I never understood that, I though RE6s gameplay was pretty mediocre. Everything just feels clunky, slow and way too animation heavy. Every single thing you do, you have to wait out the entire animation before you can do anything else which just slows shit down way too much.
Oh, well that's a separate enemy altogether. I just meant the standard grunt enemies that would gain new mutations as you damaged their body parts.
https://residentevil.fandom.com/wiki/J%27avo (see the table of possible mutations)
I've found that alot of the action-RE games have a similar weight and length to all their animations. At this point, I wouldn't think of it entirely as an annoying hindrance, but more like another obstacle that needs to be accounted for.
Plus it kind of has another gameplay effect, where a lot of the animations associate invulnerability frames to them; it plays into the combat where you can time them to avoid damage in circumstances. (Like being invulnerable during any sort of QTE-finisher.)
As cool as it is to see as a concept, I think this would have aged very very poorly in the game. It gives me real RE6 vibes.
Basically this. There's a certain weight to the movement in RE6 that it, combined with how you're encouraged to stand still while aiming, makes positioning very important. You also don't have very much health in the grand scheme of things. I'd say one thing the more actiony RE games never lost sight of was making the player still feel very vulnerable and fragile. You have all these movement tools at your disposal but they each have their own upsides and downsides, and you have the potential to deal out a bunch of damage but are still actually quite vulnerable and easy to kill yourself. I find that to be a really unique, engaging combination.
Am I missing something? I thought the shooting was terrible. So much so that I force closed the game and deleted it. I hated how each time you shoot, the reticle moves slightly off center, so you have to adjust your aim after every shot. It felt so fucking bad and not fun.
Because, like Hitman Absolution, it was the death knell of the franchise for a good couple years.
Not really. Revelations 2 came out 3 years after RE6, which isn't that long. RE6 came out 3 years after RE5, which came out 4 years after RE4. Compared to the shit that was Operation Raccoon City, RE6 is a fucking masterpiece.
RE6 is fantastic when you realize its strength is not being a typical shooter but rather some kind of weird super agile focused melee-shooter. I loved the crazy shenanigans you could do with the melee and movement systems, all the whack ass endless combos while you slide and roll around the map going from enemy to enemy. Playing No Hope difficulty I spent more time on my ass sliding and rolling around than I did standing up. As I use to see people saying on forums, "If you're moving on two legs in RE6 then you're not moving right".
RE6 reminds me of Devil May Cry 4 in that watching a highly skilled player in DMC4 or RE6 is like watching someone play a different game with how much they maximize the combat mechanics.
There was this prevailing mood, at least among me and the people I spoke to, that RE6 was effectively the death of the mainstream series and games like Revelations were all we were going to really get for the foreseeable future. It wasn't "RESIDENT EVIL IS DEAD" but things looked pretty damn glum. IMO up until RE2make, traditional-style RE still looked glum. I like RE7 (though more for the comeback it represents than the game itself) but it wasn't really true to RE, it was a nice mix-up like RE4 was.
I still find RE5 tons of fun to this day because of the combat. Yeah the story isnt very scary and it's just over the top as hell but that's why I like it. It's so much fun to just run around performing haymakers on crowds of enemies. Plus Wesker's hammy dialogue just makes those parts of the game so much more enjoyable.
Speaking of Resident Evil 5, today is it's 10th anniversary. It's also today's featured article on Wikipedia.
Happy COME ON day!
I keep thinking I like RE5, but whenever I go back to play it I get to the flying bat bug boss thing I remember how boring the rest of the game is until the very end.
I only remember being bored by the turret section and the beginning of the swamp, once you get to the oil refinery stuff starts to pick up again and the lab to the end were really enjoyable even though the boss fight in the lab just sucks.
I was playing RE5 Gold on PC a couple months ago, nearly got to the end of the game in solo play, but the game ate up my RAM like nothing else and actually caused a blue screen at one point. The only other game i've played in recent history to do that was Final Fantasy XV, and none of the other Resident Evil games do that to me.
I love RE5. It's one of my favorite coop games and playing through it together with my girlfriend remains one of my fondest gaming memories. I don't even care about the plot or anything, I just love playing the game. Never had a bad time with it.
Experiencing RE5 at 120 fps on a 144hz screen when I first got it was the most pleasant and surprising experience I had.
I like running the RE5 benchmark because these days you get like 400fps. It is extremely satisfying
I remember doing a knife only playthrough of RE5. I have no idea why I did that but it was real fuckin annoying.
The only game where knife only is fun is REmake.
Whenever I think of Resident Evil 5, two scenes come to mind: the swamp boat ride where Chris says he’s no super hero, and then the part where he’s punching a boulder inside an active volcano.
RE5 had a really fun mercenaries mode imo
https://files.facepunch.com/forum/upload/238793/89222789-07e4-4b29-ad9e-bcc99d791373/image.png
I liked how each load out was tied to which character you picked. Also you could play as Wesker and do his wonky sprint dash thing, which was neat.
Remember when they added white people to RE5 because people said it was racist to have a strong white man killing only black people, but later on, you fight literal spear chucking ooga booga tribal Africans? People would throw a fit over that shit today
Well that and originally it was a Chris solo adventure. One journalist throwing a bitchfit and a handful of outlets at the time latching onto the story made Capcom suddenly include Sheva akin to "having a black friend deflects racism claims" and thus the entire co-op aspect of the game was stapled on.
Oh my god, I forgot about the literal tribal Africans.
It’d be like RE4 having you fight Plagas Matadors and Conquistadors.
And that stapled on co-op would end up being one of the best parts of the game. Solo is fine, but punching mutants with a friend is awesome.
To be honest I ended up quite liking Sheva herself too.
Yes, Sheva is a pretty cool characters, and the co-op mode indeed ended up being as the first salvation (before mercenary mode) for what is a passable action game.
For whatever reason I cannot seem to complete any of the side stories but somehow managed to finish the hunk one. Also how do I unlock infinite ammo? Is it a rank
thing?.
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