We better archive them ASAP. Don't want to see them go the way of the HIT Forums!
how is this not expected? It reflects our favorite AAA developers.
Its kinda crazy this thread is as alive as it is.
It'd make sense for it to be at least half-alive
Can't think something that fits the discussion of a dying series more than a dying forum.
The forum's not dying, it's just that it could get killed.
Yes... That's what killing you means.
So if garry decides not to kill the forums, are they still dying?
No, I mean the forum is not dying. It's not "dying" or "dead" because of a lack of threads or posters. It could "die" because of the risk it might get shut down any day now. I mean, when someone healthy is getting chased by a killer, they're not dying. Whatever, it doesn't matter.
I think Epic being a threat to valve was the best thing that could happen. It's forcing them to actually wake up and do stuff.
artefact fail was also a nice kick in the balls.
Oh yeah, really love having the selection of games I wanted to buy moved to highly anti-consumer platform, via exclusive deals, that more or less told me to go fuck myself just so one developer who I don't give a fuck about anymore could do ~something~ with that something being... I'll get back to you on that
fucking ecstatic, my dude
Valve is awaking but it needs to do more. Until then is not a good thing yet.
There has been an awakening... Have you felt it?
https://i.kym-cdn.com/photos/images/original/001/298/304/7ca
The update that was released a few days ago fixed exploits related to server-to-client console command execution. The fix uses a modified version of my suggestion as laid out here:
https://github.com/ValveSoftware/halflife/issues/1497#issuecomment-275790828
In a nutshell: they added a second command buffer that contains filtered commands, which are then run through a filter before execution.
Commands and variables have new flags added to mark them as privileged.
This has caused some problems.
The messagemode and messagemode2 client engine commands have been marked as privileged to block exploits that use this as an attack vector.
These commands are used by AMX plugins for interaction with clients: [CS 1.6] messagemode command · Issue #2106 · ValveSoftware/halfl..
TFC uses server side exec commands issued to clients to set up map and class specific settings, which is now blocked because the exec command is privileged: https://github.com/ValveSoftware/halflife/issues/2108
I've proposed a solution that should allow it to continue working.
Some users have reported weapons no longer working correctly: Last update broke Deathmatch Classic · Issue #2109 · ValveSoftwa..
https://twhl.info/thread/view/19707?page=last
Unknown cause, could just be a cvar defaulting to off but it needs further investigation.
A new client engine function was added to fix the exploit used in HUD_DirectorMessage: https://github.com/ValveSoftware/halflife/issues/2110
Along with flags for cvars and commands to mark them as privileged. The SDK has not been updated so they remain vulnerable to DirectorMessage based exploits.
Any mods that use messagemode(2) and/or exec from the server will experience issues
Valve breaking their own games by not testing their own patches? Par for the course...
Yeah, i updated my post to add more info about some other problems. They broke event playback for some games and mods. It should be broken for all games, but for some reason only some of them are affected. The code shows that it shouldn't work at all, so perhaps some official games are running under another engine build? My Op4 SDK build has working events, but DMC doesn't.
This is really weird, i'm hoping Valve fixes it soon. I did the hard work for them so they can just apply fixes now, but knowing them...
I have no sympathy for Gabe being bothered with emails, if Valve would stop playing coy and finally admit to fans they don't care about Half-Life anymore, people would leave him the fuck alone and he can go back to making fuck you money selling microtransactions
what's gonna happen to valve when Gabe eventually retires or passes away? My vote is on "absolutely nothing".
Valve released another update to fix the new bugs.
File extensions are now correctly checked, so .sc files are properly handled again.
The exec command can be executed from the server for TFC only.
The messagemode and messagemode2 commands are no longer marked as privileged.
Looks like they got to it quickly this time, might be because i contacted the guy i talked to last time through the HackerOne issue i made but who knows.
whoever is at valve pulling out games from the store becouse of backlash is going to do that more frequently.
It's not that they don't care, it's that they want to try a bunch of new things without realizing that they still have several things unfinished. If they just finished those things, people wouldn't be so mad.
Marphy released this video just in time for Gabe's email activity - we gotta know if HLVR will have moss in it
https://youtu.be/txkxLR2lF3M
Natural Selection 2 did a good job of making a realtime growth feature.
Retire? Gabe's not retiring. He has the dream job of playing Dota 2 all day in his office while Steam profit flows into his wallet.
Gray Newell takes over the company and leads Valve into another golden age.
https://youtu.be/UbOmT2-0_X0
Reminds me of how incredibly bizarre it is that the villain of TF2 (well, the MvM part at least) is also named Gray. There is this huge focus of him being the villainous son of the settings resident mega-rich patriarch, too.
Does that mean Gabe Newell will have 2 more sons called Red and Blu?
Gray said that the Nihilanth's design was based on his birth, so I think you're onto something.
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