• Half-Life Chat V12 - 9 = 3
    999 replies, posted
I think in an old version of Action Half-Life, there was an option to play HL1 singleplayer, but with AHL weapons and stunts. And if I remember correctly, the game would start with you above the Anomalous Materials entrance airlock, mugging Gordon Freeman and taking his place. Funnily enough, I also remember there being a bit in Azure Sheep where you end up on the tram platform outside Anomalous Materials, and then jump into a vent on the right-hand side of it. Except a little while ago I watched a playthrough of Azure Sheep and that never happened. So I too am now thinking, what mod was I thinking of?
I remember that too, should make a list of all the singleplayer mods.
Points of View maybe. This is actually annoying me because I feel like I know the exact one you're talking about.
it definitely does. https://files.facepunch.com/forum/upload/206867/1ca182cd-cd43-4c88-92c7-c718ae40ed3c/20190211193925_1.jpg
Probably Barney's dead. How else will you open the door now?
It's probably the texture alignment.
Floor texture isn't tiled accurately.
no! the hev arms. you dont have the suit by then. I impulse 101'd
With all the fucked shit in that picture and you guys focus on the floor tiling? Turbo-nerds.
You're all wrong! In the original Half-Life the door is ajar, the platform is collapsed, and Barney is hanging over the pit before falling.
that's a scientist falling down into the bullsquid you fake nerd. you're thinking of BMS
Of fiddlesticks. I was 50/50 if it was a Scientist or a Guard, but I've been playing Black Mesa recently at the same time. Revisionist heresy has poisoned the mind.Kidding, Black Mesa is beautiful.
Would that version be the 1.0 on the moddb page or earlier? sounds like my fever dream.
No idea which version of AHL it was, only that it was an old one, for old WON Half-Life. So if 1.0 is a Steam version, then probably not. Only way to find out is to install it and see if it has an option to play singleplayer. And yeah, thanks to everyone for confirming that Azure Sheep does have the Anomalous Materials train platform. It's awesome that you get to go from the train station that Gordon got onto the train, then the offices that you pass on the train, then the robot welding machine, then those giant plasma turbine generators, and then finally the train platform. The first train platform until the plasma generators: https://www.youtube.com/watch?v=gRCcxW8bvxA&list=PL94F34BDB17093A0F&index=6 And then the Anomalous Materials train platform: https://www.youtube.com/watch?v=4h6sJyBn0bA&index=7&list=PL94F34BDB17093A0F What's a bummer is that the entrance to Anomalous Materials is a tease, as when you go into the vent you don't come out in the AM labs, instead you end up in some alien prison storage area. I have a hard time believing that was right next to or underneath the AM labs.
The only Sven Co-op map i ever released has you end up in Anomalous Materials eventually. Doesn't look like the download link still works so i should dig it up wherever i put it, though i can only find the partially finished recreations i did a couple years back.
I finished replaying it, and timeline wise AS doesn't make any sense, since you end up meeting Shephard after his Osprey teleports back into Black Mesa that's supposed to have been nuked, while POV feels like it should take place longer in the black mesa incident but the ending is right after Gordon jumps down the dam and supposedly unconsciously float for hours on end until you somehow end up outside Black Mesa to be picked up by the AS Protag and Kate :V
I mean, yeah of course mods are gonna be non-cannon and have their own takes on stuff.
Nah I aint gonna blame mods that do their own takes on stuff, thats why I love SHL, it's far better to play a mod that does its own take on existing stuff and adds some new stuff than all the recent Half-Life universe based mods where they try to stick to canon, or find a way to make their mods make sense in HL Canon than to just go wild. It's why I love AS/POV and a bunch other mods
Also, I find that kind of timeline wonkiness very forgivable in a mod, given that even official expansions like Blue Shift don't make much sense timeline-wise. 1) In Blue Shift, Barney's elevator falls down the shaft when the cascade happens. He wakes up at the bottom, fights some houndeyes, messes with some electrics to get through a door... and encounters a scientist who is hiding from soldiers, and asks Barney not to tell anyone that he is there. It has seemingly only been a few minutes since the resonance cascade and already the military is on the scene, and some scientist already knows that they are killing people rather than rescuing them? So the only way that works is if Barney has actually been unconscious for several hours. And that is nuts. Any injury that knocks you out for 3 to 4 hours (rather than just a few minutes) would be very severe. I wouldn't expect that person to wake up at all, without any medical attention from anyone else. (And yet you wake up with 100 health!) What's more, Gearbox went on to do Decay, in which Rosenberg gets Gina and Colette to help transmit a signal to the military. Rosenberg has a line about "We can have soldiers hear within two hours, to secure the facility and get everyone to safety." To send that signal to the military, first Gina and Colette have to fight their way back through the lower levels of Anomalous Materials (mission 1), then go up an elevator, walk to some other part of the facility, pass through the alien-infested ruins of the Hazard Course (mission 2), reach the surface, fight more monsters, and then set up the satellite dish (mission 3). Signal sent. And then they backtrack through all that bullshit to meet up with Dr. Keller, and they go to reset the damping fields. Halfway through that mission - mission 4 - they see the military's helicopters arrive. So we're talking 3 to 4 hours from the resonance cascade to the military arriving. And yet that scientist who is hiding from them and warns Barney isn't even near the surface! It takes you an hour of fighting creatures in crate warehouses and solving tedious canal puzzles before you get to the surface. So how would that scientist even know that the soldiers are killing people? And how would he then get down there to hide from them? 2) Within the next couple of hours, Barney finds Doctor Rosenberg, who has been captured by the military and put in a cargo container. He wants to use teleporter technology to escape the facility. He says that normally the best option would be the Lambda Complex, but the Lambda Team are intent on fighting the creatures, and have pinned their hopes on Gordon Freeman. This is despite the fact that it is still daytime on the first day of the incident, and the skies are still blue. Gordon didn't reach the surface and have his first encounter with the military until late afternoon/early evening - as indicated by the evening sky when Gordon reaches the surface - and then a scientist told him that he should try to reach the Lambda Complex. If we assume that scientist had some way to signal the Lambda Complex, that would be the absolute earliest time that the Lambda Team would learn about Gordon, or find out that he has any prowess in fighting either aliens or soldiers. It wouldn't make any sense for the Lambda Team to be pinning their hopes on Gordon before then. Yet several hours earlier, Rosenberg somehow supposedly knows that Gordon is the key to the Lambda Team's plan. (Despite being locked in a container for an unspecified amount of time!) The fact that Blue Shift was supposed to be a short bonus campaign to go along with the Dreamcast version of Half-Life means that all the events are compressed into far too short a time. The first scientist Barney meets shouldn't know anything about the soldiers, and Rosenberg shouldn't know anything about what the Lambda Team or Gordon might be up to.
Adrian is unconscious for nearly 24 hours after his osprey crashes.
But Adrian does receive medical attention. He's dragged off the battlefield and tended to by a medic. He then ends up in Black Mesa's hospital area, and when he wakes up the scientist makes some comment about his life-saving efforts not being totally in vain. Fair point about Gordon not losing any health after being beaten unconscious, though. Could it be the HEV suit's automatic medical systems in action? Hmm. Well that's kind of my point - time in the gameworld normally passes much more quickly than it does for the player. In Half-Life, the average player will only take a couple of hours to get through Unforeseen Consequences and Office Complex, yet about 7 hours are supposed to have passed. That's fine. In Blue Shift, it takes about an hour for the average player to get through Duty Calls. After encountering the scientist, you have to get through the crate warehouses, which involves travelling across moving platforms, and adjusting cranes so that crates at platforms are the right height to jump to, etc. Then there are those infuriating and confusing canals, and when you see the end of the canal you aren't finished, as you still have to go a roundabout route to reach some explosive boxes that you can shove into the canal to destroy a grinding machine at the end of it. Only once you've dealt with all that tedious nonsense do you see the military dumping corpses. I'm happy to assume it takes Barney several hours to get through that chapter, but that just underlines my point that it's weird for the scientist to already know about the military clean-up, because you meet him at the start of that chapter. Barney had to navigate a confusing labyrinth of crates and canals to get within sight of the surface and see the soldiers dumping corpses; the scientist is nowhere near that. You make a good point regarding the wrong sky / wrong lighting in the opfor dam section. I think there were a couple of other places in opfor where Gearbox got the sky / lighting wrong too. So yeah, let's assume that it should have been an evening sky during the Captive Freight capture. That said, I still think it is daft for Rosenberg to mention the Lambda Team wanting to fight the creatures, and pinning their hopes on Freeman. I get why they did it - it's cool for the player to hear "While Gordon is off saving the world, you are helping these scientists to escape!" - but it is hard to believe that Rosenberg would actually know about that stuff already. Even if it simultaneous with We've Got Hostiles, that still seems too early for the Lambda Team to have that kind of plan. Maybe once they've heard that Freeman has killed dozens of soldiers. I'd have figured Power Up would be the earliest time for that (shortly before a scientist tells a Barney to tell Freeman to launch the satellite delivery rocket). But even if the Lamdba Team comes up with their plan at the end of We've Got Hostiles.... Rosenberg was locked in a container, so he couldn't have heard about what Freeman is up to or that the Lambda Team thinks he is their best hope. One of the things I like about Decay is that it has the scientists make several attempts to end the disaster. First, resetting the damping locks. Then when that doesn't work, the Resonance Reversal, using the displacement beacon and the satellite. But Nihilanth is holding the rift open, so they realise these need someone (Gordon) to travel to Xen and kill it. It's a much more plausible progression of attempts to fix things.
The timeline may be a bit confusing (understandable since it was made by a company technically seperate from Valve but still being "official" within the canon) but I must say the two expansions (three if you count decay) is one of the best examples of multilayered storytelling in videogames even to this day. I also really hate idiot heroes (games like KH makes me livid) so it is really refreshing to see a storyline/franchise that basically amounts to a bunch of smart people saving the world.
Technically you can make a pretty accurate timeline as to where and when everything takes place, including locations of where everyone is, give or take a few creative liberties and a bit of guessing
So I dunno if someone already attempted this, but I'd really love to use the default AR2 Model of MMOD, but the muzzle flash and shell ejection is bugged. Could someone fix the MMOD AR2 to work in retail HL2?
How do I make a 2048x2048 texture show up as 512x512 in-game? I have some textures leftover that I was never able to use because they were too large.
Really depends on what you're trying to do. Optimally you'd just import as a smaller texture. But if you want higher-res textures "scaled" onto brushes then you can use $basetexturetransform If you don't want to re-import, but don't want to kill VRAM usage, then consider setting the VTF LOD clamps to 9.
Nailed it. https://steamuserimages-a.akamaihd.net/ugc/955230308954459868/8E5D9D9E0B4A46D299627C7DA9A878B8B23DEA6F/
That texture looks familiar.
If anyone here is interested in joining a mapping competition, a new one just started 10 minutes ago: https://twitter.com/MapLabsComps/status/1096423058846507010
Pretty interesting theme for a contest. I'll be keeping an eye on this one!
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