soon as Freeman appears, the entire Railroad network falls quickly even if their presence was known for years, same with Black Mesa East ( just waiting for a good oportunity of catching all the bigger fish together ).
I wish the Conscripts made it into retail, even with the Metrocops doing it for the food and then becoming soldiers for bonuses until they stop remembering who they were it doesn't full explain what they did with the rest of the military arsenal and personnel other than being killed or turned into Stalkers.
I like to think they exist out there and just weren't seen on the games, like the Houndeye, the Cremator, the Bullsquid and many other things being around.
A lot of HL2's grander, universe-spanning plot stuff starts to unravel the logic of the game though the more you think about it, though. The idea of the Combine being so absolutely, monumentally, unstoppably vast starts to rapidly disintegrate the story's internal logic and makes the whole Seven Hour War and the Combine's Earth presence hokey here and there. I always liked the idea that the Combine were fuckhueg and basically unstoppable, but not like -- Dyson Sphere big. An actual, conceivable, understandably large empire, but not literally the size of the fucking galaxy. That's just too much for me to stomach. It doesn't come across as Lovecraftian, it comes across as farcical, and feels like a writer's trick -- the writer has no idea how to make them threatening at a reasonable scale, so just throw up an everything-proof shield and say 'they're too big, you lose, lol'.
For the Epistle posts, which is where a LOT of the understanding of the Combine's scope now comes from, Laidlaw was literally spooling off concepts he had no real understanding of, and even worse, he had no idea really how to integrate into most of them into a game and the intersection of HL2 as an interactive piece of narrative and his vision regularly clash when you read his plans for the series. most of what we know of as HL2's plot is the result of it being ground out as a result of iterative development over the better part of a decade.
The Leak plotline is probably the crux of this for me, if you actually play the Leak plot in sequence (or at least the closest simulacrum we can make) it's both disjointed and also tonally inconsistent and regularly robs the player of any kind of coherence or continuity just to show off a cool concept for a level before swoocing them into the next. The spontaneous and senseless inclusion of Kraken Base is probably the most glaring example -- why did it exist? It would have been like Wolfenstein: The New Order -- solid baseline, sure, but the plot would have ultimately existed just to go "Look At This Cool Thing, Dude!" rather than the more coherent, mundane-made-horrific elements that HL2 had. Reminder that some of the more gripping, world-building segments (Highway 17) were substantially shorter and almost completely undeveloped in the more revered iterations of the Leak. It was a bunch of cool plot ideas strung together rather than a coherent narrative.
Writers who didn't start with games, or whom aren't really talented for games, tend to do this. They don't come up with a player-focused interactive structure, they come up with a novel-like plot that they back-port interactivity into. It's why you get all these triple A games that end up just being really boring forward-bang-bang-push-rock simulators with a grinder-mill grocery store checkout book plot to thinly frame it over. It's why you get games like Hitman Absolution where the player effectively feels like they're wearing a bondage collar being led through the developer's overfunded aspirations. It's why you get games like Bioshock: Infinite where you can visibly feel the sweat on the writer's brow trickling onto your face as you realize he's utterly bullshitting you with ideas he hopes you don't understand to keep the game rolling.
Half-Life excelled in missing itself with that hack shit because of its intense focus on interactivity and positioning the player in its story. Rather than the player merely standing there watching as the Cool Plot Train went along, occasionally switching the tracks, they WERE the train. The player is the sole driving force of HL's plot, and while HL2 diminished it a BIT with the legendary nature of Gordon, it still kept the idea that the player is the driving force of the plot, and not merely a participant, in mind.
Not saying Laidlaw sucks or anything, but his conceptualization is his roughest part -- unfiltered, and unrefined, his writing is honestly cloying, and it's very clear he was never really destined to be a games writer. It's the result of him working alongside game devs that his writing got to be integrated into such a fantastic series in a way that did it justice. His concepts formed a backbone that the iterative nature of games development (and games writing) polished out.
I'm not too fond of the idea anyway, just seems like a tad too much. I prefer to think of the Citadels being constructed on giant dry docks (for lack of better terms) like ships are. The frame is built, then the hull, the internal structures, superstructure, wiring, and finishing touches like control panels, then it's launched to wherever it's needed. This process also allows for limited customization, for example the Citadel in Half-Life 2 was clearly designed with advantages and limitations of human mobility in mind.
I'm aware, but didn't make clear, I would've used "Canon" if I was implying it was from Valve.
I think it does hit very close to Laidlaw's interpretation of the combine's scale.
"Permanent Offworld Relocation" is the most low-key vague but terrifying threat for disobedience ever.
The combine were depicted more as a Type II+ civ, so multiple solar systems, not Galaxy scale.
I can totally see the combine empire being a total bureaucratic mess, that results in what ensues on Earth in HL2.
I'm not sure what you're getting at. I don't see how it's a stretch that another persecuted, intelligent species that had arrived on earth would join forces with us given enough time. We already know they aren't particularly interested in fighting humans when they aren't being directly controlled. The H.E.C.U. and black ops were military. They pretty explicitly said that earth's military was obliterated. While the other aliens species would have been cool to see, the assumption that they would probably be around 20 years later is pretty unfounded. Only some species have what it takes to be invasive. We don't even know if any of those species can subsist long term on earth food, or earth's atmosphere, or at earth's level of sunlight, or any number of other environmental factors where they might differ from their home planet. If they said "nothing other than what we see in HL2 survived on earth for more than a couple days" I wouldn't bat an eye at that, it's completely reasonable.
While more things carrying over from HL1 would have been cool, there's nothing in the story that would make me EXPECT them to be there. In fact with respect to HECU I think the idea of including them is fundementally silly, and one of the many reasons why I felt HDTF was misguided from the start. Humanity threw everything they had at the aliens, why would we expect some military ground the was deployed half way around the world 20 years ago to show up in Eastern Europe?
Finally got around to trying out MMod, it's pretty sweet. The main jarring thing for me is how low-res the Crossbow is, since it appears to be the original model just with new animations. It's much closer to your face with them. There doesn't happen to be a good crossbow remaster on the MMod animations around does there?
vertthrasher's HD Weapons for HL2 MMod | Half
Unfortunately it also changes the grenades in a rather noticeable way. Might have to dig in the folder to deal with that if you don't like it.
This is why Breengrub is great because it implies that either the vorts are totally using humanity as a tool to completely escape the Combine or that within their species there is such a huge schism of differing ideas that the vorts helping humanity are an extreme minority.
On a different note, I get that gargs are cool but I always saw them as manufactured war machines akin to AGrunts and therefore not really a thing you'd see anywhere on Earth
That was also implied as well with Gman's comment in EP2, he smirks and snickers when referring to the Vortigaunts humanity's friends.
I thought he gauged the irony because humans used to slaughter vorts when they were aslaves
Maybe, I always interpreted it as the Vorts being up to some shady shit. We know they can communicate among each other in ways that are imperceptible to most races, and there's that one generic rebel line "Between you and me, I don't trust those Vortigaunts", so some level of distrust is already there. Plus my own perceptions, I was very distrustful of Vortigaunts until they literally save you in EP1, and even then I half-expected those super Vorts to take Gman's role of "you work for us now" so from my point of view it wasn't a far leap to assume Gman's comment was about them being shady as fuck.
The real flaw of the MP5 is its abysmal accuracy in the Steam version. I remember actually using it frequently the first time I played the game, but replaying it again, it made more sense to stick with the glock in fast-paced combat, even at close range. I cringe every time I see someone else get the same idea, not realizing that the SMG wasn't meant to be a spray can.
To be quite honest, I always disliked how 7 hour war was portrayed in just about any interpretation, starting with "lol nukes don't work" HL2 beta exposition and up to current vague "combine showed up, Breen surrendered Earth" descriptions.
It always shows just how much obvious plot armor it takes for combine to install dystopian HL2 setting as opposed to turning Earth into charred glass ball by combined Earth/Combine military efforts.
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