• Half-Life Chat V12 - 9 = 3
    999 replies, posted
Speaking of Juniez, when the bloody, bloody, BLOODY FUCK is he going to release the fucking Black Mesa Classic Weapons Pack? It has literally been years.
Just played through Minerva for the first time (also with mmod) minerva is fucking good mmod is good, the lens dirt and the particle muzzle flashes aren't so good tho
You can turn that stuff off tho
Mmod works on Minerva? Shit I thought it was only for HL2/EP1/EP2.
yaa why i prefer blue shift to opposing force, the race x stuff makes little sense and was just a cheap way of adding new enemies plus blue shift is more likely to be canon seeing how barney is credited as barney calhoun in the hl2 credits
We will surely do it shortly after the black mesa makers release the xen add on.
It works with Cinematic Mod 2013 now too AFAIK that bug was fixed in the most recent update
I've been considering downloading that to rip prop / world textures from, if any are usable; but the filesize is ridiculous! I don't know if it's worth nearly a day of downloading just to see if any of it is even worth using. I have downloaded some old versions of CM and some CM texture packs in the past but the overall quality of those is very poor, most of them were just textured overlays onto the existing textures as a cheap attempt to give depth.
Mmod looks neat, if everything is as configurable as it says it could be a nice reason to play through HL2 and the episodes again.
Well I went with Minerva Metastasis with MMod, and it was my first time playing the mod. I've really got to tweak some damage values, liven things up. But while I get why people like it so much, it does a lot with the vanilla HL2 assets for a short mod, boy are some of the progression bits fucking vague. Like tossing a grenade up to the higher catwalk in your escape so it falls down, with a good chance it'll crush you on your first time doing this.
https://twitter.com/YungIkeSly/status/1084766690498334720 i shit a post on twitter hope its funny and ok here
I've always found it odd that some fans have a problem with Gearbox introducing a new alien faction from another dimension... despite the fact that Valve did exactly the same thing in Half-Life 2. What's more, for years fans figured that Race X might be the natural enemies of Xen, that they were at war with each other. After all, what did Xen's military forces fight before humanity started coming to Xen? It seemed the Xen creatures were a rather unfortunate lot with enemies on all sides - they were already at war with another universe (Race X), then humanity came along as a new threat. And then later Valve revealed that fans were right and exactly this situation was going on... except instead of Race X it was the Combine, the Combine were the old enemies that Xen was at war with. The only thing that makes Race X an awkward part of the Half-Life story is the coincidence (and unoriginality) of 2 alien factions both detecting the dimensional breach between Xen and Earth, and deciding to use that to invade Earth. From a storytelling point of view, it means you've got the exact same thing happen twice. The coincidence can be justified by the fact that both Valve and Gearbox have always treated Xen as an interdimensional crossroads between universes. Who knows how many... a dozen... a hundred... a thousand... maybe infinity. Across all the planets in all the star systems in all the universes, ANY species that can teleport might be able to detect this huge interdimensional anomaly. That might be a dozen species, maybe even a hundred. In which case it's not so strange for two separate factions to choose to investigate and/or invade. How is opfor having race x a 'cheap' way of adding new enemies, any more so than Half-Life 2 adding the Combine? Gordon seemingly saves the world from alien invasion at the end of HL1. Then Gordon wakes up in HL2 and "Oh, while you were away the world was conquered by a different alien race. Turns out that there even bigger bad guys lurking behind the bad guys you beat." And the game doesn't even bother to explain that. We only know that the Xen aliens were on the run from the Combine thanks to interviews and articles with Valve prior to HL2's release. I think the only in-game clues are from that all-knowing secret vortigaunt in a cave, that 99% of players will miss. Most players are never told who the Combine are, and what relationship they might have had to the aliens in the first game. Was the Combine actually in control of Xen? Was Nihilanth the Xen equivalent of Dr Breen? When we were defeating Nihilanth and the Xen military, were we actually just fighting one arm of the interdimensional Combine empire? The game doesn't tell us. I'm still not sure myself, I've seen contradictory quotes from Valve. For the average gamer who hasn't read articles or wikis, it's just "oh, um, there's some new aliens to fight I guess, we got invaded again." So if opfor's Race X are cheap, well they're just as cheap as the Combine. No more, no less.
What about the antlions?
A giant penis with a laser eye in a Star Wars trash pit.
Antlions are from Xen.
It would be pretty cool if a remake changed them to the Combine and just shows the initial invasion instead. The 7 hour war would end right when you think you've beaten the big bad guy coming through, only to realize it was basically a large tank in terms of what they were deploying on Earth, and you walk outside to see Striders and Gunships tearing through the rest of the military.
I just noticed Mmod has the install instructions 5 times. I guess he's getting bothered by all the people installing it improperly.
https://www.youtube.com/watch?v=Kz-OogTyOvY&feature=em-uploademail
I don't think they're THAT cliche (they're not XCOM aliens, for one) and while they're certainly not as memorable as the Combine Synths, I think they are unique enough to stand out from the crowd of usual FPS aliens. Actually, the only times I've seen stereotypical grays in FPS games are Deus Ex, Area 51, XCOM Alliance, and the 2001 version of Duke Nukem Forever. The usual alien types I see in FPS are the lizardmen/Predator type like in Prey and Halo or just Eldritch tentacle beings because "Lovecraftian beings are scary because they're incomprehensible". I'm glad Valve didn't go the Geiger/Lovecraftian route for the Xen aliens and the Combine because there's only so many squidfaced tentacle monsters in the industry before they all start looking the same.
I honestly enjoy Race X' arrival essentially being "You thought one army was bad? Think again!" There's something comically somber about it, and in a way it fits with the comedy horror of HL1 - like the scientist falling off a step ladder only to die when it falls on his head, or the other dead from a lamp falling on him. Plus, it adds to the sense of "there's always a bigger fish"; Nihilanth was a foe to be reckoned with, and the last boss of Opposing Force is what could be but a fraction of a living, breathing and titanic resource-conversion factory.
What if OF's "earth" is actually an alternative dimension where borderlands happens and the boss you kill at the end of OF is actually just one of the vault beasts. BL1's boss was a direct copy of OF's boss so I think it would be fitting to just make OF not canon at all (since you don't encounter Otis or anything related to OF's story in later HL games).
Race X makes sense to me because of course the Xen creatures are not the only ones that would make it through the portals and not all of them are going to make it or survive.
I'm not sure of the final impression the player gets when he finishes the Opposing Force as I haven't finished the game - do you completely stop the invasion of Race X by killing a single Gene Worm? The Race X doesn't make sense to me, because it seems like they are pretty much the Tyranid race from WH40K, except much less stronger and poorly organized - which doesn't make any sense for a race that have seemingly evolved the ability to teleport and have a biological drive to just consume everything for their own need.
they don't need "sense". They're high quality enemies that clearly had a lot of work and attention to them and they fit in flawlessly into the HL world and gameplay. without such content you end up with blue shift that's basically a HL1 map pack. if race x upsets your canon and lore so much, you can safely disregard them completely and pretend Adrian faced more agrunts, bullsquids and gargs.
Ha thanks I was wondering why there was so many russians on my video. I agree that I was a bit too fast and with youtube compression it's not always easy to see the changes. I think people are missing the link in the description too.
I like RaceX as a concept because of the questions they raise. We know Xen was of great interest to the combine due to its use in teleportation technology, but who is to say other races and empires weren't thinking the same thing? It adds this eldritch layer to the hl universe. If you defeat the combine, what else is there? How many realities and worlds are out there between the strings of reality? Its a scary though. RaceX is a glimpse into what else lays beyond.
Is there any way to disable bloom in Mmod?
So yeah, this MMod thing is really cool? I'm sure it's not a surprise to anybody visiting these threads. I actually have a feeling I'll be able to replay HL2 for the first time in about 5 years. I'm getting a lot of freezes though, mostly because of soundcaching, I assume. I'm playing the HL2: Update version of MMod - is there anything I can do to make it less "freezy"?
Try deleting the soundcache.
Yeah I like that too as a concept, and also @Hell-met , the Race X seem to be very powerful considering their teleportation ability, but they also seem to be a relatively small and perhaps a weak race, who somehow - and for some reason - got into the Resonance Cascade/War on Earth, and then either pulled out pretty quickly or got annihilated by the Combine unbeknownst to us since they are not seen around in Half-life 2 anymore.
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