Super Smash Bros. General v24: Joker Waiting Room, Please Take A Number
999 replies, posted
Corrin's moveset has a lot more emphasis on stabbing motions and tons of their moves utilize their dragon transformations over their sword, and the nature of swords is that you swing them around, go figure. Multihits wouldn't exactly work or make sense for the short, quick slashes Corrin does anyway. If they used the sword more with the only thing added being multihits everyone would just say "wow it's dragon marth with multihits"
And I really don't get the complaint of "their up B's are all just rises", like, yeah, that's what an upward recovery is supposed to do and what they have makes the most sense for them. And even in that department only Marth and Lucina have the same move while Roy does a fire uppercut with shorter range, Chrom does an Aether-like attack and Corrin uses their dragon wings to fly upwards. If you wanna say "it's just lazy rises", go look at 70% of the cast having either multihit up Bs, straight jumps upward before going straight down or short distance teleports.
I will agree that everyone having a counter is stupid, and Corrin was a stupid, shoe-in of an addition anyway.
I don't really know corrin for their games but I appreciate them at least from a design point with their weird spear-arm attacks and transformation stuff.
relating to counters, why are counters so homogenized now? back in melee, only roy's counter did damage based on the attack that he countered; it was a cool gimmick that made it stand out from marth and peach. now they all seem to work the same way, except for the ones that also reflect. pretty disappointing for such a ubiquitous style of move
I can't help but find your post riddled with double standards.
Marth goes for elegant, long slices. Ike swings his sword like like he's waving a club around. Roy swings noticeably more forcefully than Marth to reflect his inverse playing style and favour his reverse-tipper and is the only one close to Marth by design as his counterpart. Corrin, for his moves that actually use his sword, are all slow sweeps other than his forward smash which is a long transforming pierce. The fact that you specify "slash heavy" is disingenuous as fuck. Yes they're arcs, but no shit they're slash heavy, they're swords. By this logic we should be throwing Link and the Linkettes under the bus for the same thing, and criticising half the cast because they're too punch and kick heavy.
For another thing we're going to leave Lucina and Chrom out of this because they're the awkward inbetween of echo fighters. They aren't fully fleshed out characters like the space animals or Link, Linkk and Linkie. May as well complain about Daisy or Richter if we're going to be doing that.
And then we go back to Fox, Falco, and Wolf. Three blasters with decreasing speed and increasing strength and properties, three side-dashes, three directional-aimed charge recoveries, three reflectors. Any fan of the three would tear me apart if I said that they all play the same because of it, or even just Fox and Falco. We haven't even started talking about the Links yet, who all share aesthetically similar moves with different properties. But oh no, you make a special exception for them because you like the Links and they're more popular.
Then we look at the Fire Emblem characters. Three charge moves that all behave differently like how the blasters function differently, a charged projectile that is followed up with a melee attack, two flurry jabs, a charged dash attack, an attack that spikes you into the ground then transitions into a kick in either direction, and four air recoveries that all function very differently. Marth's is a quick, highly mobile recovery that works as a swift recovery to encourage off-stage play and on-stage it's intended to be a risk-reward instant strike that rewards the tipper mechanic and spacing, Roy's is horizontal and is multi-hit that again rewards being up in your opponent's face, Corrin's is too slow and shitty to be used offensively outside of recovery and has to be planned around, and Ike's is Ike's.
The only universally agreeable part is that we shouldn't have so many down-B counters that all do pretty much the same thing.
The clones kind of throw a wrench in this by removing the sweet/sour spot mechanics which makes Lucina incredibly accessible and efficient while Chrom can go full unga bunga at any range but we'll put those aside for now.
The point is that you see a sword and an anime guy and throw out very obvious differences between the characters and I'm kind of sick of it and the constant double standards. Perhaps they could be more different, but it's straight up lying to say that they're all the same. Even Robin gets thrown under the bus as another Marth on occasion for some absurd reason.
Can't say all sword swings look the same, when a majority of the cast have the basic combos of: Punch-Punch-Kick, Heavy Punch-Heavy Punch, or Punch-Punch-Rapid Punches-Heavy Punch Finisher.
Speaking of basic combos, there's an inside joke at my house that the hold-A "combo" where your character does the first jab over and over really rapidly is accompanied by "here comes the night train!"
Because first time I did it was with Snake in Brawl, and his punches sounded like a chugging train while his jab pose reminded me of:
https://files.facepunch.com/forum/upload/198768/1ab7ae42-38e3-4eb0-9a4c-efedf777a4a7/image.png
Then my brother sent me flying and remarked "there goes the night train."
If I have a problem with a Fire Emblem character it's Lucina and her lack of a tipper, particularly in Ultimate. Nobody is playing Marth at a competitive level because while he theoretically yields greater results if his tipper is being used optimally, it's way easier to just play Lucina where you can go up and whack them wherever you want and get the same results. Her even spread is the path of least resistance.
You're 100% right from a comp standpoint but my dumb monkey brain sees "hurrr they have the same moves in principle" and that bugs me.
Charge special, combo side special, Chrom has a different up special, and a down counter. Smash attacks are similar enough, etc.
I'm a casual af player, so when I go from Marth to Chrom, to Roy, to Lucina, I feel like I'm playing the same exact moveset four times in a row.
My beef with swordfighters is my beef with bipedal Pokemon. "C'mon, we have enough of those, I wanna see something really unique!" I welcome any newcomers, but a FE character with an axe or spear would be rad.
Nothing like good friends just hanging out. Good for Sakurai getting some time to rest.
Sakurai's hats are always so stylish.
travis basically confirmed
Doesn't Marth's tipper do more damage than Lucina's blade, though? It's basically a risk-versus-reward thing: use the tip well and you do better than you would with Lucina, get careless with your positioning and you do worse than you would with her.
It does but the rest of the blade does less damage than Lucina's. The trade off for damage on the tippers apparently isn't big enough to justify using Marth when you can get similar results using Lucina
with less effort.
That's his point. While there is better reward for playing Marth well, it's overall more reliable and safer to play Lucina in those settings. Remember that even though pros are good, they still aren't perfect.
It works in 4, but Ultimate's speed means Lucina and Chrom are realistically more usable than Marth and Roy. Optimal play would favor those with a sweetspot tho.
Lucina's consistent damage allows her to just use kill moves without the constant worry of misspacing meaning your opponent doesn't die
corrin is proof enough that even when they try to make a more unique fire emblem character they still end up being boring, and she's even the least common one being played from what i've seen
Robin.
I semi dropped Corrin cause two of her moves cause me to kill myself more than anything
Prime example of what I was talking about here. It's a perfectly valid complaint as long as it's like this and you recognize that it's 100% internal and don't call it 'bad game design'.
I'm all for more non-FE representation too and that's OK, but no one should insult the work put into the game over personal bias.
Corrin is boring because Corrin is a boring character. Their gameplay is plenty fun, they're just not a stand-out personality, even when compared to the likes of Robin or even Marth himself. They at least, you know, have stuff going on.
corrin is easily the most blatant advertisement character in the game
Hm, so you're saying it's too fast for that playstyle to reasonably thrive~?
He is saying that Ultimate's engine benefits the balanced damage output more than the spacing-reliant one.
Is this another "Smash is supposed to be slow and casual" post in disguise
What are you trying to accomplish
Proving the point that Brawl is the purest form of Smash Bros and that those pesky Melee players with their wavecheating and fun-cancelling have blinded us all.
https://i.imgur.com/Dbsroxg.png
What a fucking hero
I'm teasing. Chill.
Robin is pretty fun though.
<- biased avatar
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