The CSGO music should have been in the credits for Episode 3.
https://files.facepunch.com/garry/0466446f-7bb9-42bb-a2fb-e661603163cd.svg
Ahaha, I think that music kit was actually what finally completely did me in when it came to HL. I remember snatching that stuff right on the time of release and then sitting in the Main Menu screen for the next hour, getting more and more depressed from it. Eventually, that got replaced with pure lack of care.
Music kit is lit tho, I wish Bailey made more stuff.
I can't describe how happy I am that these HL1 memes are big now
or maybe these voices are just a resonance of past events and have nothing to do with subconsciousness and just puts cool emphasis on the end boss' lair entry.
Yea it's quite sad. The community continues to do more things in favor of the game and community, but Valve does not have the energy to go back to old projects and invest in making them open source. Like Gabe had said in interviews in the past, he saw HL as a series of mistakes/errors and likely doesn't want to deal with goldsource, and I wouldn't be surprised if not him nor anyone else is willing to go back to working/updating that engine. As for Source 2, Valve is clearly satisfied with working on Source 2 (and I guess CS:GO branch of Source 1) and nothing more. I don't expect they'd invest time else where, considering they even use Unity for some of their projects and (according to VNN) contemplated on even using UE4 for L4D3 before that was canned completely.
At least his work has evolved! It's a good piece of work. I'm happy that he has moved on and improved although I do miss the nostalgia and the distinct instruments/sounds of - especially - the HL2 soundtrack. Wish he used a bit more of that bit then again he's not obliged to use the same exact samples and instruments.
Hell-met is right. There is nothing that references it before or after and it just seems like a cool, spooky element. Much like the "Horror" voices throughout HL1.
all I can think of when hearing these is secretcity from sven or sweet HL.
The Black Mesa guys did a really good job, Kelly's and Nielsen's work sounds super similar.
This is kind of a shot in the dark, but do any of you guys happen to have the maps that postal made for his HL2 DM server back when he was hosting it?
The end of the game is meant to mirror the beginning of the game: the Nihilanth's head crystal (and the other Xen crystals in the room) is meant to reflect the test sample, the barrel shape of the Nihilanth's chamber and the mines of Xen reflect the test chamber itself (known as "the bsrrel"), and the spooky scientist voices you refer to by this teleporter in Xen are the same voices you heard in the test chamber by a similar claw-like contraption (and also some other scientist lines heard elsewhere in the game).
However, one of the ghost scientist voices that plays in Xen never actually plays during the initial test chamber sequence as it went unused, but Valve used it in Xen anyway because they're clearly hack frauds.
I dont have anything for HL2DM cause I don't really enjoy HL2DM, but I do have a couple maps from the HL1 server
there are a couple sounds missing for Postalzone btw, one was hot chocolate high velocity audio and the other I have no idea what it was so if anyone has a full up of pz with the sounds and all, please do
but yea 3 maps by missingnoguy, absinthe and yours truly + postal as ideas guy
I believe the Source version of postalzone is included with Jabroni Brawl.
Either way, it's best to ask him
@postal
I actually meant to say HL1 instead of HL2, so this is actually probably what i'm looking for. Not sure why I had a brain fart there lmao.
jerrylabs is actually the one and only half-life map I made so I'm kinda surprised to see it there
I have the same postal_zone version, not sure if these are the correct sounds but it's all I have in my sounds folder
sound.rar
Also I complete agree with your first 2 sentences. I am a part of a Dota 2 modding community and they do nothing but shit on Valve, (and like 80% of them don't even mod anymore and just sit in the discord channel). Why does everything have to be so negative nowadays? I feel like people were less pessimistic 10 years ago. Is it because of Valve? I know they've changed in some ways, and are the same in others (very quiet about what they're working on, for example). But this constant negativity I experience (especially in the Dota 2 custom game discord) just makes me sad and a bit annoyed. Most of those people didn't even come from Source 1, they came from WC3. Perhaps that community is different. I still don't understand the overhwhelming hate and negativity that has to be constnaly spewed towards Valve. I just felt like venting this, it's been bothering me for far too long.
If you grew up with Valve and its games its easy to be frustrated with the company, its decisions don't make much sense from the outside and they are consistently bad at communication. This is understandable.
But this, I guess neglect is the only word to use, has caused some people to despise the company and actively wish for it to shut down because they aren't making the specific thing they want.
Valve used to be way more involved with the modding community. Waaaaay back in 2000 they showcased Half-Life 1 mods at E3:
https://old.reddit.com/r/HalfLife/comments/5cj81t/rare_photo_from_e3_2000_halflife_mods_booth/?st=jt0lhgk6&sh=8e8b6a4d
They made mods into official games and added features at the request of modders. Now they don't even want to acknowledge Half-Life's existence and treat it like a bad joke at best.
The old Half-Life modding resource site "VERC" was taken down and they didn't bother to back it up or rehost it when the VDC went up. Fortunately backups were made by the community, but they were rather quick to move on to the VDC, which relies pretty much entirely on user contributions.
Rarely do Valve employees even visit it so they won't even notice if the software is outdated and vulnerable to exploits.
Even their SDKs are outdated. Critical fixes haven't been merged into the HL1 SDK meaning every mod is by default vulnerable to a remote server crash exploit. The Source SDK has issues as well from what i've heard but i'm not aware of any specific issues.
I do know that Valve said they were going to upgrade the toolset so you wouldn't need to have VS2013 installed anymore but nothing new has been said for 2-3 years if i recall correctly. I asked a Valve dev on the mailing list a couple months ago and he said he'd forward the question to the person responsible but i haven't heard anything about it.
It's not hard to understand why people show so much contempt for Valve these days, they've turned into a shadow of their former selves. They could easily change that if they wanted to, but they just don't seem to want to do that.
The entire SDK is non-functional, nothing in it functions anymore. If you want to mod a Source engine based game, you have to use the SDK tools with-in the provided games (assuming they have any) and there's little to no documentation on how to get those tools functioning.
I wonder if Respawn has updated Source tools. Do you think the Apex Legends map was really made in fucking Hammer?
Respawn uses a modified fork of Dark Radiant from what i know.
Yea, I'm aware of most of that. I recall this
https://www.youtube.com/watch?v=sw4zLMlJldM
interview in which Gabe at one point took calls from modders and members of the community and even asked people to contact him and tell him about their mods. Valve seems to have been a lot more open and pretty chill back then. I understand that they have become more negligent in recent years, I'm just not feeling the hate. I can understand that the old guard probably are sick of looking at goldsource, and the new greener devs would rather work on new projects rather than maintain old ones. It's a dilemma. They operate like mot Cilicon Valley companies: create, rather than maintain. And it's starting to show. I just hope they have the energy to reign in some fresh blood that will have the kind of spark that the old guard had during the early years of Valve.
If so, then when the game industry inevitably collapses, then I hope that Valve is among the victims. And when that day comes, I'm sure nobody will mourn at that point.
it won't
it will
the consoles game industry is too big and diverse for something like that to ever happen again
people have been saying for the past decade that the industry would collapse but there is no evidence to support it
I think consoles are the one market that will eventually dissapear - I don't think it will 'collapse' in some glorious blow out like some would suggest, but there's plenty of evidence to show that consoles are growing less popular as games evolve. The larger file sizes and instability of a lot of modern games just don't agree with consoles, and there's a serious push to have (rather functional) streaming services replace traditional hardware.
I don't expect it will happen soon, but the consoles game industry is the one aspect of the games industry, no matter how large it is, that I can see falling to the wayside in the future.
I completely disagree. Many parts of the world play and use consoles. Consoles are mobile, consoles are easy to set up and almost always match PC in selection of games, I don't see it ever going away.
PC's are getting more and more easy to set up (ever seen Win10 installation process?), and consoles are getting more and more PC problems like downloading 10gb day one patches and crashes. If you have a PS4 or Xbox One, you know it's not a simple plug-and-play anymore.
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