gordon lives off the morphine he gets from the hev suit
finally a lore friendly answer to why gordon hasn't eaten or drank once over the course of what would be a week to him
Aren't those clown heads from The Sims?
Okay, so, basically yes, that clown head is from the Sims. I made it as a joke model for my Sven Co-op server I used to run off my PC in 2012. Toonrun had every Barney and Barnabus model replaced with the clowns, and a special Barney Clown called Sunny was at the spawn, with the intention being you'd get him to follow you and he'd help you out. Sunny had massively boosted HP and damage, but a slower run speed, to make him seem almost comical.
There were also clown HGrunts which I never got to port over, but I still have somewhere.
That Barney model isn't actually the vanilla HL:S one, it's my own custom-made one that has variable head bodygroups, torso skins, additional weapons, etc. I haven't released it yet because I've still got more to add to it, though I've been working on it since 2012 still. I also am somewhat concerned about releasing it since DrDean (God rest his soul) did work on it for me and I don't want to disgrace his memory by releasing a turd.
Maybe we shouldn't consider the manuals of the Gearbox games as canon because Laidlaw had nothing to do with them? They were written by someone else after the fact?
https://files.facepunch.com/forum/upload/441/d3bac660-ee71-4e73-9a56-fd795f4b241c/pl_slosh3.wav
I'd say it's more like this:
https://files.facepunch.com/forum/upload/132361/bd67782f-4342-4495-bf3b-6bce824185d1/pl_fallpain2.wav
Just wanted to pop in and say I've only ever played HL1 and 2 and only completed them once, but it's always really nice to go through this thread and see how passionate everyone is about the game. Part of what makes the game one of my favorites is the community and you guys always spark my interest in the game. I never got to play the games on release or even close to it's peak but going through this thread makes me feel like the game just came out not too long ago.
I run a Facepuncher-friendly Sven server that I'm always willing to make private for a friend-session, wink-wink.
I've been meaning to play Sven with a friend but I can never have a consistent schedule. When it comes to mods I run into the issue I have with trying to mod an old popular game like the older GTA games and that's finding worthwhile mods. There's been so many mods in the past decades that it's hard going through simple retextures or meme mods to find some really nice ones
When it comes to mods you should play, here's a quick rundown (bump eet):
Afraid of Monsters: Director's Cut (Do not play Classic first.)
Cry of Fear.
Half-Life: CAGED (god-tier, if short)
Echoes
Scientist Slaughterhouse
Poke646/Vendetta
They Hunger (you should start here)
Heart of Evil (NOT Napalm Edition. It sucks.)
Half-Quake Trilogy
USS Darkstar
There are other great ones, but these are the ones that I've played and can vouch for.
Ones to avoid:
Chemical Existence (forward-ported Quake 2 mod. Ambitious but actually really shit.)
Swiss Cheese Halloween (again, ambitious, but in essence it's a bunch of Sven-style horde maps with really shitty sfx)
Night at the Office (first work of the author, really really boring and very slow, and less than 40 minutes of gameplay.)
Half-Life Zombie Edition (Well-made, ambitious, but very clunky and poorly balanced.)
Thanks for the reference! I dabbled a bit in Cry of Fear a bit, and I got stuck in the early levels of AoM but I need to get back into them, I did try out Brutal Half Life and it's 2 equivalent SMOD and I had a blast, I'm currently doing a playthrough of 2 with the recently released MMOD and I'm really enjoying it.
But I should really play the expansions before going into mods, Blue Shift has always caught my eye since Barney's one of my favorite characters
Don't forget forget Life's end or Half-Life: Visitors, Sweet Half-Life and Residual Life
There is also Heart of Evil which is exact copy of original but with quality of life improvements.
TBH Night at the Office and Swiss Halloween are really, really old mods. I think they even are from super late 1998-1999.
no lol it's absolutely horrid.
with the way source AI handles animation events and frames, it is a complete mess.
While I've replayed Sweet Half-Life at least 3 times. I just find it so much damn fun.
And it actually has branching paths with 2 different endings. When you fight a Gonarch (big momma headcrab) do a permanent save. Then once you've beaten the game, check the walkthrough file (that's included in the mod's download) to find out how to do the alternative ending.
They're from 2005, and 2002 respectively. SCHW even has the year of its creation (2002) in its name!
Was only listing mods I've played and can vouch for, honestly -- I'm working toward those ones.
For HL1 mods, I'd recommend Someplace Else by Adam Foster, the same guy who made MINERVA: Metastasis. It's challenging but a lot of fun and well-designed.
I remember Coastline to Atmosphere. Never was able to finish it...
I love Night at the Office because its so bad + its Die Hard but bad and I fuckin love Die Hard. My favorite part of Night at the Office is when you're on the 1st floor and you hear "HELP HELP THERES A GROUP OF US ON THE SECOND FLOOR" while the building is exploding, and you can just say "lmao fuck you", run to the parking garage and escape via the sewers and leave everyone to die in a massive bombing. You have to appreciate a game letting you ignore a group of helpless people so you can run home and watch footage of their bodies being recovered on the news.
That was actually the part I hated the most about the game. Especially how you get the worst possible ending if you decide to save your fellow human beings. The fact every ending was bad after I just spent 40 minutes literally killing more terrorists than exist in the entire world felt like the developer had just blown his load in my face. I don't play HL for that, I pay good money for it elsewhere.
The intended alternate (or primary, however you look at it) ending for NATO is abandoning your friends but ending up getting run over by the car, so returning to the survivors and also dying isn't a happier ending either since you die in both.
You might mention the alternate alternate ending where you abandon your friends but crawl into the (almost hidden) sewer path, avoiding the car death, as the best ending since you survive. However, that was a last second addition by the author which is almost entirely identical to the first ending since it's just a fork in the path at the very last moment, ergo it's just a cheap variation. I know this because I remember the author posting about this on the HIT Forums back in the day where he described he had actually planned another ending where you disable the bomb. You can even still still see this bomb in the parking garage near the end, but all you can do is shoot it which produces an unfinished explosion effect, leading to an identical death ending.
Night At The Office? More like Hack at the Fraudfice!
I was wondering why I could go to the parking garage and it was a fully fledged map with no detail. I respect NATO for its.. existence, and the fact that it was a stepping stone in the author's development career, but the finished product just isn't any good.
Played this out of morbid curiosity. It's literally just Die Hard but done by someone as a pet project. I can't get angry at it since it was pretty much done by one guy in his spare time.
Odd question, but does anyone know if the HECU gas mask is based on any real world reference? The closest I can find is the M40, and yet I own a prop that looks almost exactly like the HECU one.
Kinda late to the shilling party here, but I'd still like to recommend a couple of decent mods.
Instinct - medium-lenght mappack with solid level design and gameplay (also starts right where the bad HL ending left off)
The Trap - mostly puzzle-oriented mod with some action here and there
Paranoia - long story short, ruski soldiers fight terrorists and zombies. Might sound trashy when I put it like that, but trust me on this one, it's really good.
The Evasion - short but sweet, uses OpFor assets despite being a HL mod and is, basically, a fan-made continuation of Opposing Force, so make sure to play it only after finishing the expansion.
There's plenty of reasons to be up-in-arms over NATO. For example, have you ever checked the file edit dates of the bonus documents in the extras folder?
https://files.facepunch.com/forum/upload/109778/f7d6d49a-cf4c-4d83-9342-bb9963abb6e9/nato_report.png
You notice how the police report was modified a month after everything else? That's because the author had to edit it for an update after the mod's initial release. And you know why he had to edit it? That's because he got one of the canonical details of his own plot line incorrect. And you know how I know this? That's because I was the one who reported to him the error in his own story.
That's right, NATO author! Don't think I'd forget that you got the detail of the location of the janitor's corpse wrong in your own mod's bonus documentation!
I actually completed it a while back. It kept crashing on me.
Friendly reminder: if you play Paranoia DO NOT PLAY any multiplayer games / mods of GoldSrc, since some stuff the mod has will trigger VAC.
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