https://twitter.com/Hakoboy_HAL/status/1112370524133310464?s=19
And boxboy is round now
The early days of Miitomo were excellent. I got a lot of laughs, and a bunch of Twitter followers out of it. I still see random tweets every now and then from people that I blindly followed years ago.
Hey so I have a question, went over to Knockout to get used to it as Facepunch is dying and the only option I saw was Sign In WIth Google and uh ????
I'm afraid to post anything because I wasn't able to pick a username so I don't know if it'll show my real name, I can't find settings on that website at all to check (even for avatar purposes) and I'm not sure how that site works at all right now? Am I being blind?
If you click into a thread after logging in, it should give you a disclaimer with some base rules and stuff. At the bottom, you register your username.
Reaching back a few hours. I'm playing Skyward Sword for the first time, (first time through all Zelda games), and I'm enjoying immensely more than Twilight Princess. It's definitely not perfect, but I'm having a lot of fun.
Huh, it just takes me to threads oh no
It doesn't. Capacitive touch panels add dollars to the cost of a display since the technology for them has been perfected and stagnated for about ten years now so they've just gotten dirt cheap. Apple tried something new with 3D Touch, having finer control over the "weight" of touch inputs, but that turned out to be too finicky and imprecise to be useful so iOS has mostly abandoned the concept in all the ways that matter. Controllers for touch panels are ubiquitous, generic and cheap as dirt these days too.
That's why it's a fucking ripoff when laptops ask you for +100$ USD to add a touchscreen to the package. They're probably making 90% profit margin off of that option.
What about the screens themselves, then? Modern smart devices are pretty much just entirely portable screens, but they still go for triple-digits. I know the internals play a part in that, but it makes me wonder how expensive the screen by itself is now, touch or not.
Display panels are still really expensive because the tech is still being pushed to the limit. The DPI, contrast, and brightness of LCDs are improving all the time, and OLEDs are on the bleeding edge of what's possible with color reproduction in a display. And mLED displays are probably just around the corner and may replace OLEDs entirely.
I'm interested to see what we get out of mLEDs. With the capability to link many small, bezelless panels together to make up a larger display. I'm hoping manufacturers take the Ryzen approach where all they do is crank out tons of small panels and then place them in arrays to make displays of the desired size. Would have several benefits from lower production costs to more consistent display quality to what I hope is finally a standardized DPI.
It would also mean that smaller screens would be a cinch - no separate R&D required, just slap a handful of those panels together. I'm hoping this'll lead to a resurgence of the "screentroller" concept that we tried with the Dreamcast VMU and Wii U GamePad, only this time we can get something at GamePad quality but also cost-effective enough where players can actually buy multiples. We wouldn't need the Pro Controller as a stopgap this time.
Standardized DPI will probably never happen, displays are standardized by resolution for a reason. Scaling images by non-multiples will always look horrible, no matter how you do it.
The main theoretical advantage of mLED is all the color advantages of OLED, but with no burn-in and perhaps better refresh and blur performance.
https://twitter.com/nicalis/status/1112841188619374592
https://twitter.com/nicalis/status/1112867249239449600
https://twitter.com/nicalis/status/1112617675492982785
Most likely the Ikaruga Physical release is the real one, but that Cave Story one is really a dick move.
Man, I forgot how much fun it is to pick up Kid Icarus Uprising again. Once you know what to do you can jump to the higher difficulties and obtain some really nice weaponry really fast, even if you've just started the game.
Uprising was a goddamn masterpiece. I went into it more intrigued than anything due to liking the gameplay I saw from the trailers, was a tad disappointed at first, but by the time the (real) credits rolled it had cemented itself as my GotY 2012. The twist was brilliant, and fair play to it for being able to pull off the exact same stunt that Portal 2 pulled just a year earlier to become my GotY 2011 (as in what you initially think is the end of the game turns out to only be the end of the first act out of three, as a new villain takes over for the latter two acts and shines a much deeper light on the existing lore in the process) and still surprising me when it happened. On that note: Hades is one of the best-written Nintendo characters of all time, and one of the best villains in gaming. Plus this game gave us the only tolerable tsundere character in all of fiction with Viridi. It turns out that being genuinely witty in her own right and constantly having her ass handed to her in hilariously humiliating ways goes a long way towards making that character archetype actually endearing.
And yeah, the gameplay itself was pretty bitchin', too. At the beginning it feels a little too railroady and you can't even jump without a certain power (and even then it's only a limited number of uses per mission), but by the end the game's just thrown so many creative scenarios and environments at you that I was having too much fun to feel any sense of restriction anymore, though it helps that the later levels also open up considerably compared to the initial ones. Plus the equipment system was really deep in the best possible way; despite the weapon stats all being randomly generated, every new piece of loot felt like an actual new toy to play with rather than just inventory fodder. I even enjoyed the process of trying to pack all my desired powers onto that little grid. And of course, the Fiend's Cauldron introducing the dynamic difficulty/risk-reward slider that would go on to be refined in Smash 4 and Ultimate; I'd still like to go back and clear every mission on 9.0 one day. I even liked the controls, and I'm left-handed. Plus it looks gorgeous for 3DS (not to mention an excellent soundtrack and voice-acting), while still being able to run smoothly on OG models with 3D on. We're talking Wii-level visuals, if not better.
I really hope we see a Kid Icarus 4 some day. Maybe they can integrate the characters from Of Myths and Monsters into the Uprising era.
this was also tweeted on april 1st:
https://twitter.com/nicalis/status/1112807255391391744
and has its own page https://www.nicalis.com/games/90ssupergp
so which is the real tweet? damn it nicalis that was cruel
I personally still think the Ikaruga is the real one, but that 90s Super GP might be it since it has a website. Watch ad they say that all of them are real.
It's 2.0.2 - probably a small bugfix at best, no reason to slap in more important content.
i mean the last ones were pretty good too
Looks great. I do wishedbit was still Sonc & SEGA All-Star.
I loved the random cameros they tend to have in those games.
All-Stars transformed is the only game where you can play as TF2 characters, Wreck it Ralph, and Football Manager in the same game.
Sega's party games let them shine a bit of light on their lesser known cult classics like Space Channel 5 and Jet Set Radio. It would suck if we stopped seeing Ulala, Beat, Dreams, Billy Hatcher, and AiAi, just because they think Sonic & Friends are more marketable.
Well I'll be damned, three games this time.
https://www.youtube.com/watch?v=UJDYwXNYt9U
Lost Levels and Punch Out? Neat
https://twitter.com/Wario64/status/1113252979954425857
No one's surprised that P5 is coming to Switch. Most likely the non-Royal version but hey.
I'm surprised we're getting the NES Lost Level version, as I believe the US only got it in the Super Mario All-Star game.
we got it on virtual console in the original nes
Oh did we? Never knew about it. I do hope we do get the actual Donkey Kong: Original Edition that they did as a limited release in the 3DS version that has the second stage from the arcade along with some improved animations.