• Overwatch - It's the Chinese year of the 🎁🔵⚪🔵🔵 A limited time event!
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You are welcome, do not forget to send your written question to the Blizzard Campus in Irvine.
Because I love Mei I've actually had a really long think about this. I even imagined how it could turn into its own little solo story mission and everything. My idea was that she would trek from artic research base to research base getting more information on what happened during her sleep until she's at the tip of the Antarctic Peninsula, 1200 km south of Ushuaia which is the southern-most city of Argentina. She finds an abandoned ice breaker ship at the coastal research centre and uses it to escape to Argentina. From there she travels Inland to an airport and then to Gibraltar's overwatch HQ where she finds the rest of the recalled group. And you can even throw in Talon here and there
That's a cool idea and would make for a great journey across the antarctica. That makes me wonders, what is the precise capacity of the Overwatch engine in terms of map size? If they do it like this, will it be one giant map you walk throught or multiple map separated by loading screen in between half-life style?
The final plot twist is that even without any augmentation Hammond is the most well-endowed male in Overwatch by far.
Definitely the latter.
You guys got any tips for the new event achievement, all heroes legendary no downs? People keep picking hanzo and its frustrating.
Best I can say is BAPISTE IMMORTALITY FIELD. You have no idea how many times that will save you from Sniper one-shots and AssAssins warping right onto you. Secondary, make sure everyone in your team knows that you can melee assassins off a victim. It is better to deal little damage and melee them off than get a down. Bapiste won't be there for you all the time. Plan out a comp instead of playing your mains. I am not nearly good enough to go above Expert but the current ace comp for All Hero is Bastion, Bapiste, Orisa, Mercy. Lastly, this is not a timed event... Take as much time as you need, weed out the little enemies while dodging away from the big chungus tank. Less enemies mean more coverspace when the minibosses start cutting you down. And most importantly, NO RANDOS IF POSSIBLE. I know most people don't have a lot of friends, granted, but you need coordination for a no-down run. If someone goes down you don't finish the map, you restart, and a rando won't ever restart because they either don't care about your achievement or just want their XP.
Try to find a group. People do group up for the events and it is much easier to find sane people, as opposed to trying to find a group for comp. Today I got kicked from a group for having a Baptiste profile portrait. I tried to explain that Baptiste is not even available to play in comp yet, but nope too late
I had a couple of successful runs on legendary by going full cheese comp with Orisa / Baptiste / Torb / Bastion. Some good spots where you can camp strategically defend your position in the Brewery are: https://files.facepunch.com/forum/upload/58120/05669f07-7329-46d4-9f5b-9d16d7b34a99/2.jpg https://files.facepunch.com/forum/upload/58120/a825679b-c809-45ef-b6ec-ead6c56c67b0/1.jpg Both of these spots allow you to oversee everything so you won't get flanked by a surprise Enforcer. And if you get in a problematic situation, you can easily rotate between these two spots by going through the Office area which provides decent cover. The Heavy Gunners also spawn not directly in front of you so you have some time to prepare. The moment the Heavy Gunner comes in sight, it's time to deploy Baptiste's Amplification Matrix combo-ed with Orisa's Bongos. This should allow you to at least get rid of two thirds of his health. If your team gets charged by a Heavy Gunner, Orisa should immediately step outside the shield and run into it with Fortify. This stops his charge and stuns him for a couple of seconds. This gives your team some time to pack up and relocate to a different spot. When the payload reaches the final point, you should actually leave the Fort and set up outside on the end of the Bridge. https://files.facepunch.com/forum/upload/58120/4b3957da-d455-4e62-b49e-5e965e8c9a9e/3.jpg Enemies will still spawn inside and slowly make their way outside allowing you to pick them off one by one. Keep an eye on the snipers. It might be needed to go back inside to kill them to progress, and go back to the bridge when you have killed them. When the Heavy Gunners spawn, it's the usual formula of Matrix + Bongo. Try to take the first one down before attacking the second one. Orisa should always keep an eye on the gunner(s) and anticipate when it charges and where it will go. Place your shield accordingly. Protect your team. If for some reason the Gunner manages to get between Orisa and the rest of the tea with no way to regroup, it's GG. If things get hairy, don't be afraid to fall back. Fall slowly back to the Brewery, not the small building behind you. It's small and cramped in there and easy to get stuck. Some alternate heroes: Torb can be switched out by other heroes like Ashe (Bob is a great distraction and does decent damage) and she should be able to get her ult back up easily. A stubborn Hanzo player could maybe work assuming he can land his shots and get his Dragonstrike up quickly. McCree is a decent pick with his long range damage that your other team members can't reach due to bulletspread. His flashbang does wonders against Assasins and the charge of the Heavy Gunner. Mei is, suprisingly, also a useful pick. Enemies usually spawn in small clusters so this combined with Orisa's Halt should allow her to freeze them all in an instantly making them easy targets. Her Wall and to some extend her Cryofreeze can give your team some cover in case Orisa's shield is on cooldown or someone got into a nasty situation and can't get out.When the Heavy Gunner comes, she can freeze it with her primary and immediately follow up with her Blizzard. This means it will be frozen for even longer allowing your other team members to get its health down asap. This advantage does come at a price in the form of a lower team DPS, so teamwork is even more essential here. Baptiste can be switched out by Ana. Her nano boost combined with bongo does incredible damage (though not as much as Amplification mati
With the exception of the very first one, the PVP content is fairly open in hero choices. I've seen Tri DPS work, Double Tank, the only thing that really feels mandantory is someone who can heal in some way. Really wish they'd put more into the PvE content of this game.
I wish we lived in the alternative timeline where Overwatch is a PvE game and it has a PvP event every year and it is like fun for a while put everyone agrees it is to much of a clusterfuck to be enjoyable for extended periods of time. From personal experience I gotta agree Mei works great for this event and I have gotten the nobody fallen achievement several times over using her (always in a group though). Extra wall, can snipe, self-heal and stall, what more can you ask for. Sure the DPS is lower but just like GabrielWB says (and this really can´t be emphazised enough) there is no time limit so take your time and let the enemies come to you.
I do not wish for Overwatch to be a PvE game. I like the way it is, a hero shooter. Don't blame the concept, blame the company. You'd find a way to complains if it was only PvE: And with how slow lore release are, you'd still be complaining in that alternative timeline. Lore is crucial for a PvE game: What makes you think it would work out in that alternative timeline? The lore of Overwatch is absurd and doesn't subvert any tropes at all. It is very cliche.
I just want a permanent PvE mode. Makes no sense that they put so much effort into these Archive events just to close the content away after a few weeks.
This so much. If you want to limit the skins, archievements, and unlocks to this period, then sure. But at least allow us to start a lobby in custom games or just put it somewhere permanently in the Arcade. Even TF2 allows me to play Halloween gamemodes during Easter.
The Archives event should just be the singleplayer/PVE component always available. Would also add a shitload of extra permanent skins
whenever someone mentions the mei short i feel compelled to self-post my video on the short - one of the worst things blizzard has ever made imo https://www.youtube.com/watch?v=YnfkIDEYExo
I hate Mei as a character. No. She isn't cute. no matter how hard blizzard tries to force her to be.
If that's you, you have a good voice, I like the video. But I'm a Mei main and now I feel compelled to defend that short because a lot of the aspects you raised do have what I feel are legitimate answers and reasoning behind the. (not all of them, granted, but some do. )
Can an explosive canister on a broadcasting tower ever be explained?
it kinda loops back into the "32 year old woman with a face of a 12 year old" for me
I think the best part of all the events is that ever hero works. Some better than others, some less, but no hero is overpowered or useless. There is no meta, no visual clutter. Stuns and ults are a non-issue since they are against a computer opponent. The enemies are challenging but never feel unfair or cheap. It actually looks and feels cool to play, the way Blizzard intended.
Symmetra absolutely dominates the field in all three events. Moria too.
The interactions between the characters during the event are always fun to hear. And it seems that one of the oldest Overwatch ships has sunk. https://youtu.be/HXb51WNJtcc TL;DW RIP Pharmercy, it's Mercy+Genji
Wasn't this already implied from that one Christmas comic with Genji writing her a letter, and him having a revenge line when a friendly Mercy is killed?
Everything in the game fits better for a PvE game, though. Character design with all the cheesy abilities suits better for the PvE environment. Lore depicts a war against Omnics and large-scale battles that in the game only happen guess where? (By the way, is there a single PvP map in the game that depicts a battle that actually happens in the universe? I don't think so.). Even the art-style with all that "epic heroes!!" cheese fits perfectly for a PvE wave shooter, as opposed to a PvP game, which in a nutshell is a team of assholes shooting other team of assholes for seemingly no reason (TF2 depicts that perfectly - the Mercs' temper is very close to that of the real life players', making it very easy to associate yourself with them; not so much with Overwatch's Heroes.)
give us a system shock crisis with a megalomaniac god-AI that turns both humans and omnics into their own personal mindless army.
I heavily disagree with all of you who believe that Overwatch should have been a PvE Game. No, it would not fit better for a PvE game. At this point,you're merely using your subjective feeling on the game to explain why would the game be a PvE game: The existence of DotA, League of Legends, Paladins, Smite, and countless other hero based shooters disproves your entire point that "Cheesy ability" are better suited for "PvE environment" and how the artstyle (which is apparently cheesy) fit perfectly on a PvE game (???) then proceed to compare that with TF2, an entirely different game. Stun are a necessary part of the game. This game is not Team Fortress 2: It embraces its clear moba inspiration when it comes to drafting different characters which includes various type of CC: It's not cheesy, it's a way to keep the mobile heroes in check, but also to set-up play with other interesting ability that would not be fine with that. But yet, you say it's cheesy. Am I relativising everything because I actually have experience with something else than Overwatch that used heroes as its main gameplay element and saying that OW isn't that bad because DotA got a 5 seconds stun? No, I'm not. Because I don't deny the fact that CC are horrendously unbalanced and their duration/presence are unfitting in the characters they belong to, alongside how the CC itself is executed. In the end, all I'm seeing is that you want everything that happens in the lore to happens in-game which is not what Overwatch is about and if every game had to be accounted for and explained in the lore then it would make for a heavily convoluted lore. I am here for Overwatch, the hero shooter, not Overwatch, the half-assed repetitive PvE game. You're only talking about "What if" situation. While the PvP game is in a bad state, it does not mean it can't be fixed and it is ultimately fundamentally flawed and that "heroes" don't work in a first person environment, "ability" don't work and you can't have any other artstyle than the kind team fortress 2 offers in a FPS. I do not appreciate that. I do not think you know what is the point of an hero shooter if you want it to be like Team Fortress 2 because Overwatch is its own thing. An hero shooter imply having characters with different ability fighting each others. And that begs the question: What are you still doing here if you are going to keep lamenting the fact that Blizzard have not made Overwatch what you wanted it to be? You imply that if it was a PvE game it would be instantly superior aswell, as if tracer would be the same or what. I'm not going to fall in the "WHAT IF" fallacy scenario, thought, which is what this entire conversation about a probable PvE Overwatch is founded upon.
So what you're telling me is I've been baited into playing a MOBA (a genre which I absoultely despise btw) by Blizzard who marketed the game as an FPS and by countless people stating that it's the "TF2 killer". Holy shit that actually explains everything.
Ah, come on, that is not what I meant. For one, I do not qualify Overwatch as a MOBA (why despise it? It's a great genre, with countless depth and content and tons of replayability!), I qualify it as the most recent term which is "Hero shooter" which includes Battleborn, Gigantic, and Paladins. Secondly, Blizzard always marketed it as an FPS that incorporated the classic "single-unit" choice stemming from Aeon of strife back in the day (one of the first lane-pushing game, precursor of the MOBA genre, which was the first time you could choose a characters with its own ability and statistics and it was a pve game initially), and I do not see how "first person shooter" really englobes what overwatch really is. Finally, I do not understand one thing: You believed the public expectations of what Overwatch would be, the "Team Fortress 2 killer", even thought it is not, and it is absolutely not how blizzard marketed it at all? Team Fortress 2 is a wonderful game, and it's excellent in its own right, and the OW team never hid their love and passion for Team Fortress 2, so it was an absolute error to not really mention this in my previous post. Sorry. OW obviously took some lesson from Team Fortress 2, but in the end, I cannot conclude that it took enough for it to really be considered a major inspiration.
Yeah, to each their own I suppose. Although even if Overwatch is not an FPS, you can't deny that it certainly made a big impact on online FPS genre, with a lot of games trying to be a hero shooter, or at least featuring abilities of some kind.
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