• Resident Evil Franchise Megathread V.2 "MR X's Stomp Stomp Revolution"
    576 replies, posted
nibba bust a nut to gutting tigers, wtf makes u think he aint down for nibblin on some sweet neckmeat?
I have righted the wrongs of that Leon playthrough. https://files.facepunch.com/forum/upload/223334/c05a6d90-23b8-4736-9b1a-fd7569a5e25a/20190215154920_1.jpg
I was reading through a gamefaqs thread trying to find some hints/tips on the dlc and I found a thread full of people bitching about the free dlc. Look at these gems https://files.facepunch.com/forum/upload/107265/65eaf9fe-34db-4994-ae7e-02b7de4a4072/image.png https://files.facepunch.com/forum/upload/107265/e8738c72-f7d5-41ce-85e1-135639a01eca/image.png Imagine getting that upset at new free content in your already feature complete video game with tons of extra content and replayability
I've been seeing heaps of the same. People upset there's no story or dialogue, and that it's more of the 4th Survivor. Maybe I'm totally wrong but they never seemed to imply leading up to release that these game modes would be anything more.
I dont understand the outrage at all. Its free. Its exactly what they said it would be. It adds new enemies and unique features. It has a secret fourth mode they didnt even have to add. Its free.
As soon as I saw that the intros werent animated I knew there would be people bitching about how this dlc sucks.
Co-op might be not so easy to implement though. Do we know if this engine can support multiplayer?
There's been no hint that they've implemented any networking, aside from REnet. It'd be a tall order, especially considering it's free.
DMC5 is using the RE Engine and that has multiplayer.
I'm kinda surprised that in no follow up game has the Raccoon City mayor shown up, dude held office for like, ten years and canonically survived
A big stretch here, but do you think co-op could replace partner zapping in Resident Evil 0, speaking of multiplayer? One play Rebecca, the other Billy. The game is entirely re-made to fit for this changes, in an attempt to create a survival horror cooperation game instead of an action-adventure game like outbreak, RE5 or RE6 are.
It did cost money, but Final Fantasy XV got Comrades a year after it came out. I remember laughing at the rumours, survey and developers saying "boy it would be cool if XV had MP" and then there it was in all of its four player visual kei glory. Multiplayer or not, I'd like to see a scenario where you're dropped in a random room in the RPD and have to go looking for a fresh set of files and key items to escape. Something like the 1-Shot demo. The limited scale of that made for a significantly different experience to the 3-8 hours of resource management and planning expected out of the full version, even with everything in mostly the same place.
How do you keep the "stressful" "creepy" "oppressing" feels of Resident evil, in a multiplayer environment thought? Multiplayer horror game are rare and most of them don't even work out as horror game. The presence of another players will always make it less scary, unless you add a "You are forbidden to speak with your friend but you can communicate using a voice wheels" mechanic. I like the idea of the players being split initially and then making their way toward each other, a singleplayer game with another player somewhere else: Or potentially having one players be ahead of the other, and the other appearing after to witness what the initial players did and finding him, but he's gonna have to use different pathway due to the action of the initial players or do different puzzle.
The only way to limit voice chat in this day and age is for everyone involved to agree not to use it, short of aggressively going after certain programs and having unreasonable access to your mic. It's one of the reasons why an Outbreak re-release wouldn't be so profound, because with a full Discord channel the main limiting factor becomes how clunky the game is or your own VOIP settings with randoms. The easy answer is that it likely wouldn't be a horror game, but I can think of someone who could help with that. https://files.facepunch.com/forum/upload/237824/ff8c93dc-af34-4c99-9448-a5e99fdc76e7/resident_evil_2_tyrant_hat[1].png If the party doesn't start split up, this is the kind of thing that could definitely make it happen mid-game. The tension of everyone hearing the plodding start, the relief as Mr. X goes after somebody who isn't you, and whether or not you're on a mic the apprehension at knowing that whoever the Tyrant went for might not make it back.
The idea was to just have a co-op hoard mode as a fun bonus, not a full game.
I say, the multiplayer mode cannot be played with friend, you are always stuck with random. How about that?
You wouldn't want it to be that restricting.
I have absolutely no idea where the Redfield bloodline memes came from but I love them and I want more.
RE Outbreak did a damn good job of feeling like RE but having other players/npcs there to either be dead weight or useful allies.
Honestly Ghost Survivors wouldn't be so hard if it wasn't for the fucking plant zombies.
I'm finding the poisounous zombies and pale heads the most annoying. Pale heads practically sprint after you.
Really not a fan of the last mission, especially since I've been grabbed by ZOMBIES FACING THE OTHER WAY already
If he had he would've been a bicycle-kicking businessman who throws cars and has a leafblower for a left arm. Oh, and he's also covered in eyes.
https://www.deviantart.com/ayej/art/Resident-Evil-2-remake-doodles-3-785615022
Pale head run distance makes lickers look like regular zombies.
I'm not really finding these survivor missions very fun, just frustrating, personally.
I just dislike how most of the difficulty comes from pitting a dozen or so zombies against you in a tight space. Feels really lazy more than anything.
I did Kendo's mission on my first try but the other 2? The 2nd mission has a fucking party bus just drop off every drunk in town in front of the orphanage and Ghost just has a shit ton of everything at all times.
The Umbrella Bus is comin', and everybody's lungin'. Raccoon to Arklay Valley, an intercity party.
Runaway also has Raccoon's infamous Raccoon Red Muscles licker basketball team on the court, who are expressly designed to make grabbing the key as agonizing as possible I love it, but 2 stars difficulty for that part alone is utter horseshit
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