• Nintendo General - Where We Misdroppin' Boys?
    999 replies, posted
There was this that appeared on the Mario Maker 2 website on the 16th of April. https://files.facepunch.com/forum/upload/821/2a1fbdf5-02c7-4a59-bf5e-d0bf6066c0ba/image.png Super Mario Maker™ 2 for Nintendo Switch™ – Official Site
Zelda is poorly done in every game except Spirit Tracks. Wind Waker gives us Tetra who's an amazing character, turns out to be Zelda, and then deletes her entire personality and locks her away from the rest of the game. Tetra would willingly stay in Hyrule's basement? Yeah I totally buy that.
http://www.nintendolife.com/news/2019/04/indie_game_removed_from_switch_eshop_after_dev_reveals_it_contains_a_hidden_code_editor Not remotely surprised
https://files.facepunch.com/forum/upload/108621/d8abd5dd-44f7-4c2c-8f6d-8d15501bb570/image.png Wonderful game.
dude nsfw
yahaha~
yo where did you get the extra two hearts? Botw has 27 hearts (28 with DLC) and the ones from drinks are yellow, did that korok tell you something?
I didn't max my stamina.
A more story heavy zelda game is long overdue. Love BOTW but I feel no need to play new game plus because the story is barebones as shit. They took like one step foward with cutscenes and voice acting but it has next to no story structure like the other games. I just boot it up every once in a while to explore and find a couple more shrines. I've been playing Hyrule Warriors on the 3ds and that's got more story than 90% of the LOZ games. Link doesn't talk but he finds a fairy named "proxi" who talks for him. Smiled like a fuckin idiot once I realized what the name meant. Twilight Princess is an absolute banger but I might be biased on that because it's got midna who's best partner character. Majoras mask and Ocarina ride on nostalgia alone. Kinda unrelated but I'm liking hyrule warriors way more than I expected too and that kinda makes me more hype for Persona Scramble. It's not a switch port but Imma try to stay positive.
Well 1 and 2 have that little fiasco regarding the main theme being lifted off a Russian orchestra song, which KJP only learned of in the months leading up to MGS4's release. They managed to get around that for the HD port of 2, so I'm not sure if that's the issue. It's most likely Konami being incredibly stupid.
TP is fucking aces in terms of setting and atmosphere. Yeah it's a relic of "edgy" and "realistic" washed out browns but fuck me if Twilight wasn't a rad concept. And nah imo MM aged really well. A LOT of effort was put into its world building, and it worked.
Yeah. That's a pretty massive thing to just leave out of the info you gave to Nintendo during the approval process. I absolutely can believe hackers would have taken advantage of that to crack the Switch wide open.
I bet there's a Switch out there that's in a hacker's hands that happened to have this game installed that is never being connected to wifi ever again for noooooo reason.
He just made the Nintendo approval process so much harder for the people doing the approving. Now they have to have a keyboard attached to the switch for every game to make sure no one hid shit in it by keyboard commands.
I mean, to be fair, if I was in charge of Switch QA I would already at least be having my teams do a round of testing where a keyboard's plugged in and every key's slapped at the title screen, the credits screen (just in case anyone's pulling a Capcom ↓ R ↑ L Y B), in-game on the first level, and on any pause menus/submenus, and then have someone copy a savegame located right before the final boss for repetition of testing at the end. Nothing too crazy, but something that can be done by one person in a reasonable amount of time. It would've found this guy's little clever bonus feature before the game cleared approval and they could've dealt with it quietly without an unchained command interpreter breaking out into even one person's hands. Sure, a sneaky dev just has to hide their trapdoor halfway through the game or anywhere along the spectrum that requires more effort, but then when that gets discovered, Nintendo's gonna probably lawsuit them into a dark well. And then Nintendo repurposes old R.O.B. stock and makes USB tasbots that spam every USB keyboard/mouse input one frame apart, looping through the enterable input set, throughout the entire game while a trainer is playing the actual game to make sure that the only way a trapdoor can be hidden now is if there's some kind of onerous easter egg hunt you have to trigger first. But let's be realistic, before they got to this point, because honestly this one is retarded on purpose, they'd just start writing into contracts that devs must provide unobfuscated source and follow Nintendo through a thorough code review to explain everything Ninty is even slightly suspicious over. I appreciate what the guy was doing, but he has to be doing this for props from homebrewers as well as self-promotion reasons, because he did this in about the worst way possible other than letting it go undiscovered for a month and then telling the piracy homebrew forums about it first.
https://twitter.com/rockpapershot/status/1123203357789831169 This news isn't really Nintendo related, but I remember this as the first great WiiWare game. Felt so intuitive with the Wii remote. And the art and soundtrack were phenomenal.
What is the general opinion on Wind Waker when it comes to story? I think it is one of the better Zelda games, at least on a consistent thematic level.
https://www.gonintendo.com/stories/334404-target-advertising-mentions-pokemon-pass-app
So this sounds like they might be abandoning mystery gift codes in favor of a scanning app that connects to your nintendo account?
If this is a Pokemon Bank replacement, they better either let us transfer over our subscription or compensate those who had an active subscription. I just renewed mine.
Tetra turning out to be princess zelda is a kick in the dick in an otherwise fun game. I played the WiiU port of it and I am told it had some QoL features so I dunno if I'm missing on any specific frustrations those playing the gamecube version would have. It had more of a structured "you gotta go here and do this and beat the dungeon" along with the open world sailing gimmick. But when you get a zelda game you already know the basic story synopsis once you've played one of them. Gotta save the princess by going through X Y and Z. Sometimes you get midna and wolf link, sometimes you get a talking boat, and sometimes you get to equip different masks to change up the gameplay. But those are just gimmicks that are used to facilitate telling "The Legend of Zelda" story. In the case of BOTW, they focused more on open ended gameplay rather than story which was fun as fuck don't get me wrong. But the dream legend of zelda game for me is maybe an overhaul to the story that doesn't follow the exact same formula they've been using for years along with the open ended gameplay that BOTW introduced. LoZ could take note from the DS games where they don't necessarily focus on ganondorf as the big bad and carve out their own stories with new enemies and lands. They gave zelda a voice in BOTW but didn't really do much else with it except a slight hint of wanting to leave the castle and go on grand adventures of her own. I really love the cutscene near the beginning of spirit tracks where ghost zelda is flipping shit about the big bad possessing her body and she pressures the player character into doing the quest upon hearing about the possession. Phantom hourglass didn't do it right I think with using tetra as the "princess to be saved" but ghost zelda hanging out with link and accompanying him on the spirit tracks game was a major change in pace and did more to characterize her than the memories in BOTW. And going back to Twilight Princess, while that game still had ganon as the big bad, it was also a lot about your partnership with midna, the warming up to each other after the initial encounter in the prison, helping her get back to the twilight realm up until she breaks the mirror of twilight at the end of the game. Still don't know why she did that. The game had some more going on outside of just the usual LoZ formula, which along with the super varied areas and minigames made it one of my favorite zelda games. tl;dr Wind Waker shook it up a little bit with tetra but didn't fully commit and spirit tracks shows that LoZ can go outside of the generic formula that they've been using for years. Also more gushing about how much of a banger twilight princess is. Sorry for the lack of structure in this post. Did a little bit of research just to make sure my memory served me correctly but this fucking uni homework is killing me
Locking her in a castle several leagues beneath the sea (by her father, no less) for "safe-keeping" is seriously iffy although I like the reveal itself. I am also a bit bummed about the two next games in the timeline taking place in "New Hyrule". Way to ruin the main theme of Wind Waker, Nintendo. It would have been awesome to see them commit to taking the Zelda series someplace new and experiment a bit more. The artstyle of Wind Waker was a real gamble at the time so I really thought they were doing some spring-cleaning with the series. Oh Well.
And the use of tetra as the princess to be saved in phantom hourglass just kinda added a little more salt to that wound. Another chance with the character thrown aside in favor of the safe option. If nintendo wants to build goodwill with their nintendo network customers they'll have pokemon transfer be a feature that comes along with nintendo network. We hardly have a working smash brothers online service, charging us another five dollars to transfer our pokemon from the 3ds to the switch on top of that would be kicking it while it's down. Nintendo network as a service is pretty terrible but their bet to hide behind the "it's only twenty dollars" barrier fuckin works. "They've only got NES games and no virtual console." Well it's only twenty dollars. "It feels like using smoke signals to play smash ultimate online would be more efficient." Well it's only twenty dollars.
Storywise I enjoy the outliers in the Zelda series the most, like Majora's Mask and Link's Awakening, mostly because they just ignore the whole basic premise that most of the series adheres to.
The problem is that technically the Pokemon Company is separate from Nintendo, and have always gone to the beat of their own drum. I could easily see the Pokemon Company trying to still justify a separate subscription unfortunately too.
I can easily see it too from a business perspective which is unfortunate. When you've got a series that the mainline and all sideline games have released on nintendo systems from a customer standpoint one would assume that nintendo would be supporting the pokemon company to some extent from the back end, but nintendo has shown that they don't really fully know what they're doing on the online infrastructure side of things especially when MS and Sony have a more centralized system that do their games matchmaking and in the case of MS, cross platform saves and multiplayer. In the case of cross platform games between PC, Switch and Xbone I fully expect microsoft to be taking most of the load when it comes to multiplayer connections. Shit sucks but it's hopeful thinking. They could totally write off the five dollar pokebank charge on switch the same way they pass off the nintendo switch 20 dollars and the original pokebanks 5 dollars per year pricetag. And it'd totally work in the grand scheme of things. "why do I have to pay five bucks a year to transfer my pokemon from 3ds to nintendo switch?" "Well, you're transferring your pokemon from two different platforms and that's hard "
Despite whatever other story missteps that wind waker had I really liked how it treated ganon
And it'll be another case of "it's only 5 dollars guys who cares : o )" from the community, instead of any backlash.
If there's one thing I always liked about Wind Waker was that Link was never chosen by the Gods like most of the other games, there's no real prophecy that he'll defeat Ganon and his meeting with Tetra/Zelda was just pure chance, even Jaboon doesn't think you have it in you and King of Red Lions has to defend you. That scene where the Triforce appears on his hand and Lions explains that Links earned the privilege of wielding the Triforce of Courage from the Gods makes me smile hard every time
if you subscribe to the "grand timeline" theory of Zelda canon, you are a damned fool who hates fun. I know it's technically canon. That doesn't make it any less dumb. Zelda is straight-up way more fun with (almost) every game as its own self-contained universe. The grand timeline is way more nonsensical, incredibly contrived, and ultimately raises way more questions than it answers. I also feel more justified in ignoring it because it's never once been referred to in-game, as far as I know. Only in auxiliary material.
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