You know, it's great to see Mr X get some recognition for once, he's always been a tad underrated.
Okay but I just wanna point out how good this AI is at up scaling stuff. Would be cool af to see someone use these for a texture pack.
https://www.youtube.com/watch?v=TXSq3FU7DzE
Here the intro for SH1 as well cause I love the game so much
https://www.youtube.com/watch?v=76hYxa6id_k
Smearing artifacts here and there aside, wow it's kind of surreal to see these old-CGI FMVs so crisp and clean looking.
Enjoy him while this lasts. Once RE3 gets remade its gonna be nothing but Nemesis again.
Not really, people will mod Mr X in Nemesis for sure.
I'm not sure actually, Mr. X getting a second go in the spotlight in the current day with our enhanced capacity to create and propagate memes might actually give him decent staying power. Nemesis from RE3 is cool and all, but I can't fit "X gonna give it to ya" to him as neatly as I can with Mr. X etc.
You know I was more scared of the lickers instead of Mr. X. Don't get me wrong I had to skedaddle and dodge him every now and then but by the end of my first run in the RPD it was more a fun game of tag for me.
There's probably some pop song out there with 'stars' in it that someone will mash nemesis onto.
global splaturation
https://www.youtube.com/watch?v=-o4DtcmVDr4
Figured this would be interesting to post as it's marketing material for the first RE. enjoy!
My only gripe was I felt like they dropped the ball on the ambient music dept. Would have been pretty cool to see them remake the games soundtrack too.
I really hope they Remake RE3 cause that would be the shit and it would be boss to have Mercenaries mode too.
The "OH NO, A SPOOKY ZOMBIE IS STILL ALIVE! UH-OH!" music was fucking grating and blew the atmosphere (and spoiled some 'playing dead' zombies) for me. Replaying on B with the original music was way more tense as a result.
Wait can you play RE2 with those backgrounds? Ever since all the AI upscaled stuff started showing up online and RE2 background images have been shown off, I've been waiting to actually get to play the game with them.
Not as is, someone will need to take those new backgrounds and format them into how the game displays them. I don't know the specifics for RE2 but it basically separates whole background images into halves as textures into the game. So one will need to edit one of the upscaled image and properly cut them into a proper dimensions that the game reads.
Those upscaled backgrounds are honestly so gross. Super smudgey, like a thick oil painting
The results are really mixed. I've seen it work really well on some of the REmake backgrounds, but I think re1 and 2 are just so dated and lowres there's no saving them.
Looking at the old backgrounds from RE2 and 3, Raccoon City had a really strange design. All the streets are really narrow, and everything is so compact. It's like a Japanese city with western influences.
Almost like the developers were Japanese...
Honestly, it makes sense. There's a lot of vague detail with the classic backgrounds, and even the PC version of RE3 leaves a lot to be desired in some cases. No matter how good your neural network upscaler or whatever may be, if the details simply aren't there in the low resolution artwork, it's not going to magically make things look "fixed", and it takes a lot of manual tweaks and personal tuning to get something that looks respectable. The REupscale project | A Resident Evil HD Remaster Mod looks so good because the original backgrounds in REmake were detailed enough for the upscaling process to gleam and improve upon, that isn't just smudging neighboring pixels together in some sort of approximation of what things should look like.
Another problem with upscaling the classic RE1-3 is that even in 3 the backgrounds are kinda weird despite the added detail, and for 1 and 2 many places look borderline stripped of all detail due to rendering limitations. Meanwhile the characters are made of enough visible polygons that you can almost count them, and with no expressions and big ol' mitten hands, upscaling the classic backgrounds has the problem is characters now being under-detailed and looking out of place compared to the environment around them ironically enough.
Man those are bunk, I did a bunch of RE2 neural network upscales myself and they looked heaps better than this. Not good, but not that.
PC RE3/RE2 don't actually have larger backgrounds than the PS1 or Gamecube versions iirc (in fact their filesizes are nearly the same), it's just that the PS1 version natively renders at like 320px. For the record that's smaller than my user image of Jessica's butt is tall and only 100 pixels wider.
Clearly the choice to remaking the backgrounds of older resident evils like 2 and 3 is to simply remake them from scratch in the 3d program of your choice and then render them out in that crisp 90s graphics
I never noticed in the gunshop it says "Raccoon Shooting Culub".
My friend saw the "Mr X ask for backup video" and he loved it. Next thing we do, he is following me around the house just like Mr. X, with punches and standing animations too.
I really want to buy this game, it seems so fucking fun.
You're already experiencing it IRL.
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