• Half-Life Chat V12 - 9 = 3
    999 replies, posted
Pretty much a mandatory repost for this very discussion https://www.youtube.com/watch?v=XlgsmZHVXt4 The game wasn't perfect, but F.E.A.R. really should've stood as a hallmark of how to make enemies feel like they're reacting to you, a standard to the marriage of combat situation and level design, and really damn good particle effects to emphasize your carnage and killing. And very few games make you feel as badass as you can be in F.E.A.R. when you finally get a hang of the weapons and mechanics, and promptly tear your way through Replica Squadrons when they were giving you so much shit previously. It's not exactly fitting for the more "grounded" sci-fi universe of Half-Life, but it's easy to see why Gunship Mark took a lot of inspiration from it for MMod (that and his previous modding experience was with F.E.A.R.)
idk man you get a shitload of grenades, dual pistols, a big ass shotgun all really early. coupled with maxing out on medkits easily, I always felt since i first played its pretty obvious the game just wants you to just start throwing out the pain like its nothing
I'd take F.E.A.R's pistols over the piddly ass 9mm pistol you get in HL2 because F.E.A.R's pistols were VERY effective with headshots and were beefy as fuck.
I don't know... serious sam 3 didn't suck because of ironsights or sprinting. What really sucked was the first half of the game because the levels were cluttered, small and not like the previous games as well as the terrible tomb areas. The game became quite enjoyable when you finally arrived to the desert.
Juniez' USP Match on MMod's Animations | Half
The horror aspects of FEAR were a mistake and the sequels focusing on that was a complete mis-step. It was a first person Max Payne style schlock-game with incidental oogy bloogy woo moments and the devs seemed to misunderstand why the game did well. Absolutely nobody bought it because of the SPOOKY LITTLE GIRL plotline, they bought it because it was all about bicycle-kicking dudes in armor out of a high-rise window while blasting ED-209 replica robots, screaming 'WOOOOO' all the while.
The first time i played HL2 with my then-new GPU was when i played SMOD. Actually seeing the refracting effects on slo-mo bullets was pretty nice.
Well everyone else seems to be suddenly releasing shit they made for HL2, guess I may as well jump on https://files.facepunch.com/forum/upload/58245/8e085d9a-875e-431d-9463-76c8aaaceaf3/arm3.png https://files.facepunch.com/forum/upload/58245/4055af9d-b778-4a4f-a35b-afcb5ea6e675/arm4.png https://files.facepunch.com/forum/upload/58245/593c9871-518c-4067-9003-4e9c0545defa/arm2.png https://files.facepunch.com/forum/upload/58245/0421594a-d7e6-472c-9225-26cba1d6becb/arm1.png Used the garry's mod version of the HEV hands diffuse (which is essentially the source image but edited for the color proxy) and made a matching specular/phong mask and normal map Also works for MMod, given they use the same UV https://files.facepunch.com/forum/upload/58245/b903d50a-24a2-4a0f-8c36-bcfcd1798d4b/arm5.png Download for anyone interested
https://files.facepunch.com/forum/upload/239377/b7af6c66-260a-4f4b-bf68-122bebbfce79/arm2.png https://www.youtube.com/watch?v=Bkyyp6eBqUQ
http://bsnooch.com/forums/index.php?topic=1360.0
It's worth mentioning that playing any version of SMOD on a modern system, I encountered a peculiar crashing bug. It turns out that if you die at any point during a level, load the last save (either autosave or manual save) and keep playing, then, when you get to the next level transition the game will crash. So to play through HL2's story in SMOD, you need to either: 1) Play extremely well and never die 2) Quit the game when you die, then launch the game again, then load your last save 3) Use God mode 4) Use console commands to skip to the next level, instead of walking through a level transition (and thus lose all your weapons in the process, grrr) I found that it happened on either a powerful Windows 10 gaming PC, or a weaker Windows 7 laptop. And it happened with SMOD Standalone, as well as not-standalone SMOD, and also with mods such as my own old mod Smod Remastered, and a modern release of SMOD Redux. I don't know if its a problem with the old version of Half-Life 2 that SMOD uses - it just doesn't agree with modern operating systems - or if the issue is SMOD specific. The fact that it happens after you die made me wonder if it had something to do with the fact that you have a player model with ragdoll physics? Except the crash doesn't happen when you actually die, it happens when you walk through a level transition after having died in that playing session. I reported the problem on the bsnooch forum, and several other people reported the same issue, but the main modders there haven't been able to replicate the problem themselves.
Oh we are? Well then, here's a nice little bugfix I made. And quieter movement for MMod, even though I released that a few pages ago. And some stuff sitting on my dropbox that I never formally released: train horn, blued Combine APC, Soviet traffic police.
they all are. there is no dynamic distance game-over. After the hunter ambush you can just forget about alyx, step on it and go to the next map and she'll magically be next to you after it loads. This means there was no "trigger" for that small part, and any other is set on purpose.
Not gonna lie, I also catch myself having some manner of "anti-fun" factor when it comes to Singeplayer FPS games. It's like, why would I be having fun instead of conserving all my health and ammo and playing stupidly careful? Who knows when the game designers decide to fuck me over in some unforeseen way!
I think SourceRuns needs to take a crack at an Alyx-less Ep2 speedrun.
I don't get HL2 speedruns, I watched one and could not understand what was going on. He was clipping on walls and shooting directly up and running on the skybox. I could not tell the speedrun from noclipping through the level.
I have always found the line "Those who do not learn from their mistakes are to doomed to an endless vortal loop" extremely omnious, for some reason. Expecially silly since it is probably just a fancy way of saying "you messed up and have to replay the level lol"
HL and EYE are in the same universe. Gordon is trapped in the circles of guilt for destroying the casseroles. HLVR is the true ending.
I forgot to post this here, but I made a Thread for my collision meshes. There's a first beta release in there too, for testing purposes
Whatever you do, don't watch this HL1 speedrun https://youtu.be/J0n-TIrpkDA
In times of extreme crisis, brilliant scientist Dr Gordon Freeman uses his knowledge of theoretical physics to break reality.
His MIT education really pays for itself.
https://files.facepunch.com/forum/upload/239377/35f0ecc1-5fc6-4100-90a2-94772468b214/E8630EB1-37F7-4F16-8E32-0281C275ED97.gif
Does it still apply physics to objects on it?
Speaking of Doom, someone should make a mod for HL2 that replaced all HL2 weapons with DOOM 2016 weapons. Maybe even throw in some demons!
I could be mistaken, but I don't think iron-sights in Doom actually change your weapons performance at all. I might be thinking of Wolfenstein TNO.
DOOM doesn't have ironsights, you can switch how models are positioned on screen (modern fps vs centered); and there are a few alternative weapon modes that "zoom in" - but they also change weapon handling, the shotgun starts blasting exposive grenades; gauss cannon has a "siege" mode
https://i.imgur.com/h89BKu9.jpg https://i.imgur.com/Pbvmgv1.jpg
I gave you a diamond but I can't tell the difference.
honestly perfect crowbars have already been done. You can't just improve something that people can already nail flawlessly. of course no offense to your lord and savior mr juniez
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